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HDRP Compatibility? Crashes upon play · Issue #65 · hecomi/uWindowCapture · GitHub
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HDRP Compatibility? Crashes upon play  #65

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@teejay5

Hi, I find that this plugin works in the latest Unity in Built-In Render Pipeline and Universal Render Pipeline, but crashes on play in HDRP. Is support planned for it? I take it that pipeline differences make it difficult.

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  1. RomainPerraut commented on Nov 25, 2024

    @RomainPerraut

    Hello. I have made it worked in HDRP. You must be in DX11 to make it work (Editor, player settings,graphic api for windows). When i am in DX12 it also crash everything for me.
    @hecomi : Do you know how to make it works in DX12?

  2. hecomi commented on Jan 1, 2025

    @hecomi
    Owner

    I would like to support DX12, but it requires significant changes on the C++ side, making it one of the issues I haven’t been able to address yet.

  3. itspixelfire commented on Jan 24, 2025

    @itspixelfire

    @hecomi
    I would gladly pay towards getting DX12 support :)
    And any other updates uDesktop and uWindow might need.
    These are really important to my VTuber setups that I build.
    Please let me know if there's any way I can support you.

  4. hecomi commented on Feb 9, 2025

    @hecomi
    Owner

    Thank you for your kind comment. This is a hobby project, but I don’t have access to a Windows development PC at the moment, so it might be difficult to address this in the near future. I do plan to buy one, so I hope to be able to provide support once I have it.

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