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fix: Honour the clearcoat and sheen gloss invert flags in the glTF exporter - #9837
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…porter The exporter wrote clearCoatGloss and sheenGloss unchanged as the clearcoat and sheen roughness factors. That is only correct for materials that enable clearCoatGlossInvert or sheenGlossInvert, as materials imported from glTF do. Materials authored with gloss exported the inverse of their roughness. The checks that omit the glTF default roughness of 0 also tested the gloss, so the default smooth clearcoat was exported as fully rough and the default rough sheen as smooth. Convert the gloss to roughness unless the flag is set, as the exporter already does for the base gloss, and omit the factor when the converted roughness is 0. The clearcoat and sheen gloss maps are still exported unchanged as roughness textures, because the exporter doesn't convert texels. It now warns when it exports a map from a material that treats it as gloss, and the build() documentation describes this limitation. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Build size reportThis PR changes the size of the minified bundles.
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Reviewed 06e3d3a46 against 8c40ec6c6. One P2 round-trip regression is detailed inline. The scalar roughness conversions and zero-default omission are otherwise correct. I treated the explicitly documented texel conversion/channel limitations as existing scope limits, not additional findings.
The black-sheen importer defect is also documented, but the changed extension-emission condition newly exposes it for black sheen with the default gloss. A full GltfExporter.build → GlbParser.parse probe confirms that this case previously re-imported with sheen disabled and now re-imports with white sheen enabled.
Validation: 4,483 unit tests passing (43 pending), 4,482 WebGPU tests passing (39 pending), build/type checks, all 81 bundle tests, changed-file ESLint, and diff whitespace checks passed. Running the exporter tests against the base exporter reproduced the reported 12 failures. The full GLB round trip also confirmed the intended clearcoat 0.8 gloss → 0.2 roughness and default white-sheen gloss → roughness 1 conversions.
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A black sheen color disables the sheen layer, in glTF as in the engine. The exporter still wrote KHR_materials_sheen for a black sheen with a nonzero roughness or a sheen map, leaving out the color because black is its glTF default. With the gloss now converted to roughness, that includes the default sheen gloss. The glTF parser defaults a missing sheen color to white, so such a material came back from an export and import with a white sheen. Skip the extension for a black sheen. Every sheen the exporter writes now includes its color, so a round trip no longer depends on how the importer defaults a missing one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Re-reviewed the updated PR at 0002c6643, including the response to the previous P2. That finding is addressed: a black sheen now omits the extension, while every exported non-black sheen includes its color. This avoids the importer's acknowledged missing-color default without requiring that separate importer fix. The shader multiplies the sheen color by its texture/vertex color, so omitting a black sheen is consistent with its disabled contribution.
Verified the complete GLB build/parse round trip: black sheen now re-imports with useSheen: false; white sheen remains enabled with the expected roughness. Both new black-sheen regression tests fail against the previous exporter commit (06e3d3a46) and pass on the updated head. The white/colored sheen and clearcoat/sheen roughness round-trip tests also pass.
Validation: 4,487 unit tests, 4,486 real-WebGPU tests, and 81 bundle tests passed; build, declaration/type tests, changed-file ESLint, and diff whitespace checks passed. No new actionable findings. The documented texture inversion/channel-remapping limitations remain outside this fix.
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…sion Main's clearcoat and sheen gloss export fix (#9837) appended tests to the end of the exporter suite, where the diffuse transmission tests are. Both sets are kept, with the imports of both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fix inverted clearcoat and sheen roughness in the glTF exporter
The glTF exporter wrote
clearCoatGlossandsheenGlossunchanged asclearcoatRoughnessFactorandsheenRoughnessFactor. That is only correct for materials that enableclearCoatGlossInvertorsheenGlossInvert, as the glTF importer does. Materials authored with gloss exported the inverse of their roughness. The checks that omit the glTF default roughness of 0 also tested the gloss, not the roughness. So the default smooth clearcoat was exported as fully rough, and the default rough sheen as smooth. The base material's gloss was already converted correctly.Changes
invert ? gloss : 1 - gloss, as for the base material. The factor is omitted when that roughness is 0.clearCoatGlossMapandsheenGlossMapare still exported unchanged as the roughness textures. The exporter converts each texture once and never rewrites texels per slot; the baseglossMapisn't exported at all. The exporter now warns when it exports one of these maps from a material that treats it as gloss.GltfExporter#builddocs describe this limitation.Behavior change
Materials imported from glTF export as before, except for a black sheen. Materials authored with gloss, with the invert flags off, now export their actual roughness:
clearCoatGloss0.8clearcoatRoughnessFactor0.8clearcoatRoughnessFactor0.2clearCoatGloss1 (default, smooth)clearcoatRoughnessFactor1sheenGloss0 (default, rough)sheenRoughnessFactor1sheenblack, with a roughness or a sheen mapKHR_materials_sheenwithout a colorKHR_materials_sheenThis is independent of #9836, which fixes the sheen shading, and consistent with it: both follow the documented meaning of
sheenGloss, where 0 is rough.Tests
New cases in
test/extras/exporters/gltf-exporter.test.mjs, for bothKHR_materials_clearcoatandKHR_materials_sheen:GlbParsergives the same roughness for gloss 0.8, inverted 0.3, 1 and 0.For the sheen color, a black sheen is omitted, and black, white and colored sheens re-import with the color they render with.
12 of the 22 new cases fail without the fix. The black sheen cases pass on
main, which omitted that sheen, and guard the regression that converting the default gloss to roughness would otherwise cause. Full suites pass: 4487 on Node, 4486 on Dawn (test:webgpu). Lint and docs pass.Not changed here
clearCoatMapChannel,sheenGlossMapChannelandmetalnessMapChannelto G, so those maps on materials authored in the engine export with data in the wrong channel.sheenColorFactorto white, where glTF's default is black. That's a separate fix. Files from this exporter aren't affected, as every sheen it writes now includes its color.🤖 Generated with Claude Code