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Trigger the buffs gear grants on attack and defence - #3171
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Fixes #3169 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014gSmkTnTjQfc83H72tpiYm
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Fixes #3169
BCard type 95 subtypes 21/31/41/51 (a chance, on a landed hit, to put a card on the opponent or on oneself) were ignored. A new
OnHitBuffServicereads the attacker's and defender's gear and active buffs after every landed hit and rolls each line throughIBuffService.InflictCardsAsync, so debuff resistance and immunity apply as for skill cards:Nothing is put on a defender the hit killed. The "negated" subtypes (22/32/42/52) are left out: no item uses them in a way the data explains.
Client check
Tester (level 80) wears hat costume 8900 (8% card 4426 on self, 3% card 4424 on the enemy) and auto-attacks a Baby Dander for 60 s on Chicken Farm Path.
bfpackets during the minutebf 1 1 0.4426.100 80twice on Tester,bf 3 990005 0.4424.100 80twice on the monster, each followed by its.0endThe card 4426 crescent icon shows on Tester's buff bar and above the character while it lasts.
Tests
OnHitBuffTests: each of the four subtypes reachesInflictCardsAsyncwith the right target, caster, chance and card; a killed defender gets nothing.dotnet teston GameObject.Tests: 2030 passed.Manual test plan
Added "Buffs triggered by hits" to
documentation/manual-test-plan.md:Generated by Claude Code