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Add setBufferReleaseCallback to Speaker and Mic - #356
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Register a function that the playback/capture task calls once it has finished with a buffer given to playRaw()/playWav()/tone() or record(): from then on the caller may overwrite (Speaker) or read (Mic) it. With it, two buffers used alternately are enough for runtime-generated audio; the playRaw notes said three were needed, which was conservative even before (waiting for isPlaying(channel) < 2 gives the same guarantee for a single producer), so the notes now say so. Contract (see the header): - Per request, not per memory region: a queued request or a re-triggered tone using the same data keeps it in use. For playWav() the pointer is the PCM chunk inside the wav. - Requests discarded unplayed do not call back: queued ones replaced by stop()/stop_current_sound, and everything dropped by end(). The one being played when stop() cuts it does. Delivery follows the slot release, so it can arrive after isPlaying()/isRecording() dropped: track buffers by pointer, not by counting. - Task context, never an ISR; the sound may still be in the I2S queue. - play*()/record() may be called from within: they never wait there and never start the lifecycle (an end() may be tearing the task down), so they return false if no slot is free. A Mic rate change from within is refused before it is committed. - Set or clear only before the first request or after end() returned. Supporting changes: - play*() answers true only when the request was queued (it used to say true for a speaker that could not start and for an empty request; a producer marking a buffer busy on true would then wait forever). - Speaker: the task handle is atomic (read from every play*() caller), and end() is serialized with begin() under the same lock so a teardown cannot slip in between task creation and handle publication. - _slot_occupied loads with acquire, so a producer polling isPlaying() is ordered after the task's last read of the buffer. Verified on ESP32-S3: two-buffer ping-pong driven from the callback and refilling from inside the callback, 0 overlaps with the task reading the buffer; three-buffer and isPlaying-wait forms unchanged.
…, and fixes found while verifying Speaker examples that generate or stream audio at runtime used three buffers in rotation so that the one being refilled could not be the one the speaker task was still reading. They now refill a buffer only after the release callback has reported it free, tracking each buffer by pointer with an atomic busy flag (release on the callback side, acquire on the waiting side): - Speak_with_AquesTalk, Speaker_SD_wav_file, Bluetooth_with_ESP32A2DP: two buffers. Bluetooth uses fixed-size storage instead of per-packet heap blocks (the callback and the display compare against addresses that must not change), truncates an oversized packet, and shows a zero waveform after a stop instead of clearing buffers the task may read. - WebRadio/MP3 (ESP8266Audio wrappers): three buffers in rotation - two would satisfy the handshake, the third keeps one buffer of slack against decoder and network jitter. The callback is registered from an explicit setup() after M5.begin(), before anything plays. stop() lets the queued buffers play out rather than cutting them, so every buffer comes back through the callback. - Zero-length requests are skipped before marking a buffer busy. Basic/Microphone draws the block the callback reports as filled (atomic mailbox holding the newest block) instead of a block assumed to be two behind the record position, and clears the mailbox across a Mic restart. Fixes found while verifying the examples on hardware: - Bluetooth: the phone's AVRCP volume now drives the speaker (the library applied it inside the audio_data_callback this example overrides) and a local button change is reported back with set_volume(). The example builds on the current ESP32-A2DP (set_stream_reader(nullptr, false) replaces the removed is_i2s_output; works on 1.7.x too). - WebRadio: WiFi modem sleep off - with it on the stream buffer drained at about 2 KB/s while the link could deliver far more. Buffer 5 KB -> 32 KB, filled before decoding starts (triggering the library's own first read, which replaces rather than adds) and refilled below 1/8. Stations that cannot be opened or stop before two seconds of audio came out are skipped with a note; a stream that ends after that moves on to the next station; when every station failed in a row the task waits before going round again. The decode task owns the station number and the UI requests absolute numbers, so a selection is never lost to an auto-skip. Station list refreshed (the first one returned 404, several others no longer answer). WIFI_SSID/WIFI_PASS may be passed from the build. - Speaker_SD_wav_file plays every *.wav in the root of the card; MP3_with_ESP8266Audio plays every *.mp3 in /mp3, one after another.
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What
A callback that the playback / capture task calls once it has finished with a buffer given to
playRaw()/playWav()/tone()orrecord(). From that point the caller may overwrite (Speaker) or read (Mic) the buffer.With it, two buffers used alternately are enough for runtime-generated audio. The
playRaw()notes used to say three were needed; that was conservative even before (waiting forisPlaying(channel) < 2gives the same guarantee for a single producer), and the notes now say so.Contract (documented in the headers)
playWav()the pointer is the PCM chunk inside the wav.stop()/stop_current_sound, everything dropped byend()); the one being played whenstop()cuts it does. Delivery follows the slot release, so it can arrive afterisPlaying()/isRecording()already dropped: track buffers by pointer.begin()/end()from it. The sound may still be in the I2S queue.play*()/record()may be called from within: they never wait there and returnfalseif no slot is free.end()returned.Supporting changes
play*()returnstrueonly when the request was queued (it used to returntruefor a speaker that could not start and for an empty request).end()is serialized withbegin()under the same lock._slot_occupiedloads with acquire (ordering for producers that pollisPlaying()).Examples
setup()afterM5.begin().Fixes found while verifying the examples on hardware (same commit):
WIFI_SSID/WIFI_PASScan be passed from the build.*.wavin the root of the card; MP3_with_ESP8266Audio plays every*.mp3in/mp3.Verification
isPlaying-wait forms unchanged. Basic/Microphone record / playback on hardware.Breaking changes
playRaw()/playWav()/tone()now returnfalsewhen the speaker could not be started or the request is empty (previouslytrue).Fork CI (Arduino / ESP-IDF builds) passed on ainyan03/M5Unified before this PR.