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Texture: Clarify addUpdateRange() units and limitations. - #35281
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Mugen87
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Oct 30, 2026
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Did some minor clean up to avoid redundancies.
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Related issue: #32469
Description
Updates the
Texture.addUpdateRange()docs as suggested in #32469. They now say thatstartandcountare counted in elements of the data array, that update ranges only work withRGBAFormat, and that each range has to stay within one row. I tested the last point in Chrome: a range that crosses a row boundary uploads nothing, while one range per row works. I also reworded theupdateRangesdescription, since the old "first 3 rows" example wouldn't work as a single range.