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setObject3D will give false negatives for CSS3DRenderer when checking whether it's a THREE.Object3D #5701
Suggested solution:
use a custom type guard to leverage this parameter.
function isObject3D(obj: unknown) is THREE.Object3D {
return (obj as THREE.Object3D).isObject3D === true;
}
then replace the instanceof check.
...
setObject3D (type, obj) {
var oldObj;
var self = this;
if (!isObject3D(obj)) {
throw new Error(
'`Entity.setObject3D` was called with an object that was not an instance of ' +
'THREE.Object3D.'
);
}
...
While the isObject3D property could be checked, the instanceof check should work for Object3D and all derived classes (including CSS3DObject). The fact that it doesn't in your case points towards a problem in your setup. Most likely you have two instances of Three.js loaded.
This often happens because A-Frame bundles a modified version of Three.js. When loading Three.js addons, these can pull in a different copy of Three.js. Prior to 1.7.0 it was quite tricky to configure build-tools and bundlers to avoid this, but from 1.7.0 onwards there's an ESM module build of A-Frame without three.js making it a lot easier.
Activity
mrxz commentedon Apr 6, 2025
While the
isObject3Dproperty could be checked, theinstanceofcheck should work forObject3Dand all derived classes (includingCSS3DObject). The fact that it doesn't in your case points towards a problem in your setup. Most likely you have two instances of Three.js loaded.This often happens because A-Frame bundles a modified version of Three.js. When loading Three.js addons, these can pull in a different copy of Three.js. Prior to 1.7.0 it was quite tricky to configure build-tools and bundlers to avoid this, but from 1.7.0 onwards there's an ESM module build of A-Frame without three.js making it a lot easier.
See the importmap example and this FAQ entry https://aframe.io/docs/1.7.0/introduction/faq.html#can-i-load-a-frame-as-an-es-module.
dmarcos commentedon Apr 8, 2025
@ResourceHog Can you share a link to a full example to reproduce? Thanks