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HCI International 2025 – Late Breaking Posters: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II | Springer Nature Link
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HCI International 2025 – Late Breaking Posters

27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II

  • Conference proceedings
  • © 2026

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 2772)

Included in the following conference series:

Conference proceedings info: HCII 2025.

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About this book

The three-volume set CCIS 2771-2773 constitutes the proceedings of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.

A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”.

The papers were organized in topical sections as follows:

Part I: Games, Learning, and Location-Based Technologies; Digital Innovation in Cultural Heritage; Health, Wellbeing, and Assistive Technologies

Part II: Smart Mobility and Transportation; AI-Powered and Decision Support Systems; Innovations for Healthcare and Inclusive Design; Human-Centered Interaction Design and Experience

Part II: Artificial Intelligence for Creativity, Education, and Design; Security, Privacy, and Social Impact; Advances in Immersive and Multimodal Interaction

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Table of contents (44 papers)

  1. Smart Mobility and Transportation

  2. AI-Powered and Decision Support Systems

Other volumes

  1. Human-Computer Interaction

  2. Human-Computer Interaction

  3. Human-Computer Interaction

  4. Human-Computer Interaction

  5. Human-Computer Interaction

  6. Human-Computer Interaction

  7. Human-Computer Interaction

  8. Human Interface and the Management of Information

  9. Human Interface and the Management of Information

  10. Human Interface and the Management of Information

  11. Engineering Psychology and Cognitive Ergonomics

  12. Engineering Psychology and Cognitive Ergonomics

  13. Augmented Cognition

  14. Augmented Cognition

  15. Universal Access in Human-Computer Interaction

  16. Universal Access in Human-Computer Interaction

  17. Cross-Cultural Design

  18. Cross-Cultural Design

  19. Cross-Cultural Design

  20. Cross-Cultural Design

  21. Social Computing and Social Media

  22. Social Computing and Social Media

  23. Virtual, Augmented and Mixed Reality

  24. Virtual, Augmented and Mixed Reality

  25. Virtual, Augmented and Mixed Reality

  26. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  27. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  28. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

  29. Design, User Experience, and Usability

  30. Design, User Experience, and Usability

  31. Design, User Experience, and Usability

  32. Design, User Experience, and Usability

  33. Design, User Experience, and Usability

  34. Design, User Experience, and Usability

  35. Culture and Computing

  36. Culture and Computing

  37. Distributed, Ambient and Pervasive Interactions

  38. Distributed, Ambient and Pervasive Interactions

  39. HCI in Business, Government and Organizations

  40. HCI in Business, Government and Organizations

  41. Learning and Collaboration Technologies

  42. Learning and Collaboration Technologies

  43. Learning and Collaboration Technologies

  44. Human Aspects of IT for the Aged Population

  45. Human Aspects of IT for the Aged Population

  46. Human Aspects of IT for the Aged Population

  47. Adaptive Instructional Systems

  48. Adaptive Instructional Systems

  49. HCI for Cybersecurity, Privacy and Trust

  50. HCI for Cybersecurity, Privacy and Trust

  51. HCI in Games

  52. HCI in Mobility, Transport, and Automotive Systems

  53. HCI in Mobility, Transport, and Automotive Systems

  54. Artificial Intelligence in HCI

  55. Artificial Intelligence in HCI

  56. Artificial Intelligence in HCI

  57. Artificial Intelligence in HCI

  58. Human-Centered Design, Operation and Evaluation of Mobile Communications

  59. Human-Centered Design, Operation and Evaluation of Mobile Communications

  60. HCI International 2025 – Late Breaking Papers

  61. HCI International 2025 – Late Breaking Papers

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  75. HCI International 2025 – Late Breaking Papers

  76. HCI International 2025 Posters

  77. HCI International 2025 Posters

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  84. HCI International 2025 – Late Breaking Posters

  85. HCI International 2025 – Late Breaking Posters

  86. HCI International 2025 – Late Breaking Posters

Editors and affiliations

  • Vassilika Vouton, Institute of Computer Science - FORTH, Heraklion, Greece

    Constantine Stephanidis

  • Foundation for Research and Technology - Hellas (FORTH), Heraklion, Greece

    Margherita Antona, Stavroula Ntoa

  • Foundation for Research and Technology – Hellas (FORTH), Heraklion, Greece

    George Margetis

  • University of Central Florida, Orlando, USA

    Gavriel Salvendy

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