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Read the depth under the current pixel by the size of the scene depth…
… map, not the canvas, so soft particles and other getLinearScreenDepth() readers are right in a target scaled by CameraFrame renderTargetScale or any offscreen target; version 2.24.0-beta.20-norna.2
Merge remote-tracking branch 'origin/main' into norna/beta.20
Upstream v2.24.0-beta.20 (playcanvas#9811 release held keys on window blur, playcanvas#9809 gizmos); version 2.24.0-beta.20-norna.1.
Key the depth, shadow and picking shaders of a standard material with…
…out the chunk overrides they never include (reached through the pass-selected branches of their chunks), the shadow shaders without the clustered lighting, and every shader without the chunk API version; version 2.24.0-beta.8-norna.9
Key the standard shaders without what their source does not read: the…
… map transform uniforms when no transform is applied (laid out after the typed properties, the shader processed against the part before them), noShadow without a shadow-casting light, and the fresnel model of the minimal passes; version 2.24.0-beta.8-norna.8
Skip the upload of the clustered lights and cluster textures when the…
…ir data is unchanged; stats.frame.clusterUploads; version 2.24.0-beta.8-norna.6
WebGPU: compare the world matrix with the mesh instance storage slot …
…at every draw, not a node version, so matrices written without dirtying the node are drawn; version 2.24.0-beta.8-norna.5
Add maxDrawDistance (MeshInstance, Layer) culling with a distanceCull…
…ed stat, and a meshInstanceStorage graphics device option; version 2.24.0-beta.8-norna.4