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fix(core): widen run start-attempt retry to ride out transient connection blips - #4441
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🦋 Changeset detectedLatest commit: 0a858bc The changes in this PR will be included in the next version bump. This PR includes changesets to release 27 packages
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@trigger.dev/build
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@trigger.dev/python
@trigger.dev/react-hooks
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What
When a run starts, the run controller's first call is
startRunAttempt. It already retried transient connection errors, but only on the default short budget (~5 attempts, ~7.5s) — too short to ride out a brief blip talking to the worker (e.g. the worker being briefly unreachable). When that budget was exceeded the start was abandoned and the run went back through the queue, delaying its first attempt.This widens the retry budget on that one call to ~25-40s (jittered), matching the already-hardened
continueRunExecutionpath, so a brief blip is ridden out in place instead of bouncing the run.Budget & the 60s stall
For the case this targets — a genuine connection error (worker unreachable) — each attempt fails fast, so ~25-40s of backoff fits well inside the platform's 60s pending-execution timeout. The reachable-but-failing case is different: the worker maps an inner failure to a 500, and this outer retry (like
continueRunExecution) also retries 5xx, so it stacks with the worker's own inner retry and can run past 60s. That's deliberate and safe — it degrades to the same requeue that happens today, and start-attempt is idempotent server-side (snapshot-id guarded), so a late retry after a committed start is rejected and never double-starts.Why this belongs on the SDK side
The worker already retries its own hop inward, but that only helps once it has received the request. The case this fixes — the worker briefly unreachable (connection refused, e.g. a restart) — never reaches it, so only the run controller can retry. The two retries are complementary, on different hops.
Scope
One retry-options object on
startRunAttempt; no other behavior change. Warm starts share this path and get the same resilience.