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1 | 1 | /* get the elements */ |
| 2 | +const player = document.querySelector('video'); |
| 3 | +const controls = document.querySelector('.player__controls'); |
| 4 | +const toggle = document.querySelector('button.player__button.toggle'); |
2 | 5 |
|
| 6 | +const progressBar = document.querySelector('.progress__filled'); |
| 7 | +const progressSlider = document.querySelector('.progress'); |
3 | 8 |
|
4 | | -/* make the functions */ |
| 9 | +const ranges = document.querySelectorAll('.player__slider'); |
| 10 | +const skipButtons = document.querySelectorAll('[data-skip]'); |
5 | 11 |
|
6 | | -/* hook up with event listeners */ |
| 12 | +let mouseActive = false; |
| 13 | + |
| 14 | +/* Build out the functions */ |
| 15 | + |
| 16 | +// stop/play the video |
| 17 | +function togglePlay(video) { |
| 18 | + const method = video.paused ? 'play' : 'pause'; |
| 19 | + video[method](); |
| 20 | +} |
| 21 | + |
| 22 | +// update play button icon based on video play state |
| 23 | +function updatePlayButton(video, button) { |
| 24 | + const icon = video.paused ? '►' : '❚ ❚'; |
| 25 | + button.textContent = icon; |
| 26 | +} |
| 27 | + |
| 28 | +// update progress bar based on current video state |
| 29 | +function handleProgress(video, bar) { |
| 30 | + const percent = (video.currentTime / video.duration) * 100; |
| 31 | + bar.style.flexBasis = `${percent}%`; |
| 32 | +} |
| 33 | + |
| 34 | +// update video based on progress bar scrubbing |
| 35 | +function scrub(e, video, range) { |
| 36 | + if (mouseActive) { |
| 37 | + const scrubTime = (e.offsetX / range.offsetWidth) * video.duration; |
| 38 | + video.currentTime = scrubTime; |
| 39 | + } |
| 40 | +} |
| 41 | + |
| 42 | +// slide volume or playback speed |
| 43 | +function handleRangeUpdate(slider, video) { |
| 44 | + if (mouseActive) { |
| 45 | + video[slider.name] = slider.value; |
| 46 | + } |
| 47 | +} |
| 48 | + |
| 49 | +// skip back or forward on the video |
| 50 | +function skip(video) { |
| 51 | + video.currentTime += parseFloat(this.dataset.skip); |
| 52 | +} |
| 53 | + |
| 54 | +/* hook up event listeners */ |
| 55 | +player.addEventListener('click', togglePlay.bind(null, player)); |
| 56 | +toggle.addEventListener('click', togglePlay.bind(null, player)); |
| 57 | +player.addEventListener('play', updatePlayButton.bind(null, player, toggle)); |
| 58 | +player.addEventListener('pause', updatePlayButton.bind(null, player, toggle)); |
| 59 | + |
| 60 | +// can also use event called 'progress' |
| 61 | +player.addEventListener('timeupdate', handleProgress.bind(null, player, progressBar)); |
| 62 | +progressSlider.addEventListener('click', (e) => { |
| 63 | + mouseActive = true; |
| 64 | + scrub(e, player, progressSlider); |
| 65 | +}); |
| 66 | +progressSlider.addEventListener('mousemove', (e) => { |
| 67 | + scrub(e, player, progressSlider); |
| 68 | +}); |
| 69 | +progressSlider.addEventListener('mousedown', () => mouseActive = true); |
| 70 | +progressSlider.addEventListener('mouseup', () => mouseActive = false); |
| 71 | +progressSlider.addEventListener('mouseout', () => mouseActive = false); |
| 72 | + |
| 73 | +ranges.forEach(range => range.addEventListener('change', () => { |
| 74 | + mouseActive = true; |
| 75 | + handleRangeUpdate.bind(range, player); |
| 76 | +})); |
| 77 | +ranges.forEach(range => range.addEventListener('mousedown', () => mouseActive = true)); |
| 78 | +ranges.forEach(range => range.addEventListener('click', () => { |
| 79 | + mouseActive = true; |
| 80 | + handleRangeUpdate.call(null, range, player); |
| 81 | +})); |
| 82 | +ranges.forEach(range => range.addEventListener('mouseup', () => mouseActive = false)); |
| 83 | +ranges.forEach(range => range.addEventListener('mouseout', () => mouseActive = false)); |
| 84 | +ranges.forEach(range => range.addEventListener('mousemove', handleRangeUpdate.bind(null, range, player))); |
| 85 | + |
| 86 | +skipButtons.forEach(button => button.addEventListener('click', skip.bind(button, player))); |
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