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Only call remove_sprite on physics engines that have it - #2952
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Sprite.remove_from_sprite_lists() called remove_sprite() on every engine registered with register_physics_engine(), but only PymunkPhysicsEngine has that method. A sprite registered with PhysicsEngineSimple or PhysicsEnginePlatformer raised AttributeError after it had already been removed from its sprite lists. Engines without remove_sprite() only reference sprites through sprite lists, which are already handled, so they're skipped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
Sprite.remove_from_sprite_lists()raisedAttributeErrorfor a sprite registered with a physics engine that has noremove_sprite()method. Found while triaging issues; there was no issue for it.Cause:
remove_from_sprite_lists()callsremove_sprite(self)on every engine insprite.physics_engines.PymunkPhysicsEngineregisters itself, and is the only engine withremove_sprite().register_physics_engine()'s docstring says any engine can be registered, for a sprite that needs a reference to its engine.Doing that with
PhysicsEngineSimpleorPhysicsEnginePlatformerand then removing the sprite gave:The sprite had already been removed from its sprite lists by then, so the call failed partway through.
Fix: it now only calls
remove_sprite()on engines that have it. The simple and platformer engines only reference sprites through sprite lists, whichremove_from_sprite_lists()already handles. The registered engines are still cleared afterwards.Tests
New in
tests/unit/sprite/test_sprite.py:remove_sprite(): it's still called. pymunk isn't installed here, so this uses a stand-in engine.Full suite: 1802 passed. ruff, mypy and pyright all pass.
The changelog has an entry under Unreleased → Fixes.
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