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feat(extensions): add dashMode and whole-path justification - #10582
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Greptile SummaryThe PR adds segment- and whole-path dash phase modes while preserving compatibility with
Confidence Score: 5/5The PR appears safe to merge. No blocking failure remains.
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| Filename | Overview |
|---|---|
| modules/extensions/src/path-style/path-style-extension.ts | Adds dash-mode option resolution, path metrics, and attribute/model synchronization for live mode transitions. |
| modules/extensions/src/path-style/shaders.glsl.ts | Implements path-length-aware phase reduction and whole-path dash justification. |
| modules/extensions/src/index.ts | Exports the new public DashMode type. |
| test/modules/extensions/path.spec.ts | Covers option compatibility, normalized metrics, justification, and live attribute topology changes; the prior naming concern is resolved. |
| test/render/test-cases/path-dash.spec.ts | Expands visual coverage across dash modes and justification combinations. |
| dev-docs/RFCs/v9.4/path-dash-rfc.md | Documents the phase-domain API, compatibility behavior, implementation model, and limitations. |
Flowchart
%%{init: {'theme': 'neutral'}}%%
flowchart LR
A[PathStyleExtension options] --> B{dashMode}
B -->|segment| C[Segment-local phase]
B -->|path| D[CPU path metrics]
D --> E[Phase and total length attribute]
C --> F{dashJustified}
E --> F
F -->|off| G[Requested dash period]
F -->|on| H[Fit period to active run]
G --> I[Dash shader output]
H --> I
Reviews (39): Last reviewed commit: "Merge #10581 from master" | Re-trigger Greptile
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…ension Adds a render-test matrix and an interactive app for PathStyleExtension dashing, covering segment density, dash arrays, corners, zoom levels, device pixel ratio, 3D elevation and billboard/flat parity. The golden images record current behavior, defects included, so that subsequent work shows up as a direct image diff. Measured from these goldens with getDashArray [4, 5]: - Six strips drawing the identical straight line diverge purely by vertex count. 1, 2 and 4 segments dash correctly at a 43.4px period, 12 segments drifts to 55.4px, and 40 and 120 segments render fully solid. Dash phase restarts at every vertex, so once a segment is shorter than one dash period nothing is discarded. - dashJustified collapses the same way; justification is also per segment. - highPrecisionDash renders all six strips identically and correctly, confirming the continuous-arclength mechanism works and is merely opt-in. - billboard: true combined with highPrecisionDash is broken: the same geometry renders solid when dense and at a 52.0px period, 1.5x too long, when sparse, against 34.8px for the flat copy. - Dash length grows along paths that climb in Z, because the CPU accumulates 3D distance while the shader coordinate measures 2D. No source changes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014GipN1niYRgRuLVat2wujw
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# Conflicts: # modules/extensions/src/path-style/path-style-extension.ts # modules/extensions/src/path-style/shaders.glsl.ts
# Conflicts: # modules/extensions/src/path-style/shaders.glsl.ts # test/modules/extensions/path.spec.ts
# Conflicts: # test/render/golden-images/path-dash-clipped-composition.png
# Conflicts: # test/render/test-cases/path-dash.spec.ts
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# Conflicts: # modules/extensions/src/path-style/path-style-extension.ts # modules/extensions/src/path-style/shaders.glsl.ts # test/modules/extensions/path.spec.ts # test/render/test-cases/path-dash.spec.ts
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Stack position: Part 4 of 6; base #10581.
Goal
Make dash phase a semantic choice: restart at rendered-segment boundaries or continue across the complete normalized path independently of tessellation.
Changes
dashMode: 'segment' | 'path'; segment behavior remains the default.dashModeto that public options surface.highPrecisionDashas a deprecated alias, with an explicitdashModetaking precedence.getDashOffsetswhile storing private vec2[phase, totalLength]metrics for path mode.dashJustifiedwith both phase domains and bound the solid interval when a complete path is shorter than the requested pattern.segment → path → segmentchanges.dashModeand the followingdashUnitslayer once; feat(extensions): add dashUnits #10583 inherits it byte-for-byte and has no effective RFC delta.Benchmark results
Apple M1 Max/ANGLE Metal/WebGL2, 3840×2160, 20 samples at production head
fc836ab9e5. Subsequent inherited fixes correct rounded-cap AA composition, limit the remapped rounded-corner/body intersection toPATH_STYLE_OFFSETshader variants, and preserve both phase and visible cap/joint bounds for camera-clipped billboards. This benchmark uses flat Orthographic paths with square caps andantialiasing: false, so the AA and billboard-clipping branches do not execute. The inherited bounds fix adds one dash-only varying, so the table remains the closest measured reference rather than a post-fix A/B.Path mode is within measurement noise of segment mode in the sparse pass and adds 0.019 ms (about 2.9%) beyond segment mode in the overdraw-heavy pass. The production normalized CPU updater is approximately 3.8 ms for a 100,000-segment path on this hardware; it runs only when path-continuous phase is requested.
The render matrix measures the intended semantic change: segment-mode density periods are 43.4/43.4/43.4/55.4 px before becoming visually solid, while path mode stays 43.4 px across the tested densities; whole-path justification produces a consistent 42.4 px fitted period.
Validation
Note
Medium Risk
Touches PathLayer dash GLSL, CPU tessellation metrics, and attribute topology on extension updates—visible rendering changes are possible, but defaults preserve segment mode and legacy
highPrecisionDashbehavior.Overview
Introduces
dashMode: 'segment' | 'path'onPathStyleExtensionso dash phase can restart at each rendered segment (default, backward compatible) or stay continuous across tessellation, Globe cuts, and dense polylines.highPrecisionDashis deprecated in favor of explicitdashMode: 'path', with explicit mode winning when both are set.Path-continuous mode stores
instanceDashOffsetsas a vec2[distance along path, total length], drivesHIGH_PRECISION_DASHfromdashMode, anddashJustifiednow fits one period over the whole path in path mode (with solid length clamped on short runs). Shaders reduce phase modulo the active period in the vertex stage for long paths and reconcile offset widening with justified path phase.synchronizeAttributesadds/removes extension attributes and refreshes model buffer layouts when the extension changes on a same-ID layer, enabling live segment ↔ path toggles without recreating layers. ExportsDashMode; the dash-styles app and render/unit tests cover constructor resolution, mode × justification, and live topology changes. Adds the v9.4 path-dash RFC (also describes upcomingdashUnits; not implemented in this diff).Reviewed by Cursor Bugbot for commit c778a17. Bugbot is set up for automated code reviews on this repo. Configure here.