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feat: Expose StringOrRegex discriminator - #5543
jamescrosswell merged 2 commits into
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Co-Authored-By: Codex <noreply@openai.com>
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Can’t tag you for review, so I’ll just ping you, @jamescrosswell and @Flash0ver 🙂 |
jamescrosswell
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Thanks @limbonaut - Generally OK with the change but I think we could simplify it. I don't think we need to add a new enum to do what you want.
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Codecov Report✅ All modified and coverable lines are covered by tests. Additional details and impacted files@@ Coverage Diff @@
## main #5543 +/- ##
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- Coverage 74.72% 74.70% -0.02%
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Files 515 515
Lines 18948 18949 +1
Branches 3696 3696
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- Hits 14158 14156 -2
- Misses 3906 3910 +4
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Co-Authored-By: Codex <noreply@openai.com>
jamescrosswell
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Nice - thanks @limbonaut !
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Exposes whether a
StringOrRegexcontains a literal string or a regular expression through a new public discriminator. This allows SDK integrations to preserve trace propagation target semantics across interop boundaries without reflection or treating regex patterns as literal strings.The Godot SDK reads these targets from the .NET SDK and passes them to its native layer. Without this discriminator, it cannot tell a plain string from a regex. Reflection is not an option because Godot supports AOT on iOS, while treating regex patterns as strings would be incorrect.