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Typescript is not happy with the clip or loop props
Type '{ asset: Asset; clip: string; loop: true; }' is not assignable to type 'IntrinsicAttributes & AnimProps'.
Property 'clip' does not exist on type 'IntrinsicAttributes & AnimProps'.ts(2322)
…
Property 'loop' does not exist on type 'IntrinsicAttributes & AnimProps'.ts(2322)
Using it (no matter which way, even ts-expect-ing the errors), I get this error in the browser:
An error occurred in the <Anim> component.
Consider adding an error boundary to your tree to customize error handling behavior.
Visit https://react.dev/link/error-boundaries to learn more about error boundaries.
react-dom-client.development.js:8283:15
Uncaught TypeError: setting getter-only property "playable"
applyProps validation.ts:229
applyProps validation.ts:221
useComponent use-component.tsx:56
React 60
performWorkUntilDeadline scheduler.development.js:45
js scheduler.development.js:223
js scheduler.development.js:364
__require chunk-G3PMV62Z.js:8
js index.js:6
__require chunk-G3PMV62Z.js:8
React 2
__require chunk-G3PMV62Z.js:8
js React
__require chunk-G3PMV62Z.js:8
<anonymous> react-dom_client.js:18083
validation.ts:229:22
It gives an error saying that "playable" has only getter. It happens in validation, so I had to fix it this way:
exportfunctionapplyProps(instance,schema,props){Object.entries(props).forEach(([key,value])=>{if(keyinschema){constpropDef=schema[key];if(propDef){if(propDef.apply){if(key==="stateGraphAsset")return;// I had to add this or animation won't play// Use type assertion to satisfy the type checkertry{propDef.apply(instance,props,key);// I had wrap it to try-catch for errors with no setter for property}catch(e){console.error(e);}}else{try{instance[key]=value;}catch(error){console.error(`Error applying prop ${key}: ${error}`);}}}}});}
Exact errors I get: Error applying prop playable: TypeError: Cannot set property playable of #<AnimComponent> which has only a getter TypeError: Cannot set property baseLayer of #<AnimComponent> which has only a getter
Activity
marklundin commentedon Oct 10, 2025
Thanks for the report @djfarly! Looking into this now.
marklundin commentedon Nov 6, 2025
Just a heads up - I'm introducing a new API for managing GLB's and animations which will fix this #282
Maclay74 commentedon Feb 4, 2026
Hey @marklundin I have a problem using Anim + Gltf component. Here is my code:
It gives an error saying that "playable" has only getter. It happens in validation, so I had to fix it this way:
Exact errors I get:
Error applying prop playable: TypeError: Cannot set property playable of #<AnimComponent> which has only a getterTypeError: Cannot set property baseLayer of #<AnimComponent> which has only a getter