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fix(vec): round half-way cases away from zero in the SIMD backends - #831
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Vec3A::round and Vec4::round are documented to round half-way cases away from zero, which is what f32::round and the scalar backend do, but the SSE2, NEON and wasm backends round them to the nearest even integer. On aarch64 Vec3A::new(0.5, -0.5, 2.5).round() is (0.0, -0.0, 2.0) where the scalar Vec3::new(0.5, -0.5, 2.5).round() is (1.0, -1.0, 3.0), so the answer depends on the target. templates/vec.rs.tera emitted vrndnq_f32 (FRINTN, ties to even) for NEON at line 2020 and f32x4_nearest (also ties to even) for wasm at line 2016. m128_round in src/sse2.rs line 148 is DirectXMath's XMVectorRound, which rounds by adding and subtracting 8388608.0 and so follows the current rounding mode, ties to even again. The existing test_round cases miss it because 1.5 and -15.5 round the same way under both rules. NEON now uses vrndaq_f32 (FRINTA), the single instruction with the documented behaviour. The SSE2 helper keeps its old behaviour under the name m128_round_ties_even, which is still what m128_mod_angles wants, and m128_round corrects it: the two rules differ only on half-way cases that were rounded towards zero, and those are the lanes where the input minus the rounded value is 0.5 with the sign of the input, so those lanes get one more in the direction of the input. src/wasm.rs gets f32x4_round doing the same correction on top of f32x4_nearest, selecting with v128_bitselect so -0.0 still rounds to -0.0. The core-simd backend already rounded away from zero and is unchanged. Half-way cases are added to the existing test_round in tests/vec2.rs, tests/vec3.rs and tests/vec4.rs.
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## 🤖 New release * `glam`: 0.33.6 -> 0.33.7 (✓ API compatible changes) <details><summary><i><b>Changelog</b></i></summary><p> <blockquote> ## [0.33.7](0.33.6...0.33.7) - 2026-09-07 ### Fixed - *(vec)* round half-way cases away from zero in the SIMD backends ([#831](#831)) ### Other - add neon float32x4_t sin implementation. ([#834](#834)) - further optimisations to to_scale_rotation_translation ([#829](#829)) - *(mat4)* specialize affine determinant in SRT decomposition ([#827](#827)) - *(quat)* avoid acos in is_near_identity ([#824](#824)) - Use m128_sin in Vec3A::slerp ([#819](#819)) </blockquote> </p></details> --- This PR was generated with [release-plz](https://github.com/release-plz/release-plz/). --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Cameron Hart <cameron.hart@gmail.com>
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Objective
Vec3A::roundandVec4::roundare documented to round half-way cases away from zero, which is whatf32::roundand the scalar backend do, but the SSE2, NEON and wasm backends round them to the nearest even integer. On aarch64Vec3A::new(0.5, -0.5, 2.5).round()is(0.0, -0.0, 2.0)while the scalarVec3::new(0.5, -0.5, 2.5).round()is(1.0, -1.0, 3.0), so the answer depends on the target.One line per backend causes it.
templates/vec.rs.teraline 2020 emitsvrndnq_f32for NEON, which is FRINTN, round to nearest with ties to even, and line 2016 emitsf32x4_nearestfor wasm, which is ties to even as well. On SSE2,m128_roundinsrc/sse2.rsline 148 is DirectXMath'sXMVectorRound, which rounds by adding and subtracting 8388608.0 and therefore follows the current rounding mode, ties to even again. The existingtest_roundcases miss it because 1.5 and -15.5 round the same way under both rules.Solution
NEON uses
vrndaq_f32(FRINTA), the single instruction that has exactly the documented behaviour, so it is not slower.SSE2 keeps the DirectXMath helper under the name
m128_round_ties_even, which is still whatm128_mod_angleswants, andm128_roundcorrects it. The two rules differ only on half-way cases that were rounded towards zero, and those are exactly the lanes where the input minus the rounded value is 0.5 with the sign of the input, so those lanes get one more in the direction of the input. That is a compare and two bitwise ops on top of the existing sequence.wasm gets the same correction on top of
f32x4_nearestin a newf32x4_roundinsrc/wasm.rs. It selects withv128_bitselectrather than adding zero to the untouched lanes, so-0.0still rounds to-0.0.The core-simd backend already rounds half-way cases away from zero, so it is unchanged.
Code generation
templates/vec.rs.terawas edited andcargo run --release -p codegenwas run. The generated part of the diff is one line in each ofsrc/f32/neon/vec3a.rs,src/f32/neon/vec4.rs,src/f32/wasm/vec3a.rsandsrc/f32/wasm/vec4.rs.src/sse2.rsandsrc/wasm.rsare hand written.cargo run -p ci -- codegenpasses.Testing and linting
The half-way cases are added to the existing
test_roundintests/vec2.rs,tests/vec3.rsandtests/vec4.rs. Without the fix,vec3a::test_roundfails on aarch64 withleft: Vec3A(0.0, -0.0, 2.0)againstright: Vec3A(1.0, -1.0, 3.0)andvec4::test_roundfails on both aarch64 and x86_64. With the fix all three test files pass on aarch64, on x86_64 and withscalar-math.I also ran a throwaway test comparing
Vec4::splat(v).round()andVec3A::splat(v).round()againstv.round()for every 65536thf32bit pattern from 0 up to 2^24 in both signs, plus the largest float below 0.5, 2^23, the infinities and NaN. With the change it passes on the scalar, SSE2, NEON, core-simd and wasm backends, and without it the wasm one aborts.cargo run -p ci -- test-featurespasses all nine feature sets, andcargo fmt --all -- --checkandcargo clippy -p glam --all-targetsare clean. I checked wasm by building the tests forwasm32-wasip1with-C target-feature=+simd128and running them under node, because thewasm_bindgen_testharness intests/needs a browser.