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Crashlytics broken in 2019.3b6 · Issue #493 · firebase/quickstart-unity · GitHub
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Crashlytics broken in 2019.3b6 #493

Description

@NilokiloxD

Unity editor version: 2019.3b6
Firebase Unity SDK version: 6.6.0
Firebase plugins in use (Auth, Database, etc.): Analytics, Crashlytics
Additional SDKs you are using (Facebook, AdMob, etc.): Admob
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): iOS

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
The post build process crashes with a deprecated Unity - iPhone message

What's the issue repro rate? (eg 100%, 1/5 etc) 100%

Stacktrace:
IMG_20191011_214559

Activity

  1. DellaBitta commented on Oct 15, 2019

    @DellaBitta
    Contributor

    Thank you for the ticket. I was able to reproduce this with the test app and I've created an internal ticket track this issue.

  2. jasonhu-g commented on Oct 24, 2019

    @jasonhu-g

    The bug will be fixed in the next release. Thanks!

  3. NilokiloxD commented on Oct 25, 2019

    @NilokiloxD
    Author

    Any date when this release will be out?
    Also can you raise the ios deployment target in the pods file to 8.0 or higher because xcode 11 always complains that crashlytics and fabrics use 7.0 which is no longer supported.

  4. muflub commented on Oct 30, 2019

    @muflub

    The next release will be out as soon as we are finished with internal testing. As to the pods update, ill get the team to look into that.

  5. DellaBitta commented on Nov 18, 2019

    @DellaBitta
    Contributor

    Hi @NilokiloxD, the release with the fix has been pushed live. If you update to the the latest SDK (v6.7.0) the problem should be resolved. If you still have issues feel free to re-open this bug.

  6. locked and limited conversation to collaborators on Dec 19, 2019
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