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feat(extensions): add dashUnits - #10583
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Greptile SummaryThe PR adds configurable measurement units for path dash patterns while retaining width-relative behavior as the default.
Confidence Score: 5/5The PR appears safe to merge. No blocking failure remains.
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| Filename | Overview |
|---|---|
| modules/extensions/src/path-style/path-style-extension.ts | Adds the documented dashUnits prop, default, public type, and runtime uniform mapping. |
| modules/extensions/src/path-style/shaders.glsl.ts | Converts dash values from the selected semantic units into the fragment shader’s path-position units. |
| test/modules/extensions/path.spec.ts | Covers unit mapping and propagation through PolygonLayer and GeoJsonLayer. |
| test/render/test-cases/path-dash.spec.ts | Adds visual cases for zoom, stroke-width, billboard, rounded-cap, and offset behavior; the previously flagged callback naming issue is resolved. |
Reviews (43): Last reviewed commit: "Merge latest master" | Re-trigger Greptile
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Reviewed by Cursor Bugbot for commit 9365041. Configure here.
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…ension Adds a render-test matrix and an interactive app for PathStyleExtension dashing, covering segment density, dash arrays, corners, zoom levels, device pixel ratio, 3D elevation and billboard/flat parity. The golden images record current behavior, defects included, so that subsequent work shows up as a direct image diff. Measured from these goldens with getDashArray [4, 5]: - Six strips drawing the identical straight line diverge purely by vertex count. 1, 2 and 4 segments dash correctly at a 43.4px period, 12 segments drifts to 55.4px, and 40 and 120 segments render fully solid. Dash phase restarts at every vertex, so once a segment is shorter than one dash period nothing is discarded. - dashJustified collapses the same way; justification is also per segment. - highPrecisionDash renders all six strips identically and correctly, confirming the continuous-arclength mechanism works and is merely opt-in. - billboard: true combined with highPrecisionDash is broken: the same geometry renders solid when dense and at a 52.0px period, 1.5x too long, when sparse, against 34.8px for the flat copy. - Dash length grows along paths that climb in Z, because the CPU accumulates 3D distance while the shader coordinate measures 2D. No source changes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014GipN1niYRgRuLVat2wujw
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# Conflicts: # modules/extensions/src/path-style/path-style-extension.ts # modules/extensions/src/path-style/shaders.glsl.ts
# Conflicts: # modules/extensions/src/path-style/shaders.glsl.ts # test/modules/extensions/path.spec.ts
# Conflicts: # modules/extensions/src/path-style/shaders.glsl.ts # test/modules/extensions/path.spec.ts
# Conflicts: # test/render/golden-images/path-dash-clipped-composition.png
# Conflicts: # test/render/test-cases/path-dash.spec.ts
# Conflicts: # test/render/test-cases/path-dash.spec.ts
# Conflicts: # test/render/test-cases/path-dash.spec.ts
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Stack position: Part 5 of 6; base #10582.
Goal
Let applications choose the semantic measurement for a dash pattern instead of always tying it to stroke width.
Changes
dashUnits: 'widths' | 'pixels' | 'meters' | 'common';widthspreserves existing behavior and remains the default.DashUnitsand cover live uniform mapping plus forwarding through PolygonLayer and GeoJsonLayer.Performance snapshot
Measured at production benchmark head
bb4bdd7818on Apple M1 Max, headless Chromium/ANGLE Metal, WebGL2, 3840×2160, with 20 timestamp-query samples. Subsequent parent-only merges supply the CPU benchmark viewport fixture, correct rounded-cap AA composition, scope the remapped rounded-corner envelope toPATH_STYLE_OFFSET, and preserve both phase and visible cap/joint bounds for camera-clipped billboards. These GPU variants use flat Orthographic paths with square caps andantialiasing: false, so the AA and billboard-clipping branches do not execute. The inherited bounds fix adds one dash-onlyvec2varying, plus onevec2multiply in dash+offset variants, so the table is the closest measured reference rather than a post-fix A/B.PathLayerIn the heavy workload, all controls add 0.230 ms to the PathLayer pass: 1.38% of a 60 Hz frame or 2.76% of a 120 Hz frame. Path mode adds 0.015 ms beyond segment mode; pixels add 0.003 ms and justification changes the measured median by -0.001 ms, both immaterial here; adding offset capability to that combination adds 0.006 ms.
For 100,000 segments, seven calibrated CPU runs measured approximately 3.8 ms for production normalized rendered-path metrics, 1.5 ms for the public nested-position compatibility helper, and 3.1 ms for its flat-position input. These are hardware- and workload-specific comparison results, not expected application FPS.
The unit render benchmark also confirms semantics: width-relative periods scale 17.6/34.7/67.9 px across zooms 12/13/14, while pixel units remain 43.6/43.6/43.6 px with flat/billboard parity.
Validation
Note
Medium Risk
Touches core path dash GLSL and coordinate conversion (billboard, offset, projection), so visual regressions are possible despite broad golden tests; default
widthslimits breakage for existing apps.Overview
Adds
dashUnits('widths' | 'pixels' | 'meters' | 'common') sogetDashArrayis no longer tied only to half stroke width.'widths'stays the default and preserves today’s scaling with line width.Path-layer dash vertex math now converts each mode into screen pixels (including flat vs billboard via
strokeHalfWidthPixels/dashWidthPixels) and passes adashUnitsuniform to the shader. Absolute units (pixels,meters,common) are not rescaled when path offset widens geometry;widthsstill follows the original stroke.Exports
DashUnits. Scatterplot/text-background dashes remain width-relative. The dash-styles demo, GPU/CPU benches, unit tests, and golden render cases cover zoom-stable pixels, width independence, and offset + pixel dashes.Reviewed by Cursor Bugbot for commit 692fbb8. Bugbot is set up for automated code reviews on this repo. Configure here.