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make_2610_stages: --order tiers queues ArcadeDB first, existing comparators second, new versions and new arms last - #222
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…nes already run second, new versions and new arms last (#221) DECISIONS #163, the user's queue priority for the 26.10.1 measurement. A stage whose roster spans tiers is split into one stage per tier it touches (same lane, workloads, scales, guards, environment); the ids are new (qT01...) so a killed stage's ALL-DONE marker cannot start the new chain. Tier 3 stays in the coverage proof. --order paper regenerates the 2026-10-06 chain. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ubz3m6QXHESerCkehC1qgi
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…de the JVM server, four ArcadeDB arms from one engine commit DECISIONS #222 (user, 2026-10-30): the page and the paper show ArcadeDB's native and JVM builds side by side in embedded AND server mode. Upstream publishes an official native-image server (arcadedata/arcadedb:<version>-native, native-image.yml, native/pom.xml), so the native server arm is that image, addressed exactly like the Docker JVM server: no launcher, same client, cpuset, memory cap and split. 1. runner: a chain whose wheel is the native build runs every served ArcadeDB arm on ARCADEDB_NATIVE_SERVER_IMAGE (refused when unset: F5, wheel + JVM image + native image are one commit). native_server_arm derives the container command (the scratch image has no shell and no JAVA_OPTS: its entrypoint takes -D<setting> and -Xmx arguments) FROM the JVM arm's own JAVA_OPTS, so both servers are configured from one list; -XX flags have no native meaning and are recorded in native_dropped_flags. The image-defaults sensitivity arm and e4 have no native counterpart and stay in the JVM chain. 2. Explicit settings for both servers: the JVM image left server mode, bind host, port and (relaxed class) txWalFlush to its defaults; they are now written out for every served arm, and the strict class replaces the txWalFlush token (one token: the JVM takes the last, the native image the first). Left at the engine default on both and only read back: arcadedb.maxPageRAM. arcadedb_settings_readback asks each running engine over HTTP (server?mode=default, schema:database, SELECT version()), stamps server_settings / server_engine_commit on the row and refuses a cell whose engine runs a requested setting otherwise or whose commit is not the pin. observe_server reads -Xmx and the -D tokens from the container's Cmd too. 3. Rows: server rows carry engine_backend native|jvm (old server rows without it are the JVM server); the client container reports the build of the server it talks to (BENCH_ARCADEDB_SERVER_BUILD), the runner stamps killed cells from server_build. arm_identity.built() = in-process or served; labels "ArcadeDB (server, native build)" / "(server, JVM build)"; the build-pair gates, not-measured declarations and per-build notes apply to server arms through the same code. pair_problems also compares server settings between the builds of one cell and the servers' engine commit. cpu_baseline is stamped per artifact (native server -march=x86-64-v3 from native.march, native wheel -march=compatibility, JVM at run time) and disclosed under the server tables from the rows; neither baseline is changed. 4. Stage generator: the native chain no longer skips served arms; it exports the native image pin and BENCH_SERVER_BUILD (the runner refuses a value that is not its wheel's build) and checks the native server's commit in the pre-flight (verify_native_server_image.sh). chain_served_problems: each chain runs the served arms of its own build once, the same ones in both; the lint refuses a script that names the other build's server. Output of the JVM chain and of old-wheel chains is byte for byte unchanged (stage_drafts_2611.sha256 holds). 5. make_paper_tables: no single-build default (the sparse path takes a build or "all"; the T2 and sparse tables print both builds). 6. smoke_native_server.sh (not run here): one served cell of l2 and one of docs_oltp on the published native image, rows checked; PAGE-SPEC and READING-RESULTS describe the four arms and the CPU baseline disclosure. Tests: test_native_server_arm.py (new, 15), test_chain_served_arms.py rewritten, test_build_pair_page.py and test_native_jvm_arms.py updated for server rows carrying a build; on the pre-change code 25 tests fail and the 10 page-fixture tests error. Full benchmarks/experiments suite: 1131 passed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Closes #221.
The user's queue priority for the 26.10.1 measurement, recorded as DECISIONS #163: every ArcadeDB arm (embedded and served) first, the other engines already in the harness second, new versions and new arms of the other engines last (free to run in November or December). Target: about 90% of the paper's tables by Oct 31.
What changes:
make_2610_stages.py --order tiersis the new default. A stage whose roster spans tiers is split into one stage per tier it touches, with the same lane, workloads, scales, guards and environment, so a tier-1 stage differs from the old stage only in its roster, its title and the images and comparator pins it needs. The ids are new (qT01toqT37): a killed stage writes ALL-DONE through its EXIT trap, so a chain reusingqRA..qROwould find the old markers in the append-only STATUS.txt and start every stage at once.--order paperstill emits the chain launched 2026-10-06 11:22Z. Tier 3 is deferred, not dropped: its arms stay in the coverage proof.What does not change: the pin, the instrument, the repetitions and every fairness rule. Tier 2 is still run on the new instrument wherever CAMPAIGN section 7 changed the engine's questions or timed statements.
Tests:
test_stage_tiers.py(ten tests: one tier per arm, coverage proof on the tiered list, ArcadeDB never behind a comparator, tier order, new unique ids, split pieces keep guards and the restricted arm keeps its repetitions and durability class, the emitted chain is linear and parses). The existing generator tests now name--order paper.queue_lint.pypasses on the generated stages, andqT01.shdiffers from the runningqRA.shonly in roster, title, images and pin guard.🤖 Generated with Claude Code
https://claude.ai/code/session_01Ubz3m6QXHESerCkehC1qgi