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Sorry to bring this back up, as I've seen multiple tickets on it, but no real answer.
My understanding is that in model-viewer the behavior is very linear, acting more like some would define a zoom.
Is there any way to get a THREE.js -like FOV behavior? The FOV gives almost a fish-eye view when FOV gets large.
It looks to me that the "fish-eye view" effect comes from the lines that show a kind of terrain. But for the model itself it looks like our "zoom" behavior.
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diegoteran commentedon Mar 30, 2026
It looks to me that the "fish-eye view" effect comes from the lines that show a kind of terrain. But for the model itself it looks like our "zoom" behavior.