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HCI International 2025 – Late Breaking Papers: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I | Springer Nature Link
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HCI International 2025 – Late Breaking Papers

27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I

  • Conference proceedings
  • © 2026

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 16331)

Included in the following conference series:

Conference proceedings info: HCII 2025.

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About this book

The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025.

A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”.

The papers were organized in topical sections as follows:

Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact.

Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems.

Part III: Human Experience in Virtual Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis.

Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments.

Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations.

Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance.

Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments.

Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives.

Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization.

Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being.

Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art.

Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society.

Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance.

Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education.

Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications.

Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement.

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Table of contents (29 papers)

  1. User Interface and Interaction Design

Other volumes

  1. Human-Computer Interaction

  2. Human-Computer Interaction

  3. Human-Computer Interaction

  4. Human-Computer Interaction

  5. Human-Computer Interaction

  6. Human-Computer Interaction

  7. Human-Computer Interaction

  8. Human Interface and the Management of Information

  9. Human Interface and the Management of Information

  10. Human Interface and the Management of Information

  11. Engineering Psychology and Cognitive Ergonomics

  12. Engineering Psychology and Cognitive Ergonomics

  13. Augmented Cognition

  14. Augmented Cognition

  15. Universal Access in Human-Computer Interaction

  16. Universal Access in Human-Computer Interaction

  17. Cross-Cultural Design

  18. Cross-Cultural Design

  19. Cross-Cultural Design

  20. Cross-Cultural Design

  21. Social Computing and Social Media

  22. Social Computing and Social Media

  23. Virtual, Augmented and Mixed Reality

  24. Virtual, Augmented and Mixed Reality

  25. Virtual, Augmented and Mixed Reality

  26. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  27. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  28. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  29. Design, User Experience, and Usability

  30. Design, User Experience, and Usability

  31. Design, User Experience, and Usability

  32. Design, User Experience, and Usability

  33. Design, User Experience, and Usability

  34. Design, User Experience, and Usability

  35. Culture and Computing

  36. Culture and Computing

  37. Distributed, Ambient and Pervasive Interactions

  38. Distributed, Ambient and Pervasive Interactions

  39. HCI in Business, Government and Organizations

  40. HCI in Business, Government and Organizations

  41. Learning and Collaboration Technologies

  42. Learning and Collaboration Technologies

  43. Learning and Collaboration Technologies

  44. Human Aspects of IT for the Aged Population

  45. Human Aspects of IT for the Aged Population

  46. Human Aspects of IT for the Aged Population

  47. Adaptive Instructional Systems

  48. Adaptive Instructional Systems

  49. HCI for Cybersecurity, Privacy and Trust

  50. HCI for Cybersecurity, Privacy and Trust

  51. HCI in Games

  52. HCI in Mobility, Transport, and Automotive Systems

  53. HCI in Mobility, Transport, and Automotive Systems

  54. Artificial Intelligence in HCI

  55. Artificial Intelligence in HCI

  56. Artificial Intelligence in HCI

  57. Artificial Intelligence in HCI

  58. Human-Centered Design, Operation and Evaluation of Mobile Communications

  59. Human-Centered Design, Operation and Evaluation of Mobile Communications

  60. HCI International 2025 – Late Breaking Papers

  61. HCI International 2025 – Late Breaking Papers

  62. HCI International 2025 – Late Breaking Papers

  63. HCI International 2025 – Late Breaking Papers

  64. HCI International 2025 – Late Breaking Papers

  65. HCI International 2025 – Late Breaking Papers

  66. HCI International 2025 – Late Breaking Papers

  67. HCI International 2025 – Late Breaking Papers

  68. HCI International 2025 – Late Breaking Papers

  69. HCI International 2025 – Late Breaking Papers

  70. HCI International 2025 – Late Breaking Papers

  71. HCI International 2025 – Late Breaking Papers

  72. HCI International 2025 – Late Breaking Papers

  73. HCI International 2025 – Late Breaking Papers

  74. HCI International 2025 – Late Breaking Papers

  75. HCI International 2025 – Late Breaking Papers

  76. HCI International 2025 Posters

  77. HCI International 2025 Posters

  78. HCI International 2025 Posters

  79. HCI International 2025 Posters

  80. HCI International 2025 Posters

  81. HCI International 2025 Posters

  82. HCI International 2025 Posters

  83. HCI International 2025 Posters

  84. HCI International 2025 – Late Breaking Posters

  85. HCI International 2025 – Late Breaking Posters

  86. HCI International 2025 – Late Breaking Posters

Editors and affiliations

  • The Open University of Japan, Chiba, Japan

    Masaaki Kurosu

  • Hosei University, Tokyo, Japan

    Ayako Hashizume

Accessibility information

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This PDF has been created in accordance with the PDF/UA-1 standard to enhance accessibility. It includes screen reader support, descriptions for Non-text content (such as images and graphs), bookmarks for easy navigation, keyboard-friendly links and forms, and searchable, selectable text. We recognise the importance of accessibility and welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us via https://www.springernature.com/gp/info/accessibility Please Note that a more accessible version of this eBook is available as an EPUB.

EPUB accessibility summary

This EPUB is designed with accessibility in mind, aiming to meet the EPUB Accessibility 1.1 and WCAG 2.2 Level AA standards. It features a navigable table of contents, structured headings, and alternative text for images, ensuring smooth, intuitive navigation and comprehension. The text is reflowable and resizable, with sufficient contrast. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us via https://www.springernature.com/gp/info/accessibility

Bibliographic information

  • Book title: HCI International 2025 – Late Breaking Papers

  • Book subtitle: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I

  • Editors: Masaaki Kurosu, Ayako Hashizume

  • Series title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-032-12657-3

  • Publisher: Springer Cham

  • eBook packages: Computer Science, Computer Science (R0), Springer Nature Proceedings Computer Science

  • Copyright information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2026

  • Softcover ISBN: 978-3-032-12656-6Published: 03 January 2026

  • eBook ISBN: 978-3-032-12657-3Published: 01 January 2026

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition number: 1

  • Number of pages: XXII, 446

  • Number of illustrations: 54 b/w illustrations, 132 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction

Keywords

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