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Refactor game services and API endpoints with security improvements #18
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -39,4 +39,8 @@ test-results/ | |
| .eslintcache | ||
| playwright-report/ | ||
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| .turso | ||
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| # Claude settings | ||
| .claude/settings.local.json | ||
| .turbo | ||
| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -33,11 +33,13 @@ export const auth = betterAuth({ | |
| updateAge: 60 * 60 * 24, // 1 day | ||
| cookie: { | ||
| sameSite: 'lax', | ||
| secure: false, | ||
| secure: import.meta.env.PROD, | ||
| httpOnly: true, | ||
| }, | ||
| }, | ||
| trustedOrigins: ['http://localhost:4325'], | ||
| trustedOrigins: [ | ||
| import.meta.env.BETTER_AUTH_URL || 'http://localhost:4325', | ||
| ], | ||
| secret: import.meta.env.BETTER_AUTH_SECRET!, | ||
| baseURL: import.meta.env.BETTER_AUTH_URL || '', | ||
|
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| }) | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -5,10 +5,18 @@ import { GameID } from '@/lib/games' | |
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| let game: MemoryMatrixGame | null = null | ||
| let renderer: MemoryMatrixRenderer | null = null | ||
| let abortController: AbortController | null = null | ||
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| export async function initMemoryMatrixGame(callbacks?: { | ||
| onGameComplete?: (finalScore: number, stats: any) => void | ||
| }): Promise<any> { | ||
|
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| // Clean up previous instance if any | ||
| if (abortController) { | ||
| abortController.abort() | ||
| } | ||
| abortController = new AbortController() | ||
| const { signal } = abortController | ||
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| // Initialize game and renderer | ||
| game = new MemoryMatrixGame() | ||
| renderer = new MemoryMatrixRenderer('memory-matrix-container') | ||
|
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@@ -40,12 +48,16 @@ export async function initMemoryMatrixGame(callbacks?: { | |
| }) | ||
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| // Set up game controls | ||
| setupGameControls() | ||
| setupGameControls(signal) | ||
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| // Set up restart listener | ||
| window.addEventListener('memory-matrix-restart', () => { | ||
| game?.resetGame() | ||
| }) | ||
| window.addEventListener( | ||
| 'memory-matrix-restart', | ||
| () => { | ||
| game?.resetGame() | ||
| }, | ||
| { signal } | ||
| ) | ||
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| // Initial render | ||
| const initialState = game.getGameState() | ||
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@@ -58,42 +70,55 @@ export async function initMemoryMatrixGame(callbacks?: { | |
| getState: () => game?.getGameState(), | ||
| getStats: () => game?.getGameStats(), | ||
| endGame: () => game?.endGameEarly(), | ||
| cleanup, | ||
| } | ||
|
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| } | ||
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| function setupGameControls(): void { | ||
| function setupGameControls(signal: AbortSignal): void { | ||
| const startBtn = document.getElementById('start-btn') | ||
| const resetBtn = document.getElementById('reset-btn') | ||
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| if (startBtn) { | ||
| startBtn.addEventListener('click', () => { | ||
| if (game) { | ||
| const state = game.getGameState() | ||
| if (!state.gameStarted) { | ||
| game.startGame() | ||
| startBtn.textContent = 'Game Started' | ||
| ;(startBtn as HTMLButtonElement).disabled = true | ||
| startBtn.addEventListener( | ||
| 'click', | ||
| () => { | ||
| if (game) { | ||
| const state = game.getGameState() | ||
| if (!state.gameStarted) { | ||
| game.startGame() | ||
| startBtn.textContent = 'Game Started' | ||
| ;(startBtn as HTMLButtonElement).disabled = true | ||
| } | ||
| } | ||
| } | ||
| }) | ||
| }, | ||
| { signal } | ||
| ) | ||
| } | ||
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| if (resetBtn) { | ||
| resetBtn.addEventListener('click', () => { | ||
| if (game) { | ||
| game.resetGame() | ||
| if (startBtn) { | ||
| startBtn.textContent = 'Start Game' | ||
| ;(startBtn as HTMLButtonElement).disabled = false | ||
| resetBtn.addEventListener( | ||
| 'click', | ||
| () => { | ||
| if (game) { | ||
| game.resetGame() | ||
| if (startBtn) { | ||
| startBtn.textContent = 'Start Game' | ||
| ;(startBtn as HTMLButtonElement).disabled = false | ||
| } | ||
| } | ||
| } | ||
| }) | ||
| }, | ||
| { signal } | ||
| ) | ||
| } | ||
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| // Handle page unload | ||
| window.addEventListener('beforeunload', () => { | ||
| cleanup() | ||
| }) | ||
| window.addEventListener( | ||
| 'beforeunload', | ||
| () => { | ||
| cleanup() | ||
| }, | ||
| { signal } | ||
| ) | ||
| } | ||
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| async function saveScore(score: number): Promise<void> { | ||
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@@ -118,6 +143,7 @@ async function saveScore(score: number): Promise<void> { | |
| } | ||
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| function cleanup(): void { | ||
| abortController?.abort() | ||
| game?.destroy() | ||
| renderer?.destroy() | ||
| game = null | ||
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