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Copy pathCMakeLists.txt.in
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462 lines (407 loc) · 16.4 KB
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cmake_minimum_required(VERSION 3.18...3.31)
project("{project_name}" LANGUAGES C CXX)
set(LUASF_ROOT "${{CMAKE_CURRENT_LIST_DIR}}")
set(LUASF_BINARY_ROOT "${{CMAKE_CURRENT_BINARY_DIR}}")
get_filename_component(_LUASF_CALLBACK_CODECS_FILE "${{LUASF_ROOT}}/callback_codecs.json" ABSOLUTE)
set(LUASF_CALLBACK_CODECS_FILE "${{_LUASF_CALLBACK_CODECS_FILE}}" CACHE FILEPATH "LuaSF callback codec manifest" FORCE)
unset(_LUASF_CALLBACK_CODECS_FILE)
if(NOT EXISTS "${{LUASF_CALLBACK_CODECS_FILE}}")
message(FATAL_ERROR "LuaSF callback codec manifest was not found: ${{LUASF_CALLBACK_CODECS_FILE}}")
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS OFF)
set(LUASF_RELEASE_LTO ON)
if(MINGW)
set(LUASF_RELEASE_LTO OFF)
endif()
set(LUASF_EMBEDDED_OUTPUT_DIR "${{LUASF_BINARY_ROOT}}/bin/$<CONFIG>/embedded")
set(LUASF_EMBEDDED_ARCHIVE_DIR "${{LUASF_BINARY_ROOT}}/lib/$<CONFIG>/embedded")
set(LUASF_SFML_ROOT "" CACHE PATH "External SFML source project used by LuaSF")
set(LUASF_LUA_ROOT "" CACHE PATH "External Lua source directory containing src/lua.h")
set(LUASF_GLUE_ROOT "${{LUASF_ROOT}}/../LuaGlue" CACHE PATH "LuaGlue source project")
if(NOT LUASF_SFML_ROOT)
message(FATAL_ERROR "LUASF_SFML_ROOT is required; point it at an SFML source project.")
endif()
if(NOT EXISTS "${{LUASF_SFML_ROOT}}/CMakeLists.txt")
message(FATAL_ERROR "SFML source project was not found: ${{LUASF_SFML_ROOT}}")
endif()
if(NOT EXISTS "${{LUASF_LUA_ROOT}}/src/lua.h")
message(FATAL_ERROR "Lua source directory was not found: ${{LUASF_LUA_ROOT}}")
endif()
option(LUASF_BUILD_SHARED_SFML "Build SFML as shared libraries for LuaSF" ON)
option(LUASF_GENERATE_LUA_STUB "Generate Lua language-server stub from the built LuaSF module" ON)
if(CMAKE_SYSTEM_NAME STREQUAL "iOS"
OR CMAKE_SYSTEM_NAME STREQUAL "Android"
OR CMAKE_SYSTEM_NAME STREQUAL "OHOS")
set(LUASF_BUILD_SHARED_SFML OFF CACHE BOOL "Build SFML as shared libraries for LuaSF" FORCE)
set(LUASF_LIBRARY_TYPE STATIC)
else()
set(LUASF_LIBRARY_TYPE SHARED)
endif()
if(NOT DEFINED LUASF_LUA_STUB_OUTPUT)
set(LUASF_LUA_STUB_OUTPUT "${{LUASF_BINARY_ROOT}}/{module_name}.d.lua")
endif()
set(LUASF_LUA_STUB_OUTPUT "${{LUASF_LUA_STUB_OUTPUT}}" CACHE FILEPATH "LuaSF Lua stub output path")
# When LuaSF is used through add_subdirectory(), the parent project owns the
# active configuration. CLion profiles, CMAKE_BUILD_TYPE, and --config Debug /
# Release will flow through normally. This default only applies when output/ is
# configured directly as the top-level project.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(LUASF_DEFAULT_CONFIG "Release" CACHE STRING "Default build configuration for the standalone LuaSF project")
# Uncomment this line to make standalone LuaSF builds default to Debug.
# set(LUASF_DEFAULT_CONFIG "Debug" CACHE STRING "Default build configuration for the standalone LuaSF project" FORCE)
set_property(CACHE LUASF_DEFAULT_CONFIG PROPERTY STRINGS Release Debug RelWithDebInfo MinSizeRel)
if(CMAKE_CONFIGURATION_TYPES)
set(_luasf_configuration_types "${{LUASF_DEFAULT_CONFIG}};${{CMAKE_CONFIGURATION_TYPES}}")
list(REMOVE_DUPLICATES _luasf_configuration_types)
set(CMAKE_CONFIGURATION_TYPES "${{_luasf_configuration_types}}" CACHE STRING "LuaSF build configurations" FORCE)
elseif(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "${{LUASF_DEFAULT_CONFIG}}" CACHE STRING "LuaSF build type" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Release Debug RelWithDebInfo MinSizeRel)
endif()
message(STATUS "LuaSF default build configuration: ${{LUASF_DEFAULT_CONFIG}}")
endif()
set(BUILD_SHARED_LIBS ${{LUASF_BUILD_SHARED_SFML}})
set(SFML_BUILD_EXAMPLES OFF)
set(SFML_BUILD_DOC OFF)
set(SFML_BUILD_TEST_SUITE OFF)
if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" CACHE STRING "Minimum macOS deployment target")
endif()
if(NOT TARGET sfml-system)
add_subdirectory("${{LUASF_SFML_ROOT}}" "${{LUASF_BINARY_ROOT}}/third_party/SFML")
endif()
set(LUASF_LUA_TARGET "{target_name}_lua_shared")
if(NOT TARGET ${{LUASF_LUA_TARGET}})
file(GLOB LUA_SOURCES CONFIGURE_DEPENDS
"${{LUASF_LUA_ROOT}}/src/*.c"
)
list(REMOVE_ITEM LUA_SOURCES
"${{LUASF_LUA_ROOT}}/src/lua.c"
"${{LUASF_LUA_ROOT}}/src/luac.c"
"${{LUASF_LUA_ROOT}}/src/onelua.c"
"${{LUASF_LUA_ROOT}}/src/ltests.c"
)
add_library(${{LUASF_LUA_TARGET}} ${{LUASF_LIBRARY_TYPE}} ${{LUA_SOURCES}})
target_include_directories(${{LUASF_LUA_TARGET}} PUBLIC
"${{LUASF_LUA_ROOT}}/src"
)
if(WIN32)
target_compile_definitions(${{LUASF_LUA_TARGET}}
PRIVATE LUA_BUILD_AS_DLL LUA_CORE
INTERFACE LUA_BUILD_AS_DLL
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS")
target_compile_definitions(${{LUASF_LUA_TARGET}} PRIVATE LUA_USE_IOS)
elseif(CMAKE_SYSTEM_NAME STREQUAL "OHOS")
target_compile_definitions(${{LUASF_LUA_TARGET}} PRIVATE LUA_USE_POSIX)
target_link_libraries(${{LUASF_LUA_TARGET}} PRIVATE m)
elseif(APPLE)
target_compile_definitions(${{LUASF_LUA_TARGET}} PRIVATE LUA_USE_MACOSX)
elseif(UNIX)
target_compile_definitions(${{LUASF_LUA_TARGET}} PRIVATE LUA_USE_LINUX)
target_link_libraries(${{LUASF_LUA_TARGET}} PRIVATE m ${{CMAKE_DL_LIBS}})
endif()
set_target_properties(${{LUASF_LUA_TARGET}} PROPERTIES
C_STANDARD 99
C_STANDARD_REQUIRED ON
OUTPUT_NAME "lua"
RUNTIME_OUTPUT_DIRECTORY "${{LUASF_BINARY_ROOT}}/bin"
BUILD_WITH_INSTALL_RPATH FALSE
BUILD_RPATH "$<TARGET_FILE_DIR:LuaGlue::LuaGlue>;$<TARGET_FILE_DIR:${{LUASF_LUA_TARGET}}>;$<TARGET_FILE_DIR:sfml-system>"
LIBRARY_OUTPUT_DIRECTORY "${{LUASF_BINARY_ROOT}}/bin"
ARCHIVE_OUTPUT_DIRECTORY "${{LUASF_BINARY_ROOT}}/lib"
)
endif()
if(NOT CMAKE_CROSSCOMPILING AND
NOT CMAKE_SYSTEM_NAME STREQUAL "iOS" AND
NOT CMAKE_SYSTEM_NAME STREQUAL "OHOS")
add_executable({target_name}_luac
"${{LUASF_LUA_ROOT}}/src/luac.c"
${{LUA_SOURCES}}
)
target_include_directories({target_name}_luac PRIVATE
"${{LUASF_LUA_ROOT}}/src"
)
if(APPLE)
target_compile_definitions({target_name}_luac PRIVATE LUA_USE_MACOSX)
elseif(UNIX)
target_compile_definitions({target_name}_luac PRIVATE LUA_USE_LINUX)
target_link_libraries({target_name}_luac PRIVATE m ${{CMAKE_DL_LIBS}})
endif()
set_target_properties({target_name}_luac PROPERTIES
C_STANDARD 99
C_STANDARD_REQUIRED ON
OUTPUT_NAME "luac"
RUNTIME_OUTPUT_DIRECTORY "${{LUASF_BINARY_ROOT}}/tools"
)
endif()
set(LUASF_BINDING_SOURCES
{binding_sources}
)
set(LUASF_RUNTIME_SOURCES
"src/LuaCallbackCodec.cpp"
"src/LuaStateLifecycle.cpp"
)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin" AND CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
if(CMAKE_OSX_ARCHITECTURES STREQUAL "arm64" OR
(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64"))
set_property(SOURCE ${{LUASF_BINDING_SOURCES}} "{entry_source}" APPEND PROPERTY
COMPILE_OPTIONS "$<$<CONFIG:Release>:-Os>"
)
endif()
endif()
if(NOT TARGET LuaGlue::LuaGlue)
if(NOT EXISTS "${{LUASF_GLUE_ROOT}}/CMakeLists.txt")
message(FATAL_ERROR "LuaGlue source project was not found: ${{LUASF_GLUE_ROOT}}")
endif()
set(LUAGLUE_LUA_TARGET "${{LUASF_LUA_TARGET}}")
if(LUASF_LIBRARY_TYPE STREQUAL "SHARED")
set(LUAGLUE_BUILD_SHARED ON)
else()
set(LUAGLUE_BUILD_SHARED OFF)
endif()
add_subdirectory("${{LUASF_GLUE_ROOT}}" "${{LUASF_BINARY_ROOT}}/LuaGlue")
endif()
set(LUASF_BINDING_HEADERS
{binding_headers}
"{public_header}"
)
add_library({target_name}_bindings OBJECT
${{LUASF_BINDING_SOURCES}}
${{LUASF_RUNTIME_SOURCES}}
"{entry_source}"
${{LUASF_BINDING_HEADERS}}
)
add_library({target_name} ${{LUASF_LIBRARY_TYPE}}
$<TARGET_OBJECTS:{target_name}_bindings>
)
function(luasf_configure_binding_target target_name output_dir archive_dir)
set(_luasf_binding_objects "{target_name}_bindings")
target_compile_features("${{_luasf_binding_objects}}" PRIVATE cxx_std_20)
target_include_directories("${{_luasf_binding_objects}}"
PRIVATE
"${{LUASF_ROOT}}/include"
"${{LUASF_SFML_ROOT}}/include"
"${{LUASF_LUA_ROOT}}/src"
)
target_link_libraries("${{_luasf_binding_objects}}" PRIVATE LuaGlue::LuaGlue)
target_compile_definitions("${{_luasf_binding_objects}}" PRIVATE
LUASF_BUILD_DLL=1
)
# Visibility and LTO belong to the objects: the shared module is only a
# link step over them, and the stub writer links the same objects.
set_target_properties("${{_luasf_binding_objects}}" PROPERTIES
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
INTERPROCEDURAL_OPTIMIZATION_RELEASE ${{LUASF_RELEASE_LTO}}
)
if(MSVC)
target_compile_options("${{_luasf_binding_objects}}" PRIVATE /permissive- /EHsc /bigobj /utf-8)
else()
target_compile_options("${{_luasf_binding_objects}}" PRIVATE -Wall -Wextra)
endif()
target_compile_features("${{target_name}}" PUBLIC cxx_std_20)
target_include_directories("${{target_name}}"
PUBLIC
"$<BUILD_INTERFACE:${{LUASF_ROOT}}/include>"
"$<BUILD_INTERFACE:${{LUASF_SFML_ROOT}}/include>"
)
target_link_libraries("${{target_name}}" PUBLIC LuaGlue::LuaGlue PRIVATE
${{LUASF_LUA_TARGET}}
sfml-system
sfml-window
sfml-graphics
sfml-audio
sfml-network
)
set_target_properties("${{target_name}}" PROPERTIES
PREFIX ""
OUTPUT_NAME "{module_name}"
INTERPROCEDURAL_OPTIMIZATION_RELEASE ${{LUASF_RELEASE_LTO}}
LIBRARY_OUTPUT_DIRECTORY "${{output_dir}}"
RUNTIME_OUTPUT_DIRECTORY "${{output_dir}}"
ARCHIVE_OUTPUT_DIRECTORY "${{archive_dir}}"
)
if(WIN32)
set_target_properties("${{target_name}}" PROPERTIES SUFFIX ".dll")
endif()
endfunction()
luasf_configure_binding_target(
{target_name}
"${{LUASF_EMBEDDED_OUTPUT_DIR}}"
"${{LUASF_EMBEDDED_ARCHIVE_DIR}}"
)
if(NOT TARGET {target_name}::{target_name})
add_library({target_name}::{target_name} ALIAS {target_name})
endif()
function(luasf_copy_target_runtime_files target_name include_lua_runtime)
if(NOT TARGET "${{target_name}}")
message(FATAL_ERROR "luasf_copy_target_runtime_files target does not exist: ${{target_name}}")
endif()
get_target_property(_luasf_library_type {target_name} TYPE)
if(_luasf_library_type STREQUAL "STATIC_LIBRARY")
return()
endif()
set(_luasf_runtime_files)
if(include_lua_runtime)
list(APPEND _luasf_runtime_files "$<TARGET_FILE:{target_name}_lua_shared>")
endif()
foreach(_luasf_runtime_target IN ITEMS
LuaGlue::LuaGlue
sfml-system
sfml-window
sfml-graphics
sfml-audio
sfml-network
)
if(TARGET "${{_luasf_runtime_target}}")
list(APPEND _luasf_runtime_files "$<TARGET_FILE:${{_luasf_runtime_target}}>")
endif()
endforeach()
add_custom_command(TARGET "${{target_name}}" POST_BUILD
COMMAND "${{CMAKE_COMMAND}}" -E copy_if_different
${{_luasf_runtime_files}}
"$<TARGET_FILE_DIR:${{target_name}}>"
VERBATIM
)
endfunction()
function(luasf_copy_runtime_files target_name)
if(NOT TARGET "${{target_name}}")
message(FATAL_ERROR "luasf_copy_runtime_files target does not exist: ${{target_name}}")
endif()
get_target_property(_luasf_library_type {target_name} TYPE)
if(_luasf_library_type STREQUAL "STATIC_LIBRARY")
return()
endif()
set(_luasf_runtime_files
"$<TARGET_FILE:{target_name}>"
"$<TARGET_FILE:{target_name}_lua_shared>"
)
foreach(_luasf_runtime_target IN ITEMS
LuaGlue::LuaGlue
sfml-system
sfml-window
sfml-graphics
sfml-audio
sfml-network
)
if(TARGET "${{_luasf_runtime_target}}")
list(APPEND _luasf_runtime_files "$<TARGET_FILE:${{_luasf_runtime_target}}>")
endif()
endforeach()
add_custom_command(TARGET "${{target_name}}" POST_BUILD
COMMAND "${{CMAKE_COMMAND}}" -E copy_if_different
${{_luasf_runtime_files}}
"$<TARGET_FILE_DIR:${{target_name}}>"
VERBATIM
)
endfunction()
function(luasf_copy_runtime_dlls target_name)
luasf_copy_runtime_files("${{target_name}}")
endfunction()
luasf_copy_target_runtime_files({target_name} TRUE)
function(luasf_add_lua_stub target_name)
if(CMAKE_CROSSCOMPILING)
return()
endif()
if(NOT LUASF_GENERATE_LUA_STUB)
return()
endif()
add_executable(${{target_name}}_lua_stub_dump EXCLUDE_FROM_ALL
"${{LUASF_ROOT}}/tools/lua_stub_dump.cpp"
)
target_compile_features(${{target_name}}_lua_stub_dump PRIVATE cxx_std_20)
target_compile_definitions(${{target_name}}_lua_stub_dump PRIVATE
LUASF_BUILD_DLL=1
)
target_include_directories(${{target_name}}_lua_stub_dump PRIVATE
"${{LUASF_ROOT}}/include"
"${{LUASF_LUA_ROOT}}/src"
)
target_link_libraries(${{target_name}}_lua_stub_dump PRIVATE
"{target_name}_bindings"
LuaGlue::LuaGlue
${{LUASF_LUA_TARGET}}
sfml-system
sfml-window
sfml-graphics
sfml-audio
sfml-network
)
set_target_properties(${{target_name}}_lua_stub_dump PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${{LUASF_BINARY_ROOT}}/bin"
BUILD_WITH_INSTALL_RPATH FALSE
BUILD_RPATH "$<TARGET_FILE_DIR:LuaGlue::LuaGlue>;$<TARGET_FILE_DIR:${{LUASF_LUA_TARGET}}>;$<TARGET_FILE_DIR:sfml-system>"
)
set(_luasf_stub_args "${{LUASF_LUA_STUB_OUTPUT}}")
if(WIN32)
add_custom_command(TARGET ${{target_name}}_lua_stub_dump POST_BUILD
COMMAND "${{CMAKE_COMMAND}}" -E copy_if_different
"$<TARGET_FILE:${{LUASF_LUA_TARGET}}>"
"$<TARGET_FILE:LuaGlue::LuaGlue>"
"$<TARGET_FILE:sfml-system>"
"$<TARGET_FILE:sfml-window>"
"$<TARGET_FILE:sfml-graphics>"
"$<TARGET_FILE:sfml-audio>"
"$<TARGET_FILE:sfml-network>"
"$<TARGET_FILE_DIR:${{target_name}}_lua_stub_dump>"
VERBATIM
)
set(_luasf_stub_command
"$<TARGET_FILE:${{target_name}}_lua_stub_dump>"
${{_luasf_stub_args}}
)
else()
if(APPLE)
set(_luasf_stub_command
"${{CMAKE_COMMAND}}" -E env
"DYLD_LIBRARY_PATH=$<TARGET_FILE_DIR:LuaGlue::LuaGlue>:$<TARGET_FILE_DIR:${{LUASF_LUA_TARGET}}>:$<TARGET_FILE_DIR:sfml-system>:$ENV{{DYLD_LIBRARY_PATH}}"
"$<TARGET_FILE:${{target_name}}_lua_stub_dump>"
${{_luasf_stub_args}}
)
else()
set(_luasf_stub_command
"${{CMAKE_COMMAND}}" -E env
"LD_LIBRARY_PATH=$<TARGET_FILE_DIR:LuaGlue::LuaGlue>:$<TARGET_FILE_DIR:${{LUASF_LUA_TARGET}}>:$<TARGET_FILE_DIR:sfml-system>:$ENV{{LD_LIBRARY_PATH}}"
"$<TARGET_FILE:${{target_name}}_lua_stub_dump>"
${{_luasf_stub_args}}
)
endif()
endif()
add_dependencies(${{target_name}}_lua_stub_dump
"{target_name}_bindings"
LuaGlue::LuaGlue
${{LUASF_LUA_TARGET}}
sfml-system
sfml-window
sfml-graphics
sfml-audio
sfml-network
)
add_dependencies(${{target_name}} ${{target_name}}_lua_stub_dump)
add_custom_command(TARGET ${{target_name}} POST_BUILD
COMMAND "${{CMAKE_COMMAND}}" -E make_directory "$<SHELL_PATH:${{LUASF_BINARY_ROOT}}>"
COMMAND ${{_luasf_stub_command}}
VERBATIM
COMMENT "Generating LuaSF Lua stub"
)
add_custom_target(${{target_name}}_lua_stub
COMMAND "${{CMAKE_COMMAND}}" -E make_directory "$<SHELL_PATH:${{LUASF_BINARY_ROOT}}>"
COMMAND ${{_luasf_stub_command}}
DEPENDS ${{target_name}} ${{target_name}}_lua_stub_dump
VERBATIM
COMMENT "Generating LuaSF Lua stub"
)
endfunction()
luasf_add_lua_stub({target_name})
add_custom_target({target_name}_build_outputs
DEPENDS {target_name}
)
if(TARGET {target_name}_luac)
add_dependencies({target_name} {target_name}_luac)
add_dependencies({target_name}_build_outputs {target_name}_luac)
endif()
if(TARGET {target_name}_lua_stub)
add_dependencies({target_name}_build_outputs {target_name}_lua_stub)
endif()