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[Linux] Wait for frames to be rendered before using them in another context #192094
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@@ -306,6 +306,13 @@ static void fl_view_renderer_subsurface_present_layers( | |
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| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, saved_draw_framebuffer_binding); | ||
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| // The frame is presented below using the subsurface's own OpenGL context. | ||
| // Sharing a texture between contexts requires the rendering to have completed | ||
| // before the other context uses it - making a context current only flushes | ||
| // the previous one, which guarantees the commands have been submitted, not | ||
| // that they have finished. | ||
| glFinish(); | ||
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| // Present the composited frame directly to the subsurface using its own EGL | ||
| // context. This reads the engine's frame texture directly, as the subsurface | ||
| // context shares resources with the engine. | ||
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