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v1.26.1

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[FIX] Anisotropic GGX on Windows Chrome (playcanvas#1963)

* fix for anisotropic GGX on windows chrome

* fix typo

Co-authored-by: Will Eastcott <will@playcanvas.com>

v1.26.0

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[FIX] null access when pushing SpectorJS marker without camera (playc…

…anvas#1933)

v1.25.3

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[FIX] lint errors (playcanvas#1901)

* lint basis.js

* more fixes

v1.25.2

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[FIX] Events triggering when multiple once-events call the same callb…

…ack (playcanvas#1892)

* Fix bug with events triggering when multiple once-events call the same callback (playcanvas#1891)

* added unit test

v1.25.1

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Improved hardware instancing demo (playcanvas#1885)

* Improved hardware instancing engine demo

* arround -> around

Co-authored-by: Will Eastcott <will@playcanvas.com>

v1.25.0

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Tweak examples naming and remove WebVR example.

v1.24.7

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Recompiled basis, now works on IE (playcanvas#1865)

* recompile basis
* test for performance.now()

v1.24.6

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handle PVR non-square-pot textures (playcanvas#1845)

* revert to uncompressed
* use rgba8 because rgba4 quality suffers with normalmaps

v1.24.5

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Gpu size calc helper (playcanvas#1816)

* add helper for calculating gpu memory requirement for textures

v1.24.4

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Basis normal (playcanvas#1804)

* added texture flag swizzleGGGR for tangent space normal maps (used by basis compressed textures)

Co-authored-by: Will Eastcott <will@playcanvas.com>