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Solais by CyberSugar Studios, Phr3nix, NyKurr

Optimized for desktop (due to the high graphics and audio requirements). However, you can play up until the end credits in browser. Thank you for playing our game!

Solais

Step into the unforgiving landscape of WWII Scotland as a Scottish Lighthouse Keeper. Your duty is not just to maintain the light, but to guard your family against German attacks and the encroaching horrors of war.

Solais is a narrative-driven game with multiple endings, taking its dramatic foundation from the tragic real-life events at the Fair Isle Lighthouse. Balance survival with duty through five engaging minigames and an immersive atmosphere.

We pride ourselves on originality: All art, music, voice overs, writing, and programming is Gen-AI free and created by our team. In addition, no premade assets were used in this game.

Gameplay

Controls

On your first day in Solais, you will be guided through new mechanics in tutorial mode .

  • Movement: Navigate the lighthouse interior using standard WASD or the Arrow Keys.
  • Interaction: Most object interaction is handled with the E Key and R Key.
  • Navigation: Press M to view the Map of the lighthouse, or select the corresponding icon on screen.
  • Task Management: Check your tasks with the Q Key or by selecting the task menu to review your current objectives.
  • Dialogue: Advance conversation with any input (e.g., Spacebar, Enter, or Mouse Click).
  • Minigames: All five core minigames are designed for intuitive engagement using simple click and/or drag mechanics. Every new mechanic is accompanied by a clear, non-intrusive guide.

Note: Save functionality only works if downloaded, not in browser.

Storyline

Solais's storyline takes place over the course of 5 in-game days. Through dialogue and decisions, you can obtain one of two different endings. Remember, choose carefully. The fate of your family is in your hands.


GitHub GameOff

This game was made in one month as a submission for the 2025 GitHub GameOff.

Theme Interpretation

Our team was excited to hear the theme of "waves" announced. We embraced the interpretation of the literal waves of the ocean by setting the scene on the harsh Scottish coastline. However, we managed to incorporate the theme in a couple of other ways as well. The title of our game, Solais, is Scottish Gaelic for "light." And while the quantum physics enthusiast on our team points out that light has a wave-partical duality, the concept of light waves was central to our design. Lastly, as a bonus, one of our minigames is very wave-oriented, as you'll find out (we won't give away the fun yet)!

Our Team

Our main team was composed of 7 very talented individuals. We had 1 project manager, 1 writer, 2 programmers, 2 artists, and 1 composer. Though, like with most indie games, everyone involved wore multiple hats. We also had the pleasure of working with 3 voice actors and 1 independent musician.

GitHub Repository: https://github.com/charlievit/Nyxterra



Full Team Credits

Dedicated to Jennifer and Aria 

Development Team

Game Director & Executive Producer

Charlie Vaughn


Writers

Charlie Vaughn

Mani "Nykur" Amini 


Lead Systems Designer

Jordon Call


Systems Designers

Charlie Vaughn 

https://www.linkedin.com/in/charlie-vaughn

Mani "Nykur" Amini 

Toxic_Humble

www.linkedin.com/in/ben-ho-4857002bb


Technical Director 

Jordon Call 


Lead Programmers 

Jordon Call (Graphics, Gameplay, UI, Build)

Toxic_Humble (Data, Tools, Gameplay)

www.linkedin.com/in/ben-ho-4857002bb


Additional Programming

Charlie Vaughn


Art Director & Lead Animator

Phrenix


Lead Character & Props Artist

DreamCatcher


Technical Artists

Charlie Vaughn

https://www.linkedin.com/in/charlie-vaughn

DreamCatcher

Jordon Call

Phrenix


Audio Director & Sound Engineer 

Charlie Vaughn

https://www.linkedin.com/in/charlie-vaughn


Marketing Director

Charlie Vaughn 

https://www.linkedin.com/in/charlie-vaughn


Cast

Gavin Lindsay as Archie Sutherland

Chrissy Vargas-Rosales as Elise Sutherland

Ry Hillemeyer as Smith

Additional Voices

Jordon Call

Phrenix

Ry Hillemeyer 


Music

Music Composed and Produced by GodSnail (All Rights Reserved) 

https://www.bandlab.com/tetebanmortaccio

https://on.soundcloud.com/q1aEEoGGADjrXkvcA


"Light Keeper"

by Rissa Baker (All Rights Reserved) 

https://www.instagram.com/rissazinks/


Studios

A PRODUCTION OF NyxForge Studios in association with CyberSugar Studios.

NyxForge Studios

https://itch.io/profile/nyxforgestudio

Founder 

Mani "Nykur" Amini

Contributors

GodSnail

Toxic_Humble

www.linkedin.com/in/ben-ho-4857002bb


CyberSugar Studios

Co-Founders 

Charlie Vaughn 

https://www.linkedin.com/in/charlie-vaughn

Jordon Call 


Art Director

Phrenix


Studio Support 

Paprika & Wasabi the cats


Dragonsight Studios

Founder 

DreamCatcher 


Studio Support

Fred the Hamster

Download

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Click download now to get access to the following files:

SolaisV1.1.6.exe 166 MB

Comments

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(1 edit) (+2)

Great work guys! Very happy to see this one come to fruition after all the tantalizing art posted on the community discord during the jam. :) Nice work

(+1)

Very satisfying to play, interesting visuals and the map on the side is neat. I made a couple bad calls with the light, but at least I make great soup!

(+3)(-1)

The game looks great! I only played for a few minutes because I don’t have time right now, but it already looks amazing and you can really feel the effort and love put into it.

(+3)(-1)

It looks really good, I can't wait to play it!!

(+2)

Thanks so much! It's out now and we'd love your feedback.