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Error while running the main script #1
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Hm, I've only been testing it with the 3.0 beta. You might try installing that. It is a pre release. If you aren't familiar with installing pre-releases on pypi give me a shout.
Oh, I am not! could you show me how to do it?
If you go to pypi for arcade:
https://pypi.org/project/arcade/#history
You can see the latest pre-release version is 3.0.0.dev21That can be installed with "pip install arcade==3.0.0.dev21"
What are you using for a development environment? Are you using a venv (virtual environment)?
I'm on the road for a few more days so I can't give detailed answers as I have no computer in front of me.
Oh, it worked for the initial error! I started using venv and it solved the problem.
Still, I am getting some errors...
When It is running the moving arcade sprites it crashes and outputs the following error:Traceback (most recent call last):
File "C:\Users\User\OneDrive\Área de Trabalho\repos\performance_tests\src_main_.py", line 29, in
arcade_tests.draw_moving_sprites.main()
File "C:\Users\User\OneDrive\Área de Trabalho\repos\performance_tests\src\arcade_tests\draw_moving_sprites.py", line 140, in
main
arcade.run()
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\arcade\window_commands.py", line 238, in run
pyglet.app.run(window.draw_rate)
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\app_init.py", line 76, in run
event_loop.run(interval)
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\app\base.py", line 151, in run
timeout = self.idle()
^^^^^^^^^^^
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\app\base.py", line 212, in idle
self.clock.call_scheduled_functions(dt)
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\clock.py", line 227, in call_scheduled_functions
item.func(now - item.last_ts, *item.args, **item.kwargs)
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\app\base.py", line 118, in redraw_windows
window.dispatch_event('on_draw')
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\window_init.py", line 668, in dispatch_event
super().dispatch_event(*args)
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\pyglet\event.py", line 387, in dispatch_event
if getattr(self, event_type)(*args):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\User\OneDrive\Área de Trabalho\repos\performance_tests\src\arcade_tests\draw_moving_sprites.py", line 95, in on_draw
arcade.start_render()
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\arcade\window_commands.py", line 256, in start_render
get_window().clear()
^^^^^^^^^^^^
File "C:\Users\User\AppData\Local\Programs\Python\Python311\Lib\site-packages\arcade\window_commands.py", line 64, in get_window
raise RuntimeError(
RuntimeError: No window is active. It has not been created yet, or it was closed.I did not closed the window or something like this.
Can you help me?
Hello there! I gladly found this performance test repo, it will help me a lot. Thanks for that!
I didn't add nothing to the repo, just followed the README instructions:
I am getting the error below when I run the main script, though...
Could you help me? I am new to those game engines and I don't know how to solve that. Tried some search, but got nothing...
Thanks in advance!