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Update Bomb Squad by Eradev · Pull Request #12418 · Card-Forge/forge · GitHub
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Update Bomb Squad - #12418

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Eradev:bomb-squad
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Eradev wants to merge 2 commits into
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Eradev:bomb-squad

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@Eradev

@Eradev Eradev commented Oct 25, 2026 •

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@Eradev Eradev added the Card Patch Fixing bugged card scripts label Oct 25, 2026
// Lock in the permanents that made this state true. Resolution still refers to
// them after another ability has removed the counters or destroyed them.
if (hasParam("RememberPresent")) {
sa.setTriggeringObject(AbilityKey.Cards, getPresentCards(getMapParams()));

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might be cleaner to just grab them from LastStateBattlefield

The trigger is still worded weirdly since it only talks about a single creature at a time, has there been any research for rulings how that is supposed to work?

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I'll ask a judge on Reddit for the ruling.

@Eradev Eradev Nov 2, 2026 •

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Finally got someone to reply on IRC.

Asked

Let's say I have the following battlefield:
!Bomb Squad #1
Bomb Squad #2
Creature #1 - 3 Fuse counters
Creature #2 - 3 Fuse counters
I Proliferate and give both creatures their fourth Fuse counter. In this scenario, would each Bomb Squad trigger once per creature (4 effects), or only once per Bomb Squad (2 effects)?

Natedogg2's Reply

Since two different creatures each got their fourth fuse counter, each Bomb Squad will trigger twice, for a total of four triggers.

@Eradev
Eradev marked this pull request as draft October 25, 2026 10:06
@Eradev
Eradev marked this pull request as ready for review November 2, 2026 01:43
@Eradev
Eradev requested a review from tool4ever November 2, 2026 01:43

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Bomb Squad corner case

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