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Guild count always returns 0? #1397
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SummaryCurrently working on porting an old Discord.Net bot over to DSharpPlus and implementing slash commands when I noticed something strange. No matter what I do it seems to always say that the bot's server count is 0. DetailsHere is an example of the code I'm running: namespace Bot
{
public class Bot
{
// Get all classes that use 'BaseCommandModule' so I can register them easily
public static readonly List<BaseCommandModule> CommandModules = Reflection.InitializeClasses<BaseCommandModule>();
// Get all classes that use 'ApplicationCommandModule' so I can register them easily
public static readonly List<ApplicationCommandModule> SlashCommandModules = Reflection.InitializeClasses<ApplicationCommandModule>();
// Get bot's credentials from a json file
private static readonly Core.Config.Models.Credentials.CredentialsModel s_creds = Core.Config.Credentials.Creds;
public static async Task Run()
{
Core.Config.Credentials.Set();
DiscordShardedClient discord = new(new DiscordConfiguration()
{
Token = s_creds.Token,
TokenType = TokenType.Bot,
Intents = DiscordIntents.AllUnprivileged,
AutoReconnect = true,
});
// Event handlers
discord.MessageCreated += DiscordEventHandler.MessageCreated;
discord.GuildCreated += DiscordEventHandler.GuildCreated;
discord.GuildDeleted += DiscordEventHandler.GuildDeleted;
discord.GuildMemberAdded += DiscordEventHandler.GuildMemberAdded;
discord.GuildMemberRemoved += DiscordEventHandler.GuildMemberRemoved;
// All the CommandsNext stuff is just for testing
IReadOnlyDictionary<int, CommandsNextExtension> commands = await discord.UseCommandsNextAsync(new CommandsNextConfiguration()
{
EnableDefaultHelp = false,
EnableMentionPrefix = true,
StringPrefixes = new[] { s_creds.Prefix }
});
// Register BaseCommandModule commands
foreach (BaseCommandModule module in CommandModules)
{
commands.RegisterCommands(module.GetType());
}
// Setup command error handling for CommandsNext
foreach (KeyValuePair<int, CommandsNextExtension> command in commands)
{
command.Value.CommandErrored += DiscordEventHandler.CommandErrored;
}
// Configure slash commands
Task<IReadOnlyDictionary<int, SlashCommandsExtension>> slashCommands = discord.UseSlashCommandsAsync(new SlashCommandsConfiguration()
{
});
IReadOnlyDictionary<int, SlashCommandsExtension> slashCommand = await slashCommands;
// Register ApplicationCommandModule commands
foreach (ApplicationCommandModule module in SlashCommandModules)
{
slashCommand.RegisterCommands(module.GetType());
}
// Setup command error handling for SlashCommands
foreach (SlashCommandsExtension extension in slashCommand.Values)
{
extension.SlashCommandErrored += SlashEventHandler.CommandErrored;
}
discord.Ready += DiscordEventHandler.Ready;
await discord.StartAsync();
#region Example
int guildsCount = 0;
foreach (KeyValuePair<int, DiscordClient> shardClientPair in discord.ShardClients)
{
DiscordClient client = shardClientPair.Value;
int count = client.Guilds.Count;
Console.WriteLine($"Guild count for shard '{shardClientPair.Key}': {count}");
guildsCount += count;
}
Console.WriteLine($"Total guilds: {guildsCount}");
guildsCount = discord.ShardClients.Values.Select(e => e.Guilds.Count).ToList().Sum();
Console.WriteLine($"Total guilds: {guildsCount}");
#endregion
//Core.Services.BotLists.PostStats(discord); Proper call
await Task.Delay(-1);
}
}
}Currently using DSharpPlus version |
Replies: 1 comment 6 replies
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is this reproducible after the GuildDownloadCompleted event is fired? |
is this reproducible after the GuildDownloadCompleted event is fired?