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[Medium impact] The PR appears safe to merge; the picking override issue is fixed. Summary
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chrisgervang
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Reviewed 0c54b13; comments only at this point. One P1: on WebGPU, HexagonLayers with default props or pickable now draw no cells for 1 to 4+ frames after each change.
The one-frame matchesLength gap from #11045 is unchanged. On swiftshader WebGPU, color and elevation domains matched CPU aggregation on the SF bike-parking points.
Labels: P1 settle before this is merged, P2 can follow, Non-blocking optional.
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chrisgervang
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Reviewed a933d36; recommend approval. The P1, the shared-code item and both docs items are addressed.
On swiftshader WebGPU with radius 200, 800, 100, cells now draw in every frame after the first load with default props, explicit domains and pickable. The one-frame gap from #11045 is gone too. Two new Non-blocking items below.
Labels: P1 settle before this is merged, P2 can follow, Non-blocking optional.
| On a WebGPU device, HexagonLayer aggregates in compute shaders when `gpuAggregation` is true. | ||
| Automatic domains, picking, domain callbacks, distribution scales, and percentiles copy results | ||
| back to the CPU after each change. Previous cells remain visible while rendering waits for | ||
| new domains or scales. Explicit domains with ordinary scales let cells render without waiting | ||
| for picking data. Extensions work with accessor data. [GPU column inputs](./aggregator.md#gpu-column-inputs) | ||
| also need `dataBounds`. Data over the device buffer limits uses CPU aggregation. |
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Non-blocking: "Distribution scales" and "ordinary scales" are not terms this page uses. Cells also can't be picked while the copy is pending. Could this name the scales and say so?
| On a WebGPU device, HexagonLayer aggregates in compute shaders when `gpuAggregation` is true. | |
| Automatic domains, picking, domain callbacks, distribution scales, and percentiles copy results | |
| back to the CPU after each change. Previous cells remain visible while rendering waits for | |
| new domains or scales. Explicit domains with ordinary scales let cells render without waiting | |
| for picking data. Extensions work with accessor data. [GPU column inputs](./aggregator.md#gpu-column-inputs) | |
| also need `dataBounds`. Data over the device buffer limits uses CPU aggregation. | |
| On a WebGPU device, HexagonLayer aggregates in compute shaders when `gpuAggregation` is true. | |
| Automatic domains, picking, domain callbacks, quantile and ordinal scales and percentiles copy | |
| results back to the CPU after each change. Until the copy lands, the previous cells stay visible | |
| and cannot be picked. With `colorDomain`, `elevationDomain`, linear or quantize scales and default | |
| percentiles, new cells draw without waiting. Extensions work with accessor data. [GPU column inputs](./aggregator.md#gpu-column-inputs) | |
| also need `dataBounds`. Data over the device buffer limits uses CPU aggregation. |
Details
- GridLayer now keeps cells the same way, and
grid-layer.md#compute-aggregationdoesn't mention it. It could link to this section.
| protected retainAggregationLayer(layer: Layer, range: [number, number][]): void { | ||
| const aggregator = this.state.aggregator; | ||
| const values = [aggregator.getResultValues?.(0), aggregator.getResultValues?.(1)]; | ||
| if (!values[0] || !values[1]) return; | ||
| const bins = new Float32Array(aggregator.binCount * 2); |
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Non-blocking: This builds a new getBin array and clones the cell layer on every renderLayers(), also when nothing is pending, such as a colorRange change. Could it keep the snapshot and build the retained layer only when a pending frame needs it?
Details
- With 100k bins that is an 800 KB
Float32Arrayand a layer clone per render. - Each readback makes new snapshot arrays with their own
range(webgpu-aggregator.ts:443-446), so a reference stays valid.
For #10712. Follow up of #11062 and #11063.
Background
Hexagon compute aggregation falls back for picking, scales, and extensions. Connect it to the shared pipeline while keeping completed cells visible during readback. Picking alone no longer delays explicit-domain rendering.
Change List
Verified 106 aggregation tests (one existing skip), scoped typechecking, lint, and 119 node tests. GPU-column extensions remain unsupported.
Note
Medium Risk
Refactors shared aggregation and readback logic between
GridLayerandHexagonLayerwhile expanding the WebGPU compute aggregation rendering pipeline.Overview
Expands WebGPU compute aggregation in
HexagonLayerto support automatic domains, picking metadata, quantile and ordinal scales, percentile filtering, domain callbacks, and accessor-based extensions without falling back to CPU aggregation.Common compute aggregator setup, scale validation, and cell geometry retention are now consolidated into
AggregationLayerand shared betweenGridLayerandHexagonLayer. Completed cell instances remain visible during asynchronous CPU readback for updated domains or distribution scales, while explicit-domain configurations render immediately without blocking on picking data.Reviewed by Cursor Bugbot for commit a933d36. Bugbot is set up for automated code reviews on this repo. Configure here.