AMD Radeon Anti-Lag 2 SDK
Learn how to integrate the AMD Radeon Anti-Lag 2 SDK into your game. Unlike the driver-based AL 1, AL 2's point of insertion is at the optimal point inside the game's logic, just before the user controls are sampled.
The AMD Radeon™ Anti-Lag 2 SDK enables games to reduce end-to-end system latency in GPU-bound scenarios on AMD Radeon GPUs.
This release adds the following features:
More details can be found in the SDK readme on GitHub and in our Integrating AMD Radeon Anti-Lag 2 blog.
We have Naming Guidelines available for use in game user interfaces, including translated strings.
Instructions for using the AMD Radeon Anti-Lag 2 Unreal Engine plugin:
Engine/Plugins/Marketplace.r.AMD.AntiLag2.More information available as part of the plugin package.
The AMD Radeon Anti-Lag 2 Unreal Engine plugin integrates with the AMD FSR Unreal Engine plugin in order to function correctly with AMD FSR™ Frame Generation enabled when using the native Direct3D® 12 backend.
AMD Software: Adrenalin Edition™ drivers that support AMD Radeon™ Anti-Lag 2 include a built-in Latency Monitor. Press Alt+Shift+L to cycle through its display modes, which show three values on screen: FPS (yellow), latency in milliseconds (white) and latency in GPU frames (green). The green value is the most useful for confirming that Radeon Anti-Lag 2 is integrated correctly.
Update() function is not being called, which indicates a problem with the integration.The integration can also be validated with the AMD Frame Latency Meter (FLM). With VSync off, the Latency Monitor values should roughly match FLM measurements. In DirectX® 11 games that are not running in fullscreen exclusive mode, FLM can read one frame higher.
Hardware:
Driver:
Operating System:
Unreal Engine plugin: