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CSS/lazy/hmr: asset resource referenced in CSS isn't available to lazy loaded javascript chunk #20800
the asset resource is available in both CSS and JS chunks
Actual Behavior
ERROR
Cannot find module './font.woff2'
at __webpack_require__ (http://localhost:8080/main.js:216:21)
at fn (http://localhost:8080/main.js:415:21)
at eval (webpack:///./mod.js?:2:69)
at ./mod.js (http://localhost:8080/mod_js.js:18:1)
at __webpack_require__ (http://localhost:8080/main.js:221:32)
at fn (http://localhost:8080/main.js:415:21)
unfortunately i can't figure out the reproduction, it now happens within storybook where everything is lazily loaded, but the result is the same: JS code throws Cannot find module './font.woff2'. The basic structure is the same - the woff2 file is referenced both in .css file (imported as side effect via a .js file) and in different .js file, but what is the exact order of the imports and at build time i haven't been able to figure out.
still no luck with reproduction (didn't find time to fight with that), colleague found the issue also without storybook build..
in the meantime this is the vibe coded patch they say solves the issue locally (i didn't test this - but perhaps it provides some hint to you)
Root cause
The Inter .woff2 is referenced from both CSS (fonts/Inter/inter.pcss) and JS
(evo-roulette-new/src/common/assets/const.ts). On the lobby build the asset module is emitted
CSS-only. On the next (game) build, webpack's incremental moduleMemCaches2 decides the asset
module is "unchanged" — it only compares outgoing connections — so it reuses the cached module
hash, skips NormalModule.updateHash, and never re-runs the _sourceTypes reset from upstream fix #20801. Result: no JS code factory is generated for
the asset, and webpack_require throws at runtime. AssetGenerator.getTypes() derives its
output from incoming origin types (CSS vs JS) — the one input the cache wasn't tracking.
Fix
Patch lib/Compilation.js (.yarn/patches/webpack.patch) so the affected-modules check also tracks
each asset module's incoming origin-type signature. When a CSS-only asset becomes JS-referenced,
its cache entry is invalidated, the hash recomputes, and the upstream _sourceTypes fix fires —
producing the JS factory in the new chunk. Asset-gated, so JS/CSS modules pay only one string check.
diff --git a/lib/Compilation.js b/lib/Compilation.js
index 66a5f2857b8019ad8d5e019e9ef2879da45264b3..276a008893de13a1d0552eb9dcf49a860738fb8f 100644
--- a/lib/Compilation.js+++ b/lib/Compilation.js@@ -2884,6 +2884,28 @@
* @param {Module} module module
* @returns {References} references
*/
+ /**+ * https://github.com/webpack/webpack/issues/20800 — for asset modules,+ * the set of source types returned by AssetGenerator.getTypes() depends+ * on the *types* of the incoming connection origin modules (CSS vs JS).+ * Track that signature so memCache2 is invalidated when a previously+ * CSS-only asset becomes JS-referenced (e.g. via a newly-activated+ * lazy entry). Without this, the hash recomputation in+ * NormalModule.updateHash never fires and the JS code factory for the+ * asset is missing from the new chunk at runtime.+ * @param {Module} module module+ * @returns {Set<string> | undefined} origin source-type signature, or undefined for non-asset modules+ */+ const computeAssetOriginTypes = (module) => {+ if (!module.type || !module.type.startsWith("asset/")) return undefined;+ const result = new Set();+ for (const connection of moduleGraph.getIncomingConnections(module)) {+ if (connection.originModule) {+ result.add(connection.originModule.type.split("/")[0]);+ }+ }+ return result;+ };
const computeReferences = (module) => {
const id = /** @type {ModuleId} */ (chunkGraph.getModuleId(module));
/** @type {Map<Module, ModuleId> | undefined} */
@@ -2914,7 +2936,8 @@
queue.push.apply(queue, block.blocks);
}
}
- return { id, modules, blocks };+ const assetOriginTypes = computeAssetOriginTypes(module);+ return { id, modules, blocks, assetOriginTypes };
};
/**
* Compares references.
@@ -2925,7 +2948,7 @@
* @param {(string | number | null)[]=} references.blocks blocks
* @returns {boolean} ok?
*/
- const compareReferences = (module, { id, modules, blocks }) => {+ const compareReferences = (module, { id, modules, blocks, assetOriginTypes }) => {
if (id !== chunkGraph.getModuleId(module)) return false;
if (modules !== undefined) {
for (const [module, id] of modules) {
@@ -2949,6 +2972,13 @@
}
if (i !== blocks.length) return false;
}
+ if (assetOriginTypes !== undefined) {+ const current = computeAssetOriginTypes(module);+ if (current.size !== assetOriginTypes.size) return false;+ for (const t of current) {+ if (!assetOriginTypes.has(t)) return false;+ }+ }
return true;
};
@alexander-akait I can confirm that the branch from #21100 does indeed fix the issues we were seeing. we have two known places that trigger it (one within storybook and another in our standalone build) and both are working fine with the fix.
Activity
Knagis commentedon Apr 9, 2026
this does work when using css-loader/mini-css-extract-plugin instead of experiments.css
xiaoxiaojx commentedon Apr 9, 2026
Hi @Knagis , thanks a lot for identifying several bugs and suggesting improvements — we’ll fix them as soon as possible.
fix: make asset modules available in JS when referenced from CSS and …
fix: make asset modules available in JS when referenced from CSS and …
fix: make asset modules available in JS when referenced from CSS and …
Knagis commentedon Jun 1, 2026
@alexander-akait fyi - this issue isn't fully fixed.
unfortunately i can't figure out the reproduction, it now happens within storybook where everything is lazily loaded, but the result is the same: JS code throws
Cannot find module './font.woff2'. The basic structure is the same - the woff2 file is referenced both in .css file (imported as side effect via a .js file) and in different .js file, but what is the exact order of the imports and at build time i haven't been able to figure out.alexander-akait commentedon Jun 2, 2026
@Knagis Very strange we have a lot of tests around it, maybe edge case, without reproducible test repo it very hard to say, is it only for HMR right?
Knagis commentedon Jun 4, 2026
still no luck with reproduction (didn't find time to fight with that), colleague found the issue also without storybook build..
in the meantime this is the vibe coded patch they say solves the issue locally (i didn't test this - but perhaps it provides some hint to you)
Knagis commentedon Jun 4, 2026
@alexander-akait found the repro (well, AI again helped)
with this enabled, the previous reproduction still shows the issue:
https://github.com/Knagis/webpack-css-lazy-font-issue
alexander-akait commentedon Jun 4, 2026
@Knagis Can you try - #21100?
Knagis commentedon Jun 4, 2026
Thank you, i will do that, but won't be very fast, hopefully late today. i still need to fix my webpack patches to get from 106.2->107.2.
alexander-akait commentedon Jun 4, 2026
Feel free to write me, if it will be fix your problem I will merge
refactor: declare incoming-connection-dependent source types via gene…
Knagis commentedon Jun 4, 2026
@alexander-akait I can confirm that the branch from #21100 does indeed fix the issues we were seeing. we have two known places that trigger it (one within storybook and another in our standalone build) and both are working fine with the fix.
alexander-akait commentedon Jun 5, 2026
Great, will be a part of the next release
fix: invalidate incremental cache when CSS-only asset becomes JS-refe…
fix: invalidate incremental cache when CSS-only asset becomes JS-refe…