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This works but generates a huge build folder build/_deps/glbinding-build (160-200 MB in Debug mode 45 MB in Release mode)
This massive amount of data sits inside build/_deps/glbinding-build/source/glbinding/CMakeFiles/glbinding.dir/source and build/_deps/glbinding-build/source/glbinding-aux/CMakeFiles/glbinding-aux.dir/source in form of really big .o and .o.d files:
Can I do anything to reduce the build size as permanently setting Release mode is not a real option?
I also tried setting
set(BUILD_SHARED_LIBSONCACHEBOOL""FORCE)
and
set(OPTION_BUILD_WITH_LTO ONCACHEBOOL""FORCE)
but these options had no significant effect.
My compiler is Clang 15.0.0 arm64-apple-darwin23.5.0
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