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PERF: Reduce boxing allocations in GetScalarValue #2938
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,10 +1,11 @@ | ||
| // Copyright (c) Microsoft Corporation. All rights reserved. | ||
| // Copyright (c) Microsoft Corporation. All rights reserved. | ||
| // Licensed under the MIT license. | ||
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| using System; | ||
| using System.Collections.Generic; | ||
| using System.Globalization; | ||
| using System.Linq; | ||
| using System.Text.Json; | ||
| using System.Text.Json.Nodes; | ||
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| namespace Microsoft.OpenApi.Reader | ||
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@@ -159,9 +160,47 @@ public static Dictionary<string, HashSet<T>> CreateArrayMap<T>(this JsonNode? no | |
| { | ||
| var scalarNode = node is JsonValue value ? value : throw new OpenApiException("Expected scalar value."); | ||
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| // It's much more efficient to call scalarNode.TryGetValue<string> than to call scalarNode.GetValue<object>() and then convert to string. | ||
| // When asking for "object" type, if scalarNode is JsonValueOfElement (internal type in STJ), we will get back | ||
| // a boxed JsonElement (paying the cost of unnecessary boxing allocation), and we then call JsonElement.ToString. | ||
| // So, we first check if we can get the string value directly, and only if that fails, we fallback to the expensive code. | ||
| if (scalarNode.TryGetValue<string>(out var stringValue)) | ||
| { | ||
| return stringValue; | ||
| } | ||
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| return Convert.ToString(scalarNode.GetValue<object>(), CultureInfo.InvariantCulture); | ||
| } | ||
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| public static bool GetScalarBoolValue(this JsonNode? node) | ||
| { | ||
| var scalarNode = node is JsonValue value ? value : throw new OpenApiException("Expected scalar value."); | ||
| return scalarNode.GetValue<bool>(); | ||
| } | ||
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| public static int GetScalarIntValue(this JsonNode? node) | ||
| { | ||
| var scalarNode = node is JsonValue value && value.GetValueKind() == JsonValueKind.Number ? value : throw new OpenApiException("Expected numeric scalar value."); | ||
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| if (scalarNode.TryGetValue<int>(out var intValue)) | ||
| { | ||
| return intValue; | ||
| } | ||
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| return Convert.ToInt32(scalarNode.GetValue<object>()); | ||
| } | ||
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| public static uint GetScalarUIntValue(this JsonNode? node) | ||
| { | ||
| var scalarNode = node is JsonValue value && value.GetValueKind() == JsonValueKind.Number ? value : throw new OpenApiException("Expected numeric scalar value."); | ||
| if (scalarNode.TryGetValue<uint>(out var uintValue)) | ||
| { | ||
| return uintValue; | ||
| } | ||
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| return Convert.ToUInt32(scalarNode.GetValue<object>()); | ||
| } | ||
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| public static string? GetReferencePointer(this JsonObject jsonObject) | ||
| { | ||
| return jsonObject.TryGetPropertyValue("$ref", out var refNode) ? refNode?.GetScalarValue() : null; | ||
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I think that one reason why we had to do that was to avoid mangling like default, numbers with formats, etc... While I do appreciate the performance improvements, I don't want it to come at the price of a regression.
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TryGetValue<string>is never going to throw or do something strange. It will return true if the node really represents a string. For example, if you have any numbers in JSON like"maximum": 10,TryGetValue<string>will return false because the node doesn't represent a string. And then we fallback to the original implementation.I done it this way explicitly because I saw that some numerics are read raw as strings that way.
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This is what I'm referring to c17a87e
I think the object convert was introduced to avoid formatting issues for defaults and other properties when using types like dates and such.