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Migrate shader hooks and plugins to luma.gl alpha.9 - #11022
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[High impact] The PR appears safe to merge; the previous aggregation filter finding is addressed. SummaryMigrates shader hooks and extensions to luma.gl alpha.9 plugins.
Reviews (2) · Last reviewed commit: "Forward shader plugins to GPU aggregatio..." · Reviewed by Greptile |
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chrisgervang
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Reviewed 9023741 after merge; follow-ups below. One P1: the RedFilter example in layer-extensions.md throws. The upgrade-guide entry for this breaking change needs the "This applies if you…" form with Before code.
Labels: P1 settle before this is merged, P2 can follow, Non-blocking optional.
| const shaders = super.getShaders(); | ||
| shaders.inject = { | ||
| // Standard injection hook - see "Writing Shaders" | ||
| 'fs:DECKGL_FILTER_COLOR': ` | ||
| shaders.plugins = [...(shaders.plugins || []), { |
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P1: This example throws TypeError: Cannot read properties of null (reading 'plugins'). In an extension, super.getShaders() calls LayerExtension.getShaders, which returns null (layer-extension.ts:38-40).
- Running this
getShadersagainst the builtLayerExtensionthrew that error. - The
supercall predates this PR. The rewrite kept it.
Could the extension return its plugin directly, as the WebGPU section at the end of the page already says? This also fixes the comment on line 229 from #11023.
class RedFilter extends LayerExtension {
getShaders() {
return {
plugins: [{
name: 'highlight',
module: highlightUniforms,
injections: {
// Standard injection target - see "Writing Shaders"
'glsl:fs:DECKGL_FILTER_COLOR': `
if (highlight.enabled) {
if (color.r / max(color.g, 0.001) > 2. && color.r / max(color.b, 0.001) > 2.) {
// is red
color = vec4(1.0, 0.0, 0.0, 1.0);
} else {
discard;
}
}
`
}
}]
};
}| Shader injections move from `inject` on modules or model options into native | ||
| `ShaderPlugin` descriptors passed in `plugins`. Keep reusable shader source, uniforms, | ||
| and dependencies in a `ShaderModule`; attach it as the plugin's `module` when it also | ||
| contributes injections. Preserve inherited plugins when extending a layer: | ||
|
|
||
| ```ts | ||
| const shaders = super.getShaders(); | ||
| return { | ||
| ...shaders, | ||
| plugins: [...(shaders.plugins || []), { | ||
| name: 'customFilter', | ||
| injections: {'glsl:fs:DECKGL_FILTER_COLOR': 'color.a *= 0.5;'} | ||
| }] | ||
| }; | ||
| ``` | ||
|
|
||
| `addShaderHook` now takes `{name, stage, glsl: {parameters}}` instead of a GLSL | ||
| signature string. Use explicit `ShaderInjection` arrays for ordered injections and | ||
| language-qualified keys for GLSL-only plugins. `Layer.getShaders` still installs | ||
| picking hooks when its `modules` includes deck's `picking` module. Custom models | ||
| constructed outside that method must pass `plugins: [pickingPlugin]` from | ||
| `@deck.gl/core` to install the picking module and its hooks. Similarly, use | ||
| `shadowPlugin` instead of adding `shadow` alone to a custom model. |
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P2: This breaks every custom layer, extension and shader module that injects code. The entry has no "This applies if you…" line and no Before code. It also doesn't say that an inject field on a ShaderModule is now dropped without a warning.
- With luma.gl alpha.10, a module's
injectwas missing from the assembled shader. Top-levelinjectand plugininjectionswere present. - The alpha.11 assembler has no read of module
injecteither.
Could these paragraphs (master lines 44-68, including the #11023 rename) become three entries like these?
#### Shader injections
This applies if a custom layer, extension or shader module uses `inject`. Move the injections into a `ShaderPlugin` in `plugins`. An `inject` field on a `ShaderModule` is now ignored without a warning.
```ts
// Before
const myModule = {name: 'myFilter', fs, inject: {'fs:DECKGL_FILTER_COLOR': 'color.a *= 0.5;'}};
const shaders = super.getShaders();
return {...shaders, modules: [...shaders.modules, myModule]};
// After
const myModule = {name: 'myFilter', fs};
const shaders = super.getShaders();
return {
...shaders,
plugins: [...(shaders.plugins || []), {
name: 'myFilter',
module: myModule,
injections: {'glsl:fs:DECKGL_FILTER_COLOR': 'color.a *= 0.5;'}
}]
};
```
#### `addShaderHook`
This applies if you register your own injection targets. Call `addShaderInjectionTarget` with a descriptor.
```ts
// Before
ShaderAssembler.getDefaultShaderAssembler().addShaderHook('fs:MY_FILTER(inout vec4 color)');
// After
getShaderAssembler('glsl').addShaderInjectionTarget({
name: 'MY_FILTER',
stage: 'fragment',
glsl: {parameters: 'inout vec4 color'}
});
```
#### Picking and shadows in custom models
This applies if you create a `Model` without `this.getShaders()` and add the `picking` or `shadow` module. Pass `pickingPlugin` or `shadowPlugin` from `@deck.gl/core` in `plugins` instead.
```ts
// Before
new Model(device, {vs, fs, modules: [picking]});
// After
new Model(device, {vs, fs, plugins: [pickingPlugin]});
```

Background
These are upstream improvements to simplify the open PRs for arrow layer support and WebGPU extensions. They are breaking luma API changes but simplify deck.gl significantly.
Luma.gl alpha.9 replaces module injections with shader plugins. Deck’s hooks, effects, and extensions need migration to preserve rendering.
Change List
Verified root install, full/private builds, lint, and gallery build (upstream chunk warnings); commit hook automatically ran 31 passing tests. All five CI jobs and coverage pass (84.465% overall, 97.561% patch); Greptile/Bugbot clear, Codex review unavailable due quota.
Note
Medium Risk
Touches core shader compilation and effect pipelines across multiple layers and extensions to adapt to upstream luma.gl alpha.9 API changes.
Overview
Updates
@luma.gldependencies to10.0.0-alpha.9and migrates shader injections across core, extensions, and layers to use luma's nativeShaderPluginarchitecture instead of module-levelinjectproperties.Key changes include:
ShaderPlugindescriptors (e.g.,pickingPlugin,shadowPlugin) and transitions hook injections to language-qualified keys (glsl:...andwgsl:...)._addDefaultShaderPluginand_removeDefaultShaderPlugintoDeckandLayerManagerto manage effect plugins and preserve module lifecycles.brushing,clip,collision-filter,data-filter,fill-style,mask,path-style,terrain) and layers (TripsLayer,PathLayer) to return plugins fromgetShaders(), including WGSL-native hook and varying definitions.Reviewed by Cursor Bugbot for commit 9023741. Bugbot is set up for automated code reviews on this repo. Configure here.