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Copy pathEditorEX.SDK.Example.csproj
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118 lines (112 loc) · 5.45 KB
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="EditorEX.SDK.Example.csproj.user" Condition="Exists('EditorEX.SDK.Example.csproj.user')"/>
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<!-- Some features of the latest version of C# aren't available in Beat Saber. Refer to the unity docs for info -->
<!-- https://docs.unity3d.com/2022.3/Documentation/Manual/CSharpCompiler.html -->
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<EnableFrameworkPathOverride>true</EnableFrameworkPathOverride>
<FrameworkPathOverride>$(BeatSaberDir)\Beat Saber_Data\Managed</FrameworkPathOverride>
<MarkPackageReferencesAsExternallyResolved>false</MarkPackageReferencesAsExternallyResolved>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta7">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<None Include="EditorEX.SDK.Example.csproj.user" Condition="Exists('EditorEX.SDK.Example.csproj.user')"/>
</ItemGroup>
<ItemGroup>
<Reference Include="BeatSaber.BeatmapEditor">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.BeatmapEditor.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BeatSaber.ViewSystem">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Colors">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Colors.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="DataModels">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="EditorEX.SDK">
<HintPath>$(BeatSaberDir)\Plugins\EditorEX.SDK.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Hive.Versioning">
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="mscorlib"/>
<Reference Include="netstandard"/>
<Reference Include="SiraUtil">
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\System.Core.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.InputSystem.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Zenject-usage">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>