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perf(wasm): Create image decode workers on demand - #25132
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ImageLoader created one worker per logical processor at startup, each an isolate with its own heap and canvas: about 4 MB apiece, so 130 MB on a 32-thread machine before any image was decoded. Workers are now created when a decode finds none idle, up to the same limit, so burst decoding is unchanged. Fixes unoplatform#25125 Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Port of unoplatform#25132 (e768182), for unoplatform#25125. ImageLoader created one worker per logical processor at startup, each an isolate with its own heap and canvas (about 4 MB apiece), whether or not the app decoded an image. Workers are now created when a decode finds none idle, up to the same limit, so burst decoding is unchanged.
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…6.7/pr-25132 perf(wasm): Create image decode workers on demand (backport #25132)
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…r-25132 perf(wasm): Create image decode workers on demand (backport #25132)
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GitHub Issue: closes #25125
PR Type:
🐞 Bugfix (performance)
What changed? 🚀
Uno.UI.Runtime.ImageLoadercreated one decode worker per logical processor when the script loaded, whether or not the app ever decoded an image. Each worker is a separate isolate with its own heap and anOffscreenCanvas2D context.Workers are now created on demand. A decode uses an idle worker if there is one. Otherwise it creates a worker while fewer than
navigator.hardwareConcurrencyexist, and otherwise it waits in the existing queue. The limit is unchanged, so burst decoding keeps the same parallelism.Measurements 📊
Master's SamplesApp on WASM in headless Edge, on a 12-thread machine.
navigator.hardwareConcurrencywas set through the DevTools protocol (Emulation.setHardwareConcurrencyOverride) before load, which sets the pool size without changing code. Memory is Windows private bytes of the tab's renderer process; the GPU process doesn't change with worker count. Two runs per row.Idle cost, before this PR: about 4 MB per worker.
hardwareConcurrencyAfter the change, one worker exists at idle because the SamplesApp decodes an image at startup. An app that never decodes one creates none.
After a burst of 48 decodes of a 2048×2048 PNG, 15 s later:
Decode time for the same burst is unchanged:
Validation
Given_BitmapSource, in headless Edge: 16/16 pass, 1 skipped (an existing[Ignore]). This includesWhen_Browser_Workers_Are_Reused, which sends one more concurrent decode thanhardwareConcurrencyand so exercises growing the pool to its limit and reusing a worker.PR Checklist ✅
Screenshots Compare Test Runresults.🤖 Generated with Claude Code