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add sharding support to DiscordClient - #1971
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--------- Co-authored-by: Velvet Toroyashi <42438262+VelvetToroyashi@users.noreply.github.com>
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Plerx2493
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Some missing null checks but other than that RTM imo
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* preliminary sharding design --------- Co-authored-by: Velvet Toroyashi <42438262+VelvetToroyashi@users.noreply.github.com> * we do need to disconnect too :P * implement a rudimentary transport service * reduce lifetime allocations of a DSharpPlus bot by up to one * support decompression in TransportService * commit to ask for feedback * slightly more state handling effort + options * alert GatewayClient of errors * able to start a single shard (in theory) * theoretically multi-shard orchestration works too now * delete DiscordClient.WebSocket.cs * make sharding clients possible to create * delete the legacy websocketclient * add support for getting latency and connection state * DiscordClient may receive events, as a treat * expose zombied to the user * remove the sharded client * implement sending payloads and reconnecting * remove more legacy ShardedClient code * make the shard count default to whatever Discord tells us * move reconnecting logic into GatewayClient * build * convenience methods * docs * xmldocs for IGatewayClient * works for single shards * don't send opcode 11 to dispatch * improve logging between shards * implement the 5s concurrency limit * accursed * don't explode on reconnecting * retry resuming if the connection cuts out * remove unused using * check whether all shards have connected before firing GDC --------- Co-authored-by: Velvet Toroyashi <42438262+VelvetToroyashi@users.noreply.github.com>
* preliminary sharding design --------- Co-authored-by: Velvet Toroyashi <42438262+VelvetToroyashi@users.noreply.github.com> * we do need to disconnect too :P * implement a rudimentary transport service * reduce lifetime allocations of a DSharpPlus bot by up to one * support decompression in TransportService * commit to ask for feedback * slightly more state handling effort + options * alert GatewayClient of errors * able to start a single shard (in theory) * theoretically multi-shard orchestration works too now * delete DiscordClient.WebSocket.cs * make sharding clients possible to create * delete the legacy websocketclient * add support for getting latency and connection state * DiscordClient may receive events, as a treat * expose zombied to the user * remove the sharded client * implement sending payloads and reconnecting * remove more legacy ShardedClient code * make the shard count default to whatever Discord tells us * move reconnecting logic into GatewayClient * build * convenience methods * docs * xmldocs for IGatewayClient * works for single shards * don't send opcode 11 to dispatch * improve logging between shards * implement the 5s concurrency limit * accursed * don't explode on reconnecting * retry resuming if the connection cuts out * remove unused using * check whether all shards have connected before firing GDC --------- Co-authored-by: Velvet Toroyashi <42438262+VelvetToroyashi@users.noreply.github.com>
In #1908 , DiscordClient was migrated to being constructed through IoC, but DiscordShardedClient was left out.
This pull request brings sharding functionality to DiscordClient. Shards are now managed through an
IShardOrchestrator, each shard is now represented by anIGatewayClient. Reconnecting is managed according to the proposed changes in #1921. Shard orchestrators, gateway clients and the underlying transport services can be shimmed and/or overridden by the user through decorating or overwriting them in the service collection.Performance
This pull request rewrites most connection logic, retaining however Newtonsoft.Json for deserialization and thus retaining the requirement to convert all events into strings, nonetheless, the improved receive loop has brought substantial improvements:
(measurements taken on the following hardware: Ryzen 7950X, 64GB memory, 68GB pagefile; running Alpine Linux 3.20.1)
Please note that these benchmarks are conducted with fake data and are not necessarily representative of real-world performance, which may additionally be influenced by other factors present in real-world environments. The percentages are largely relative to other overhead (such as Newtonsoft.Json) and do not account for REST, which performed less than 10 requests for all three profiles, but which has also seen performance improvements in #1624
progresses towards #1820
closes #1921