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HeatmapLayer: accept borrowed GPUVector inputs - #11061
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[Medium impact] The PR appears safe to merge; no new actionable issues were found. Summary
Reviews (6) · Last reviewed commit: "Document Heatmap GPU columns with the la..." · Reviewed by Greptile |
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Follow up of #11044.
Background
HeatmapLayer accepts accessor and binary inputs but cannot consume borrowed GPU columns directly. Add position and weight GPUVectors to its existing weight-texture path, preserving offsets and strides without readback.
Change List
positionsand single-channelweightscolumnsCI passes: package build, lint, coverage, WebGPU tests, website, Python, and projection example. Initial scope: float32x3 positions, float32 weights, no extensions or CPU preprojection. Focused tests verify actual buffer bindings, offsets, strides, and borrowed ownership.
Note
Low Risk
Low risk as this introduces an opt-in GPU vector path on WebGPU without modifying the default accessor and attribute pipelines.
Overview
Adds support for borrowed
positionsandweightsGPUVectorprops inHeatmapLayerwhen running on WebGPU. This allows callers to bypass CPU accessors and supply pre-allocated GPU column buffers directly while preserving byte offsets and strides.The layer derives instance counts from vector lengths or
numInstancesprefixes, configuring explicit buffer layouts and managing zeroed low-precision position buffers for weight-transform aggregation. When GPU vector props are omitted, standard attribute updates and accessor pathways remain unchanged.Reviewed by Cursor Bugbot for commit b5f04dc. Bugbot is set up for automated code reviews on this repo. Configure here.