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phip1611
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No detaileled review yet but LGTM on a first glance! This is something we need as well for sure.
What about #8633 (comment), using universal FDs? No need to implement it here as well but what are your thoughts?
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| _test_socket_interaction(ConsoleKind::Console); | ||
| } | ||
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| fn _test_tcp_interaction(kind: ConsoleKind) { |
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could you please also add an live migration test? I suspect currently it will fail. In our fork (different impl, but same intend) we also had to change the socket path on the destination.
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Good point about migration. This series already handles client mode console migration, so I added tests for it.
The server role is a deeper topic and not specific to TCP. The Unix socket console is also same in terms of only supporting the listener mode. Supporting server=on for migration would seem a separate effort.
Thanks
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If I am not mistaken you currently expect the socket to be available on the same name/path on the destination without a possibility to change paths - unlike what we did in our PR (link above) - is this correct?
It might be okay that we do not need this and that in our setup the paths are always equal. However, I have to double check that.
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Yep, that's correct. There is a dependcy on the migrated config and there is no mechanism to change it today. In the listening role, it'll rebind the same address. To be more flexible here, it'll need some changes to the mechanism that carries the TCP configuration. And the same applies to the UNIX socket path, probably.
Thanks
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Let me sync with @hertrste and get back to you. Thanks for the information!
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We need to change the URL on the new destination. We can do that in a follow-up. Thanks for doing the groundwork here!
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Gotcha, thanks for double checking. Yep, I would also suggest considering migration out of scope of this PR. In particular, there seems to be a general dependency on the config that I believe might be a good point to think about. I've been checking the equivalent functionality in QEMU and the difference here is that the particular piece is kept outside of the migratable configuration, so then it is flexible and allows better handling even for the server=on case.
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Thanks for the quick check! The universal fd direction - I recall it has already been discussed in a broader way concerning all backends. Seems more like a global design that has to be decided first. Thanks |
phip1611
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This is close, just a few cosmetic changes for better/simpler/more readable code!
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Thanks for the second look. Ready for the next round. Thanks |
rbradford
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I'm concerned about the connecting outwards. At this point our seccomp filtering is getting kinda useless (sure, it doesn't yet contain exec)...although I guess I already lost that battle when I let TCP support land since that thread meant that vmm thread also needed it.
| ClientStream::Tcp(stream) => stream.write(buf), | ||
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| } | ||
| fn flush(&mut self) -> io::Result<()> { |
| enum ClientStream { | ||
| Unix(UnixStream), | ||
| Tcp(TcpStream), | ||
| } |
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It's annoying we have to do this but that's fine :-)
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Yep, that's the boilerplate. A trait object cannot return a cloned stream, since it returns Self.
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| // Connect and register the client fd for input, leaving failures for the | ||
| // timeout to retry. | ||
| fn tcp_connect(&mut self, helper: &mut EpollHelper) { |
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I feel like this functionality of connecting out is a bit scary? It could easily block VM operations. Now I know we do something similar for vhost-user devices already. But are we sure we need both client and server support?
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Yep, both are reasonable concerns. I have the considerations below.
The dial phase blocks only for the initial connect, right after the socket becomes non blocking. An additional measure can be to bound it with the connection timeout, so then an unavailable remote cannot stall the console thread.
With the client/server roles - IMO both have their place. Kernel debugging over serial is a concrete case, both Windows and Linux (and MSHV debugging is the same scenario). Removing an extra hop like socat is a good simplification. The reverse case for client would be, when Cloud Hypervisor cannot accept inbound connections behind NAT, plus the QEMU interoperability.
Thanks
| .map_err(&map_err)? | ||
| .unwrap_or(Toggle(false)) | ||
| .0; | ||
| let reconnect = parser.convert::<u64>("reconnect").map_err(&map_err)?; |
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Should we have a sensible default value for this?
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Yep, totally makes sense. It'll make the client mode actually work without extra flags. I've added a default of 1 second for now, please let me know otherwise.
Thanks
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| // A client mode TCP console dials over IPv4 or IPv6. | ||
| fn create_console_socket_seccomp_rule() -> Vec<SeccompRule> { |
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This feels like a really big hole to punch in our security defenses.
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Yep, this is the first device thread with AF_INET/AF_INET6 socket and connect. So it is real outbound trafic, unlike the AF_UNIX only rules on the vsock and vhost threads. socket is already restricted to AF_INET/AF_INET6, and connect cannot be filtered by destination since the address is behind a pointer. To contain it, I can add these syscalls only when a TCP client console is configured, so every other console thread stays as locked down as today.
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Thanks for looking into this. Another observation - QEMU runs the chardev socket backend in the main process and dials from the main loop, so even with Thanks |
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The console buffer served a device byte stream to a single Unix socket client. Extend it to serve a TCP client too, reusing the same buffering and single client reconnect for both transports. Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
Add a TCP console mode next to the file and Unix socket modes, on both the serial and console ports. A server binds and listens for a client while a client dials a remote and reconnects, and wait holds boot back until a client connects. The serial manager and the virtio console both serve the byte stream over TCP, reusing the buffering and single client reconnect shared with the Unix socket console. Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
A client mode TCP console opens and configures a socket from the serial manager and virtio console threads, so widen their seccomp filters to permit it, restricted to IPv4 and IPv6. Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
Exercise the TCP console over loopback for both the serial and the virtio console frontend, connecting a client and checking the byte stream in both directions. Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
Describe the TCP backend for the serial port and the virtio console, covering the server and client roles and the wait and reconnect options. Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
Migrate a guest where serial or virtio console is a client mode TCP socket and check the console still carries output on the destination after it redials the listener. Assisted-by: Claude:Opus-4.8 Signed-off-by: Anatol Belski <anbelski@linux.microsoft.com>
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Add a TCP backend to the
SocketConsoleso the serial port and the virtio console can be exposed over TCP.The
tcp=<host>:<port>option is accepted on both--serialand--console, following the QEMU chardev socket roles:server=onbinds the address and serves one client at a time, buffering output until a client connects.server=offdials a remote listener, andreconnect=<secs>redials on that interval after a disconnect.wait=onholds boot back until a client connects, valid only for a listening server.This completes the second part of the linked issue and builds on the Unix socket unification.
Closes #8633