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Commit 5dfd289
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fix(firestore,core,windows): per-engine BinaryMessenger, Firestore/Auth link order, Profile builds (#18516)
Three separate Windows bugs:
- cloud_firestore stored its BinaryMessenger in a class-level static and
reassigned it on every RegisterWithRegistrar, so in an app hosting several
Flutter engines (e.g. desktop_multi_window) the last engine to register owned
the messenger process-wide. Snapshot listeners opened from any other engine
were delivered to the wrong isolate and silently never fired, and once that
engine was destroyed the dangling pointer crashed the next snapshot call.
The messenger is now a per-instance member threaded through the event channel
builders.
- cloud_firestore listed firebase_auth before firebase_firestore. MSVC resolves
static libraries in link-line order and the SDK declares no dependency
between the two imported targets, so apps using Firestore without Firebase
Auth failed with an unresolved firebase::g_auth_initializer.
- firebase_core patched IMPORTED_LOCATION only for DEBUG and RELEASE. The SDK
never sets IMPORTED_CONFIGURATIONS, so every other configuration fell back to
the Debug libraries. Flutter maps Profile's flags onto Release, so a Profile
build compiled against the release CRT and linked debug-CRT libraries,
failing on __imp__CrtDbgReport / __imp__invalid_parameter. Profile,
RelWithDebInfo and MinSizeRel now resolve to the release libraries, and the
windows e2e job gained a Profile build so it cannot regress.
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