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Reviewer's GuideSchema and migrationsDefine the per-user animation switches and their defaults as the source of truth for the generated configuration.
APIExpose the cached per-user AnimationConfig through DConfigManager and WaylandServer, including initialization and user-switch notifications.
Uses of the APIApply individual switches across window, geometry, minimize, and show-desktop paths while preserving their existing completion behavior.
Use the workspace switches to skip or finish slide, bounce, and visibility transitions without preventing workspace changes.
Wire switches into wallpaper, output rotation, task-switcher, multitask-view, launcher-cover, and lock-screen effects.
Gate edge-tile, capture-toolbar, and dock-preview animations, including their direct-settle behavior when disabled.
ImplementationBind the initial and active user animation resources and implement workspace-visibility direct completion.
Create and cache user-scoped animation configuration resources and select the initial resource during setup.
Declare the surface-wrapper helpers that select per-effect switches.
Add the workspace controller’s switch queries and direct-completion behavior.
ConfigurationInstall and generate the animation descriptor and include its wrapper in the Treeland QML module.
DocumentationDocument the animation configuration’s user-scoped access path and initialization and user-switch behavior.
TestsAdd QML coverage for disabled and enabled edge-tile animation, configuration replacement, and re-enabling.
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Hey - I've found 1 issue
Prompt for AI Agents
Please address the comments from this code review:
## Individual Comments
### Comment 1
<location path="src/dconfig/dconfigmanager.cpp" line_range="121" />
<code_context>
+ if (auto *config = m_animationConfigs.value(userName))
+ return config;
+
+ auto *config = AnimationConfig::createByName(QStringLiteral("org.deepin.dde.treeland.animation"),
+ QStringLiteral("org.deepin.dde.treeland"),
+ configSubpath(userName),
</code_context>
<issue_to_address>
**Customized switches reset to enabled**
When a user has customized one or more animation switches in the previous user configuration before upgrading, `animationConfig()` creates a separate resource under `org.deepin.dde.treeland.animation` without copying the prior per-user animation values; its new keys therefore use their `true` defaults, so users who had disabled animations see them turn back on after upgrading.
Migrate the old per-user values into the new animation resource, mapping consolidated switches appropriately, or explicitly preserve compatible legacy values during initialization.
</issue_to_address>Uh oh!
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Ready for review and merge. Base is current Checks: Branch protection needs an approving review from someone with write access; the PR author ( |
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🟡 Changes recommended
Active moderate findings show that disabling or changing animation settings during in-progress or pending transitions can leave stale animations and callbacks running instead of completing the current effect.
3 open issues
What changed in this PR
This pull request adds 28 per-user DConfig switches for Treeland’s business animations. Animation transitions can be skipped while the underlying operations—such as closing, minimizing, or switching workspaces—still complete.
Changes:
- Adds and installs the dedicated animation DConfig descriptor and generated
AnimationConfigintegration. - Applies animation switches across C++, QML, window, workspace, wallpaper, output, lock-screen, multitask, launcher, Dock, and preview paths.
- Adds QML coverage for enabled and disabled edge-tile preview animation behavior.
| File | Reviewed change |
|---|---|
tests/test_animation_switches/tst_switches.qml |
Tests enabled and disabled edge-tile preview behavior. |
tests/test_animation_switches/CMakeLists.txt |
Registers the animation-switch QML test. |
tests/CMakeLists.txt |
Adds the animation test directory. |
src/workspace/workspaceanimationcontroller.h |
Declares workspace animation-switch helpers. |
src/workspace/workspaceanimationcontroller.cpp |
Applies workspace slide and bounce settings. |
src/workspace/workspace.cpp |
Skips switcher creation when workspace animation is disabled. |
src/wallpaper/wallpaperswitcheritem.h |
Updates wallpaper transition and slot-management declarations. |
src/wallpaper/wallpaperswitcheritem.cpp |
Adds configurable wallpaper cross-fade handling. Moderate issue (2 votes): the switch is captured before wallpaper readiness and is not re-evaluated if disabled during loading. Moderate issue (1 vote): active cross-fades are not stopped and released when the setting changes to disabled. |
src/surface/surfacewrapper.h |
Declares per-effect surface animation helpers. |
src/surface/surfacewrapper.cpp |
Applies switches to window, geometry, minimize, show-desktop, and splash animations. Moderate issue (1 vote): the direct geometry-completion path does not restore m_xwaylandPositionFromSurface. Moderate issue (3 votes): the disabled minimize/restore path can return without stopping an existing animation. |
src/plugins/multitaskview/qml/WorkspaceSelectionList.qml |
Gates workspace thumbnail displacement animation. |
src/plugins/multitaskview/qml/WindowSelectionGrid.qml |
Gates multitask layout and delegate animations. |
src/plugins/multitaskview/qml/MultitaskviewProxy.qml |
Controls multitask entry and exit transitions. |
src/plugins/lockscreen/qml/LoginAnimation.qml |
Applies the lock-screen animation switch to login slides. |
src/plugins/lockscreen/qml/Greeter.qml |
Gates lock-screen background transitions. |
src/plugins/lockscreen/qml/ControlAction.qml |
Gates lock-screen control resizing animations. |
src/dconfig/dconfigmanager.h |
Adds storage and accessors for per-user animation configurations. |
src/dconfig/dconfigmanager.cpp |
Creates and caches per-user AnimationConfig instances. |
src/core/waylandserver.h |
Exposes AnimationConfig through the server property and change signal. |
src/core/waylandserver.cpp |
Binds animation configuration during initialization and user switching. Moderate issue (4 votes): it does not observe AnimationConfig::valueChanged or complete active animations when settings change mid-flight. |
src/core/qml/TaskWindowPreview.qml |
Gates task preview transitions. |
src/core/qml/TaskSwitcher.qml |
Controls task-switcher panel and surface animations. |
src/core/qml/SourceOutput.qml |
Adds primary output rotation and wallpaper-scale switches. |
src/core/qml/MirrorOutput.qml |
Adds mirror-output rotation handling. |
src/core/qml/Effects/LaunchpadCover.qml |
Gates launcher cover transitions. |
src/core/qml/EdgeTilePreview.qml |
Gates edge-tile preview geometry animation. |
src/core/qml/DockPreview.qml |
Adds the Dock preview switch. Moderate issue (1 vote): several Dock preview behaviors and transitions do not consult enableAnimation, so disabling dockPreview does not suppress all animations. |
src/core/qml/CaptureSelectorLayer.qml |
Adds capture-toolbar animation control. Moderate issue (1 vote): the asynchronously initialized setting is read only once, so a stored false value can still allow the animation to start. |
src/CMakeLists.txt |
Generates and bundles AnimationConfig. |
misc/dconfig/org.deepin.dde.treeland.animation.json |
Defines the 28 user-facing animation settings and metadata. |
misc/dconfig/CMakeLists.txt |
Installs the animation descriptor. |
.agents/skills/treeland-dconfig/SKILL.md |
Documents animation DConfig usage, scope, and lifecycle. |
This pull request requires changes.
Review effort: Lite
| connect(config, &AnimationConfig::configInitializeSucceed, | ||
| this, &WaylandServer::animationConfigChanged); | ||
| connect(config, &AnimationConfig::configInitializeFailed, | ||
| this, &WaylandServer::animationConfigChanged); |
| if (!minimizeAnimationEnabled(direction)) | ||
| return; |
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如果上一个动画在运行 那么就让到自然的结束 保持原来的行为 为什么这样设计 因为 要保证动画中能够控制那么,代码会膨胀就像你建议的这样
| [this, newSlot = QPointer<WallpaperSlot>(newSlot), oldSlot, animated]() { | ||
| if (newSlot && m_currentSlot == newSlot) | ||
| startFadeIn(newSlot, oldSlot, animated); |
| "value": true, | ||
| "serial": 0, | ||
| "flags": [], | ||
| "name": "Splash transition animation", |
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不加这个开关,启动画面是一个整体,靠 enablePrelaunchSplash 开关
| install(FILES | ||
| "org.deepin.dde.treeland.json" | ||
| "org.deepin.dde.treeland.app.json" | ||
| "org.deepin.dde.treeland.animation.json" |
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将动画单独归类了 他仍然是按照用户subpath隔离的用户配置 不是全局配置
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| Item { | ||
| id: root | ||
| readonly property bool enableAnimation: WaylandServer.animationConfig.launchpadCover |
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现在只是关闭了他的过渡动画 不是覆盖层本身。仍然需要最终的遮罩和壁纸缩放状态
| { | ||
| auto *server = WaylandServer::instance(); | ||
| auto *config = server ? server->animationConfig() : nullptr; | ||
| if (!config || !config->isInitializeSucceeded()) |
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不判断 isInitializeSucceeded, 失败返回默认值,而非true
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代码审查:四维度 + qt-cpp-review 流程
审查范围 agent/developer/3fc06a53edf0(10 commits,32 files,+791/−74)。方法:qt_review_lint.py --diff=HEAD~10(0 findings)+ 逐文件带上下文深审 + 实跑新增 QML 测试(4 passed)。
结论:通过,无阻塞缺陷。 28 个开关元数据齐全(value/serial/flags/name/name[zh_CN]/description/description[zh_CN]/permissions/visibility 全有,json.tool 通过),全部有接入点,没有孤儿键;直接完成路径统一复用既有业务收尾(onShowAnimationFinished / onHideAnimationFinished / completeSplashTransition / finishGeometryAnimation…),没有另起一套收尾逻辑。showDesktop → restoreShowDesktop、minimize → restoreMinimized 这两个容易搞反的映射我逐个对齐了 showdesktop.cpp:58 与 ShowDesktopAnimation.qml 的语义,是对的。
合入前建议处理下面 1 项描述性问题 + 3 项质量问题(已在代码处逐条标注):
- PR 描述写的是一套已经不存在的实现。 描述里「C++ listens to
AnimationConfig::valueChangedplusWaylandServer::configChanged」「m_geometryAnimationEffectrecords which key owns the running animation」「geometry changes go throughfinishGeometryAnimation()」「setWorkspaceVisible… keepingm_workspaceVisibleTargetfor mid-flight completion」「switched off mid-flight it lands on the finalviewportPos」「A switch change only finishes an effect that is currently playing」——这些机制在最终代码里 grep 全为空,最后 3 个 commit(1749c9fa、fcb09894)已整体移除,实际语义是「只在操作入口读取开关,播放中的效果自然播完」。- 为什么要改:这段描述就是 QA 的验收口径("播放中改配置会不会当场完成"是可直接观察的行为),也是后来人改这块代码时的契约。请更新描述(推荐,代码行为更简单也更安全),或者恢复实现。
- 「配置未初始化视为允许」的守卫复制了 4 份(
surfacewrapper.cpp/workspaceanimationcontroller.cpp/wallpaperswitcheritem.cpp/waylandserver.cpp),建议收敛成一个公共函数。 SurfaceWrapper::windowAnimationEnabled()重新实现了一遍 layer 分类规则,和createNewOrClose()的判定会分叉。- 新增测试验证不到它想验证的契约(字符串替换生产 QML),28 个开关只覆盖 1 个,C++ 侧零覆盖。
其余为建议级:旋转动画 alwaysRunToEnd 与 stop() 的竞态、TaskSwitcher 里给 layout 子项赋 y、dockPreview 键在树内无消费者、这几个内部判定函数放在 Q_SLOTS 区。
验证情况:org.deepin.dde.treeland.animation.json 28 键字段齐全;user.json 已无 *AnimationEnabled 残留;debian/treeland-data.install 的 usr/share/dsg/configs/* 已覆盖新描述文件安装。CI:deepin container build/tests、cppcheck、commitlint、CLA 全绿;Arch container 红,但失败点是 src/greeter/greeterproxy.cpp:527 'LastLogin' is not a member of 'DDM::DaemonMessages',与本次改动无关(本 PR 未触碰 greeterproxy),属 Arch 容器 DDM 头文件版本不匹配。未在真机验证锁屏 / greeter / Alt-Tab / 多任务 / 输出旋转 / 壁纸渐变(本机无 DRM/DDM),这几条仅静态评审 + ctest 覆盖。
本评审由 郭垚(groveer)侧的代码审查助手执行。
| // Each animated effect reads its own AnimationConfig switch. An uninitialized | ||
| // config is not a valid "disabled" answer, so keep the default animated behavior | ||
| // until the real value is available. | ||
| bool SurfaceWrapper::animationEnabled(bool (AnimationConfig::*key)() const) const | ||
| { | ||
| auto *server = WaylandServer::instance(); | ||
| auto *config = server ? server->animationConfig() : nullptr; | ||
| if (!config || !config->isInitializeSucceeded()) | ||
| return true; | ||
| return (config->*key)(); | ||
| } |
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同一段「未初始化不算关闭」的守卫,代码里重复了 4 份
这段逻辑在下面几处各写了一遍(字面几乎一样):
WorkspaceAnimationController::animationConfigEnabled()—src/workspace/workspaceanimationcontroller.cpp:48WallpaperSwitcherItem::crossFadeEnabled()—src/wallpaper/wallpaperswitcheritem.cpp:250WaylandServer::setWorkspaceVisible()—src/core/waylandserver.cpp:322
以后任何一处调整这个语义(例如改成"Init 失败也视为关闭"),都会悄悄只改一处,另外三处继续走旧语义。建议收敛成一个函数(在生成类上加 enabled(bool (AnimationConfig::*)() const) 包装,或放一个 free function),四个调用点各少 4 行。
逻辑本身没问题:config == nullptr / !isInitializeSucceeded() 时返回 true,与生成的 getter 默认值(bool p_xxx { true },来自描述文件)一致。
| if (!layerItem || !layerSurface) | ||
| return true; | ||
| const auto scope = QString(layerItem->layerSurface()->handle()->scope); | ||
| if (scope == "dde-shell/launchpad") |
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这里的 layer 分类是第二套实现,和 createNewOrClose() 会分叉
createNewOrClose() 判断启动器用的是 isLaunchpad()(→ layerScope() == LaunchpadScope),这里用的是字面量 "dde-shell/launchpad"。两处规则(scope 字符串 + getExclusiveZoneEdge() != None)以后只要改一处,就会出现「用 launchpad 的开关去门控 layerShell 动画」这类静默错配 —— 而且没有任何测试能发现(这个分支需要真实 layer surface 才能走到)。
建议直接复用既有的 isLaunchpad() / layerScope()。
顺带确认一个语义:dde-shell/quick-launchpad(isQuickLaunchpad())现在落到 layerShellOpen/Close,而它视觉上属于启动器。这是有意为之吗?
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| // Per-effect animation switches. Each animated effect reads its own | ||
| // AnimationConfig key so products can combine them freely. | ||
| bool animationEnabled(bool (AnimationConfig::*key)() const) const; |
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这几个是纯内部判定函数,放在 public Q_SLOTS: 区段会被 moc 收进槽表;但它们带 bool (AnimationConfig::*)() const 参数,永远不可能被 QMetaObject::invokeMethod / QML / queued connection 调用。
建议移到普通 public 方法区(updateHasActiveCapability() 这类非槽函数所在的位置),让 slots 区只保留真正的槽。
| &WorkspaceAnimationController::finishAnimation); | ||
| } | ||
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| bool WorkspaceAnimationController::animationConfigEnabled(bool (AnimationConfig::*key)() const) const |
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这是那份「未初始化视为允许」守卫的第 2 份拷贝(见 src/surface/surfacewrapper.cpp 的评论):建议三处合并成一个公共函数,避免语义分叉。
另外 animationConfigEnabled() 是内部判定,放在头文件的 public Q_SLOTS:(workspaceanimationcontroller.h:76)也会被 moc 当成槽;它不可能被元对象系统调用,更适合放在普通 public 方法区(和上面 :42 的 slideEnabled()/bounceEnabled() 放一起)。
| if (!slideEnabled()) { | ||
| // Finish synchronously: land on the destination and leave running=false, | ||
| // which also dismisses the workspace switcher layer. | ||
| m_slideAnimation->stop(); | ||
| setViewportPos(m_animationDestination); | ||
| finishAnimation(); | ||
| return; |
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注释里的因果说反了一半
"leave running=false, which also dismisses the workspace switcher layer" —— finishAnimation() 只做 Q_EMIT finished(); setRunning(false);,它自己不碰 switcher。switcher 之所以消失,是 WorkspaceSwitcher.qml:10 的 visible: ...animationController.running 变成 false,触发 Workspace::createSwitcher() 里连的 visibleChanged → deleteLater()。
建议把链路写准,否则后来人会以为 finishAnimation() 有清理职责,改动时很容易把 switcher 的回收弄丢。
代码行为本身是对的(我核了手势路径:ShortcutRunner::updateWorkspaceSwipe() 先 createSwitcher() + setRunning(true),finishWorkspaceSwipe() 再调到这里,switcher 会在同一帧被隐藏并回收)。
| setTransform.scheduleTransform = orientation | ||
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| if (!WaylandServer.animationConfig.outputRotation) { | ||
| // Apply the visual value and the real transform together instead | ||
| // of waiting for the half-way timer. | ||
| setTransform.stop() | ||
| rotationAnimator.stop() | ||
| rotation = rotationAngle(orientation) | ||
| screenViewport.rotateOutput(orientation) |
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alwaysRunToEnd: true 与 stop() 的竞态
rotationAnimator 声明了 alwaysRunToEnd: true(:56),这里先 rotationAnimator.stop() 再 rotation = rotationAngle(orientation)。
触发条件:输出旋转动画(200 ms)正在播放时把 outputRotation 关掉,并在这一轮结束前再次触发旋转 —— stop() 仍会跑完当前迭代并写入旧的 rotationAnimator.to,把刚赋值的新角度覆盖掉。结果是画面角度与实际 screenViewport.rotateOutput() 应用的 transform 不一致,直到下一次旋转才恢复。
建议关闭分支里先 rotationAnimator.to = rotationAngle(orientation)(让在跑的这轮收敛到正确值)再 stop() / 赋值,或者去掉 alwaysRunToEnd。
src/core/qml/MirrorOutput.qml:136 是同一处问题(mirrorOutputRotation)。
| switchItemAnimation.start() | ||
| } else { | ||
| switchItemAnimation.stop() | ||
| switchItem.y = switchItemAnimation.fromeY |
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switchItem 是 ColumnLayout 的子项,y 由布局管理;这里显式赋值会在下一次布局时被覆盖(Qt 还会打 layout 警告)。因为 switchItemAnimation.fromeY 本来就是 Component.onCompleted 里记录的布局落点(:288),视觉结果一致,所以这行实际不生效。
建议直接删掉(布局落点就是目标位置),或改成不依赖布局管理的写法。
| id: root | ||
| property int aniDuration: 350 | ||
| property bool enableAnimation: aniDuration > 0 | ||
| property bool enableAnimation: aniDuration > 0 && WaylandServer.animationConfig.dockPreview |
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dockPreview 这个键在 treeland 树内没有消费者:DockPreview.qml 没有在 qmlengine.cpp 注册,也没有任何实例化点(PR 描述里也把它列为 out of scope)。
也就是说 28 个开关里有 1 个,用户关掉之后没有任何可观察效果。建议二选一:等 dock 侧真正接入后再发这个键;或者在描述文件的 description 里写明「当前树内无效果」,否则 QA 会把它当 bug 报回来。
| request.send() | ||
| verify(request.responseText.length > 0) | ||
| // Supply the compositor configuration without starting a Wayland server. | ||
| preview = Qt.createQmlObject(request.responseText.replace(/WaylandServer/g, "testCase.server"), testCase) |
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这个测试验证不到它想验证的契约
把生产 QML 源码读出来做 replace(/WaylandServer/g, "testCase.server") 再 Qt.createQmlObject,副作用是真实的 WaylandServer.animationConfig 这条链完全没被触及。因此本次改动最容易犯的几类错 —— 键名写错、漏 import Treeland、WaylandServer.animationConfig 为 null —— 这个测试永远不会报出来。一个具体例子:EdgeTilePreview.qml 至今没有 import Treeland,靠的是既有那行 WaylandServer.config.activeColor 才没暴露问题,而这个测试给不出任何信号。
另外 28 个开关只覆盖了 edgeTilePreview 一个,C++ 侧(surface wrapper 的直接完成分支、workspace 控制器、壁纸槽位回收)零覆盖,而那才是真正有状态、有所有权风险的代码。
最低成本的补法:
windowAnimationEnabled()/geometryAnimationEnabled()/minimizeAnimationEnabled()/showDesktopAnimationEnabled()都是纯映射,抽一个不需要 compositor 的单测验证「State / direction → 键」的映射表即可(顺带把show=true → restoreShowDesktop这个容易改反的语义钉住);- QML 侧改为在 import path 上放一个
Treelandstub 单例,而不是改源码文本。
(另:cleanup() 里直接 preview.destroy(),init() 失败时会二次报错淹没根因,建议加 null 判断。)
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补充两条阻塞级问题(行内评论已定位到对应代码)。另外,PR 描述里声明的 splashTransition 开关在最终实现中缺失:misc/dconfig/org.deepin.dde.treeland.animation.json 与生成的 AnimationConfig 只有 27 个键,startPrelaunchSplashHideSequence() 也仍然无条件创建几何动画,建议补齐或修正描述中的开关清单。
| property bool enableRadius: true | ||
| property bool enableAnimation: GraphicsInfo.api !== GraphicsInfo.Software | ||
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| && WaylandServer.animationConfig.taskSwitcher |
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P1:关闭任务切换动画后,面板中选中的窗口不会被激活
这个开关同时决定了 exit() 的收尾分支,但真正的窗口激活只写在 previewWindows.beginAnimation() 里(TaskSwitcher.qml:342 的 WaylandServer.forceActivateSurface(surface, reason))。当 taskSwitcher=false 时 playSurfaceAnimation 为 false,exit() 走 else 分支(TaskSwitcher.qml:657-664),只关闭面板并置 switchOn = false,选中的窗口不会被激活。
复现:打开 3 个以上窗口,设 taskSwitcher=false,长按 Alt-Tab 打开面板并移动到非当前窗口,松开 Alt。面板退出,但激活/焦点仍是原窗口。(快速轻按 Alt-Tab 的预切换路径可能掩盖该问题,所以容易漏测。)
已核对的调用链:
SurfaceFilterProxyModel::setActiveIndex()只保存索引并发信号,不做激活;WaylandServer::deleteTaskSwitch()只销毁面板并恢复模式;- 对生产 QML 的
exit()/beginAnimation()做隔离执行:启用动画时forceActivateSurface调用 1 次,禁用时 0 次。
建议:把“激活选中窗口”从动画分支中提取出来,禁用动画时也执行;并补一条回归测试——禁用 taskSwitcher 后退出 Alt-Tab,必须激活面板中选中的窗口。
| // The minimize/restore state and visibility are already committed by the | ||
| // caller; disabling the animation only skips the shrink/expand transition. | ||
| auto *config = WaylandServer::instance()->animationConfig(); | ||
| if (config && !(direction == OPEN_ANIMATION ? config->restoreMinimized() : config->minimize())) |
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P2:禁用恢复动画时,快速恢复窗口会留下正在播放的最小化动画
这个提前返回发生在 m_minimizeAnimation 的处理之前。如果 minimize=true、restoreMinimized=false,用户最小化窗口后在最小化动画结束前立刻恢复:业务状态已经由 minimize()/restoreFromMinimized() 更新,但这里直接 return,既没有 redirect() 也没有终止旧动画。旧动画继续朝最小化方向播放,而 MinimizeAnimation.qml:118 使用的是 hideSource: true,真实窗口在旧动画结束前一直被快照遮住,结束时突然出现。
注意这个场景不依赖“运行中修改配置”,只要两个开关取不同值就能触发。
建议:禁用新请求的动画时,先走现有的清理路径(断开连接并 deleteLater() 旧动画,必要时 redirect 到目标),然后再返回;并补一个“最小化过程中立即恢复”的测试。
关于这 6 笔提交的拆分先说明:本地这 6 笔与 PR 上的 6 笔逐笔代码树一致(commit SHA 不同),下面的结论基于代码内容而非提交顺序的猜测。 结论:不建议按现在的边界保留这 6 笔。问题不是“6 笔太多”,而是其中几笔记的是开发返工过程,而不是完整、可验证的逻辑单元。建议按最终职责重组为 3 笔。 现状
中间态确实不完整(有具体证据)前三笔在读取当时并不存在的配置键,直到第 4 笔才补齐:
第 3 笔还把旧动画键从 这不是单纯的提交风格问题:历史中的中间提交会出现配置无效、部分原有动画退化的状态。也就是说单看任何一笔中间提交,既不能独立回退,也不能独立验证。 另外,第 5 笔把 13 个细分开关合并成 3 个,本身是在推翻第 2 笔的设计粒度;最终粒度应当一开始就体现在实现里,而不是“先加再删”。 建议重组为 3 笔
为什么是 3 笔
拆成这 3 笔后,每笔都满足:能编译、行为完整、可独立验证、可单独回退。现在的 6 笔只有最后一笔满足这个标准。 操作方式(供参考)如果认可这个边界,可以用交互式 rebase 把第 4、5 笔 squash 进对应功能提交,把测试挪到所属功能提交里,再按上面的职责重排;重点是最终历史干净,而不是保留返工过程。 本次 review 的验证情况: |
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Introduce the dedicated animation configuration that carries every effect switch, with the final key set and feature grouping from the start. - misc/dconfig/org.deepin.dde.treeland.animation.json: 27 boolean keys, default true, grouped by feature (login and lock screen, window open and close, launcher, layer shell, geometry changes, minimize and restore, show desktop, launcher cover, wallpaper, workspace, task switcher, multitask view, output rotation, wallpaper cross fade, dock preview, capture toolbar, edge tile preview). - Install the metadata next to the existing user configuration and generate the AnimationConfig wrapper through dtk_add_config_to_cpp. - DConfigManager::animationConfig(userName) creates and caches one resource per user, with the same appId and subpath as the user configuration, so the keys stay per-user and never become global settings; initialAnimationConfig() hands the startup resource to the compositor. - WaylandServer::animationConfig() exposes it to C++ and QML, and animationConfigChanged is emitted when the configuration is bound, the initialization finishes or the current user changes. - Document the new entry in the treeland-dconfig skill. Only the infrastructure is added here: no effect reads a switch yet, so every existing animation keeps its current behaviour. Log: WM-632 Signed-off-by: pengwenhao <pengwenhao@uniontech.com> PMS: TASK-398405
Wire each switch where its animated effect starts, and let the disabled path run the same business completion as the finished handler, so turning an effect off only skips the transition and never the operation. Window and surface effects (surfacewrapper.cpp): - windowOpen / windowClose, launchpadOpen / launchpadClose and layerShellOpen / layerShellClose, each selected by type and direction. - maximize / fullscreen / restoreWindow geometry changes. - minimize / restoreMinimized, showDesktop / restoreShowDesktop. The direct paths reuse the existing completion slots, so cover content, lock screen confirmation, wrapper deletion, XWayland position sync, decoration restore and snapshot cleanup still run exactly once. A disabled request also releases a minimize transition started by the opposite request, which otherwise keeps its hideSource snapshot over the real window until it ends. Workspace (workspace.cpp, workspaceanimationcontroller.cpp): - workspaceSwitch and workspaceBounce land on the final viewportPos with running=false, so the switcher layer still exits. - workspaceVisibility (setWorkspaceVisible) stops the scale and opacity animations and writes this request's target, keeping the layer window hiding business. Other modules: - wallpaperCrossFade still waits for the new wallpaper to be ready, then swaps and releases the old slot; an overtaken fade can no longer delete the newer slot. wallpaperScale covers the launcher and lock screen wallpaper zoom. - outputRotation and mirrorOutputRotation apply the visual rotation and the real transform together, and cancel the pending half-way timer. - taskSwitcher covers mask, panel, thumbnails, window restore and exit; a disabled exit activates the window selected in the panel, because that activation used to happen only inside the animated path. - multitaskview covers entry, exit, window layout, empty hint and workspace thumbnail reorder. - login and lock screen: content slide, background transition and control button resize; the launcher cover keeps its final mask and wallpaper scale. Gesture following (workspace swipe, multitask partial) stays interactive; only the automatic transition after release is switched. Log: WM-632 Signed-off-by: pengwenhao <pengwenhao@uniontech.com> PMS: TASK-398405
The effects outside the window and session flow get their own keys, with the test that loads them. - edgeTilePreview: EdgeTilePreview applies targetGeometry directly when the switch is off, keeping the source geometry and the drag interaction. - captureToolbar: the toolbar starts its fade explicitly on completion, so the switch can skip it while capture and source selection stay untouched. - dockPreview: the popover reads the key through its enableAnimation flag, so the shell fade, frame scale, hover border and slot transitions all settle at their final value; without the fade the completion runs directly instead of waiting for an animation that never plays. - tests/test_animation_switches: load the unmodified EdgeTilePreview.qml from a build-tree Treeland stub module and check the disabled path, a configuration change and re-enabling. Log: WM-632 Signed-off-by: pengwenhao <pengwenhao@uniontech.com> PMS: TASK-398405
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[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: deepin-wm The full list of commands accepted by this bot can be found here. DetailsNeeds approval from an approver in each of these files:Approvers can indicate their approval by writing |
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[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: deepin-wm The full list of commands accepted by this bot can be found here. DetailsNeeds approval from an approver in each of these files:Approvers can indicate their approval by writing |

What
Every business animation in treeland gets a boolean DConfig switch in a dedicated descriptor,
misc/dconfig/org.deepin.dde.treeland.animation.json(defaulttrue, so current behaviour is unchanged).falsemeans "finish the operation without the transition" — the window still closes, still minimizes, the workspace still switches.The switches live in their own animation resource rather than in
org.deepin.dde.treeland.user.json, andDConfigManagerexposes it asWaylandServer.animationConfig(C++:AnimationConfig). QML bindsBehavior/TransitionenabledtoWaylandServer.animationConfig.<key>, C++ readsWaylandServer::animationConfig()and listens toAnimationConfig::valueChangedplusWaylandServer::configChanged(reconnect after a user switch, drop the old connection).Existing prohibitions stay authoritative:
noAnimation, software rendering,enableDelegateAnimation, drag/partial states and the existing call arguments are all still checked first. A config that has not finished initializing is treated as "animation allowed", never as disabled.Switches (28)
Grouped by feature — one switch per user-visible transition, with closely coupled sub-effects of the same feature sharing it:
windowOpen,windowClose,launchpadOpen,launchpadClose,layerShellOpen,layerShellClosemaximize,fullscreen,restoreWindow,splashTransitionminimize,restoreMinimized,showDesktop,restoreShowDesktopworkspaceSwitch,workspaceBounce,workspaceVisibilityoutputRotation,mirrorOutputRotationwallpaperCrossFade,wallpaperScale,launchpadCovertaskSwitchermultitaskviewlockscreendockPreview,captureToolbar,edgeTilePreviewdockPreview,captureToolbarandedgeTilePreviewwere previously read from keys that did not exist in any descriptor (so those animations never played); they now have real metadata.How the direct-completion path works
For every effect with a business callback the existing completion method is reused instead of bypassing it:
surfacewrapper.cpp: the switch is checked where the animation object is created, so the existingnoAnimationdirect-completion branch finishes it (cover content, lock-screen confirmation,deleteLaterof the wrapper,updateVisible, splash transition, decoration restore). Geometry changes go throughfinishGeometryAnimation()— sync XWayland position, apply the final state, clear the pointer;m_geometryAnimationEffectrecords which key owns the running animation.WorkspaceAnimationController: the switcher layer is not created when the switch is off; switched off mid-flight it lands on the finalviewportPos, clears the display layer and setsrunning=false.WallpaperSwitcherItem: still waits for the new wallpaper to become ready (loading is business, not animation), then shows it and releases the old slot in one step; a superseded fade-out can no longer delete a newer slot.WaylandServer::setWorkspaceVisible: stops the scale/opacity animations and writes the requested target, keepingm_workspaceVisibleTargetfor mid-flight completion.stoppedsignal; the 300 ms unlock timer stays business.A switch change only finishes an effect that is currently playing; it never replays a finished one. Short UI interpolations finish naturally. Gesture following (workspace swipe, multitask partial progress) is untouched — only the automatic transition after release is switched.
Verification
python3 -m json.toolon both descriptors; every item hasvalue/serial/flags/name/name[zh_CN]/description/description[zh_CN]/permissions/visibility.cmake --preset ci+cmake --build --preset ci(-Wall -Wextra -Werror): pass. Generatedbuild/src/animationconfig.hppexposes all 28 keys.ctest --preset ci: 95/98 pass. The 3 failures (test_treeland_output_group_manager_v1,test_treeland_wallpaper_desktop_v1,test_wayland_xdg_output_unstable_v1) fail identically on a clean build of this same base commit — no DRM / DisplayManager / D-Bus in this environment.tests/test_animation_switches(qmltestrunner) coversEdgeTilePreview: geometry lands on the target with the switch off, animates with it on.Not executed (no DRM/GBM/DisplayManager here): real lock screen, greeter/login, Alt-Tab, multitask view, dock preview, output rotation and wallpaper cross fade play-through; those paths are compile/ctest verified and reviewed, not observed on screen. Use
dde-dconfig set -a org.deepin.dde.treeland -r org.deepin.dde.treeland.animation -s /$USER -k <key> -v falseto check them on a real session.Out of scope
DockPreview.qmlis not instantiated by treeland.Summary by Sourcery
Provide independent user-configurable switches for business animations while preserving the completion of all underlying operations when transitions are disabled.
New Features:
WaylandServer.animationConfig.Bug Fixes:
Enhancements:
Build:
AnimationConfigdescriptor and C++ wrapper.Documentation:
Tests: