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ColorManagement: Remove ExtendedSRGBColorSpace - #34914
donmccurdy wants to merge 5 commits into
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📦 Bundle sizeFull ESM build including core, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Do we also have to update the WebGPU backend so |
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Oh, yes we should do that, thanks! So |
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Updated! Requires Chrome 156. Tested in Chrome Canary; we may want to wait until this reaches stable Chrome.
We'll have to limit that, and only pass ColorManagement.workingColorSpace = THREE.LinearSRGBColorSpace;
renderer.outputColorSpace = THREE.LinearSRGBColorSpace;It's a "two wrongs make a right" trick: the application is likely writing sRGB color to both, but because they match, no conversions happen, and it all looks fine1. But if we start passing The "correct" way to express this workflow would really be... ColorManagement.workingColorSpace = THREE.SRGBColorSpace;
renderer.outputColorSpace = THREE.SRGBColorSpace;... but in practice it's been difficult to implement a sRGB working color space (e.g., how should textures be stored?) and so this doesn't work in three.js today. If we can later add support for Footnotes
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| format: this.utils.getPreferredCanvasFormat(), | ||
| usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, | ||
| alphaMode: alphaMode, | ||
| colorSpace: colorSpace, |
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Can you also set the drawingBufferColorSpace property in the WebGL backend?
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I have tested the PR locally with a normal Chrome (155) and
I understand it works in Canary but we must make sure browsers without the respective support can still run the code. Maybe like so: try {
context.configure( configuration );
} catch ( e ) {
warnOnce( `WebGPURenderer: Canvas color space "${ colorSpace }" is not supported. Falling back to "srgb".` );
delete configuration.colorSpace;
context.configure( configuration );
} |
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Let's hold this back until the feature is at least in stable Chrome. I'll look into your feedback in the meantime, thanks @Mugen87! Possibly we'll also want a WebGPU equivalent of the existing |
With updates to WebGPU in Chrome 155-156, it's now possible to write "srgb-linear" and "display-p3-linear" color spaces directly to the canvas drawing buffer. We no longer need to define a new color space to implement the webgpu_hdr example. There are some conceptual problems with so-called "extended" color spaces, so I'd prefer to remove ExtendedSRGBColorSpace, and the changes to the color space config that it required.
Note that the
webgpu_hdrexample still relies on a bit of magic here:three.js/src/renderers/webgpu/WebGPUBackend.js
Line 356 in e9a8a12
I'd support adding a user-configurable option for that purpose, instead. Currently we're conflating the bit depth of the output buffer with the user's intentions for image formation. But that can be considered later.