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Screenshots blank when taken in post-processing example #5677
The following image results (and same for perspective screenshots):
Is there an order of render change or something to do with postprocessing? The other showcase examples (in the 1.7.0 blog post) do not have this issue; they render normally.
This is expected since the bloom effect uses and manages its own render target and doesn't use the one passed by the screenshot component. Post processing is still experimental
I don't quite know enough about the architecture to know but perhaps screenshot component could have something like setRenderTarget() or a parameter like document.querySelector('a-scene').components.screenshot.setCapture('equirectangular', myRenderTarget); ?
The problem isn't so much that the EffectComposer renders into its own render target, but more that it renders the final output to the screen (or WebXR swapchain texture). It will ignore the currently set render target, which breaks the screenshot component.
It is possible to instruct the EffectComposer to not output to the "screen" and use the final texture, however it shouldn't be the responsibility of the screenshot component to know about the post-processing. So there isn't really an easy fix.
Either way, an 'equirectangular' screenshot is likely going to have noticeable seams when rendered with bloom. A cleaner way would be to render the equirectangular as normal and then apply the bloom. That's another aspect of this issue, the post-processing now overwrites the renderer.render method. Even if it would render into the current render target, there is no telling if this should be the "plain" output or the post-processed output (or something else entirely). For the screenshot the post-processed output makes sense, but for a RTT-based mirror/reflection that would result in post-processing being applied twice.
The simplest approach might be to ensure that only the main call to renderer.render by <a-scene> is replaced with the call to the EffectComposer. That way any other render calls behave like before. This would mean the screenshot component will show a non post-processed output, but that's better than a blank output, I guess.
Post-processing support is still experimental. We don’t have an official API hence I would not modify any of the built-in components to accommodate just yet.
We could though add a “effects-screenshot” component in the example if someone wants to put the time. thoughts?
Indeed, we shouldn't be modifying built-in components for this. There should be a clean way to replace the main render call of the scene (scene.js#L667), so that this hack in bloom.js is no longer needed:
Currently all render-to-texture logic is broken when using post-processing.
For getting screenshots with post-processing effects enabled, a dedicated effects-screenshot component like you suggest can be considered, but that would be the next step. Though, conceptually I would like to have post-processing output into the current render target, as that would make it more versatile. Coupled with above mentioned solution, any component can choose whether it just wants to render something (renderer.render) or render the scene "as intended" (scene.renderMethod or something along those lines).
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dmarcos commentedon Feb 25, 2025
This is expected since the bloom effect uses and manages its own render target and doesn't use the one passed by the screenshot component. Post processing is still experimental
jywarren commentedon Feb 25, 2025
Hi, thank you, is there any way to redirect the screenshot function to the alternative render target?
jywarren commentedon Feb 25, 2025
Oof, sorry, I would offer to try to help but this code is a little out of my depth:
aframe/src/components/scene/screenshot.js
Lines 143 to 159 in e89db7d
Is the postprocessing code's render target accessible such that this screenshot code could reference it?
aframe/examples/showcase/post-processing/bloom.js
Lines 50 to 54 in 6a497bf
I don't quite know enough about the architecture to know but perhaps screenshot component could have something like
setRenderTarget()or a parameter likedocument.querySelector('a-scene').components.screenshot.setCapture('equirectangular', myRenderTarget);?mrxz commentedon Feb 25, 2025
The problem isn't so much that the
EffectComposerrenders into its own render target, but more that it renders the final output to the screen (or WebXR swapchain texture). It will ignore the currently set render target, which breaks thescreenshotcomponent.It is possible to instruct the
EffectComposerto not output to the "screen" and use the final texture, however it shouldn't be the responsibility of thescreenshotcomponent to know about the post-processing. So there isn't really an easy fix.Either way, an 'equirectangular' screenshot is likely going to have noticeable seams when rendered with bloom. A cleaner way would be to render the equirectangular as normal and then apply the bloom. That's another aspect of this issue, the post-processing now overwrites the
renderer.rendermethod. Even if it would render into the current render target, there is no telling if this should be the "plain" output or the post-processed output (or something else entirely). For the screenshot the post-processed output makes sense, but for a RTT-based mirror/reflection that would result in post-processing being applied twice.The simplest approach might be to ensure that only the main call to
renderer.renderby<a-scene>is replaced with the call to theEffectComposer. That way any other render calls behave like before. This would mean thescreenshotcomponent will show a non post-processed output, but that's better than a blank output, I guess.dmarcos commentedon Feb 25, 2025
Post-processing support is still experimental. We don’t have an official API hence I would not modify any of the built-in components to accommodate just yet.
We could though add a “effects-screenshot” component in the example if someone wants to put the time. thoughts?
mrxz commentedon Feb 26, 2025
Indeed, we shouldn't be modifying built-in components for this. There should be a clean way to replace the main render call of the scene (scene.js#L667), so that this hack in bloom.js is no longer needed:
aframe/examples/showcase/post-processing/bloom.js
Lines 89 to 97 in 6a497bf
Currently all render-to-texture logic is broken when using post-processing.
For getting screenshots with post-processing effects enabled, a dedicated
effects-screenshotcomponent like you suggest can be considered, but that would be the next step. Though, conceptually I would like to have post-processing output into the current render target, as that would make it more versatile. Coupled with above mentioned solution, any component can choose whether it just wants to render something (renderer.render) or render the scene "as intended" (scene.renderMethodor something along those lines).