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Add 'on_error' argument to 'retry.retry_target' and 'Retry'. - #3891
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Permit application code to reset / fix-up state before retrying. See: #3889
dhermes
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LGTM though I think you should let @jonparrott have a look before merging
| sleep_generator (Iterator[float]): An infinite iterator that determines | ||
| how long to sleep between retries. | ||
| deadline (float): How long to keep retrying the target. | ||
| on_error(Callable): A function to call while processing a retryable |
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| Args: | ||
| func (Callable): The callable to add retry behavior to. | ||
| on_error(Callable): A function to call while processing a |
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| raise ValueError() | ||
| return 42 | ||
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| result = retry.retry_target( |
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| result = retry.retry_target( | ||
| target, predicate, range(10), None, on_error=on_error) | ||
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theacodes
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looks mostly good, just a few questions.
| raise | ||
| last_exc = exc | ||
| if on_error is not None: | ||
| on_error() |
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| sleep_generator (Iterator[float]): An infinite iterator that determines | ||
| how long to sleep between retries. | ||
| deadline (float): How long to keep retrying the target. | ||
| on_error(Callable): A function to call while processing a retryable |
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| self._deadline = deadline | ||
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| def __call__(self, func): | ||
| def __call__(self, func, on_error=None): |
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Permit application code to reset / fix-up state before retrying.
Permit application code to reset / fix-up state before retrying.
See: #3889