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Tags: maxssage/engine
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[FIX] Compound collision component initialized wrong (playcanvas#1783)
Basis update (playcanvas#1774) * kick off basis initialize from config if it isn't already
Basis update (playcanvas#1763) * added preUpdateHook * fix particle system bug * assume single module for all supported texture formats * shuffle and clean basis * moved basis module to its own directory * and remove old
Physics trigger event fix (playcanvas#1725) * fire end events correctly * slight code shuffle * add comments
[DOCS] Improve ScriptType documentation (playcanvas#1710) * prefix ScriptType with "pc." in jsdoc comments * change jsdoc return type for pc.createScript to pc.ScriptType (instead of Function) * improve jsdoc types for ScriptType constructor parameters * add optional methods in pc.ScriptType * add pc.ScriptType as additional possible type for parameter name in pc.ScriptComponent#create
Removed call to typedarray map (playcanvas#1642) * added preUpdateHook * replaced typedarray.map with constructor
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