
Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 16336)
Included in the following conference series:
Conference proceedings info: HCII 2025.
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About this book
The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025.
A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”.
The papers were organized in topical sections as follows:
Part I: Theoretical and Conceptual Advances in HCI; and User Interface and Interaction Design; Design for Inclusivity and Social Impact.
Part II: Robotics, Embodied Agents, and Human-Robot Interaction; Smart Environments and Manufacturing Systems; Human-AI Interaction and Generative AI in Design; and Ethics, Privacy and Sustainability in Digital Systems.
Part III: Human Experience in Virtual Environments; Human Factors in Intelligent and Autonomous Systems; and Computational Methods for Human Behavior Analysis.
Part IV: Human Performance and Safety in Aviation; Human-Automation Teaming; Eye Tracking, Cognition, and Situation Awareness; and Innovations in Adaptive and Responsive Environments.
Part V: Accessibility and Inclusive Interaction Design; Accessibility and Innovations in Intelligent Environments; and Human-Centered Technologies for Autism and Neurodiverse Populations.
Part VI: Designing for Positive Change: Well-Being, Inclusion, and Social Impact; Cross-Cultural and Creative Design Futures; Design and Engineering of Mobility Experiences; and Human Factors, Safety, and Driver Assistance.
Part VII: Social Media, Society, and Digital Communities; LLMs and Intelligent Agents in Social Computing and Security; Understanding User Behavior in Social Computing; and Security, Privacy, and Trust in Digital Environments.
Part VIII: Frameworks and Computational Methods in XR; Human Factors and User Experience in XR; XR, Culture, and Immersive Heritage Experiences; Extended Reality in Healthcare and Medical Training; and Serious Games and Interactive Narratives.
Part IX: Ergonomics and Digital Human Modeling; Digital Human Modeling in Fashion and Textiles; Artificial Intelligence and Smart Services in Digital Human Modeling; and Health Monitoring, Decision-Making, and Care Optimization.
Part X: Generational Differences and Technology Acceptance in Older Adults; Healthy Lifestyle, Physical Activity, and Active Aging; Cognitive Health, Well-Being; and Preventive Care; Intelligent Systems, Safety, and Aging in Place; and Artificial Intelligence in Healthcare and Well-Being.
Part XI: User Experience and Interaction for Positive Social Impact; User Experience Methods, Tools, and Metrics; User Experience in Education and Learning; and User Experience in Digital Heritage and Art.
Part XII: User Experience in Product and Service Design; User Experience, AI, and Emerging Applications; Digital Innovation and Interactive Design for Cultural Heritage; and Technology-Driven Cultural Shifts: AI, Metaverse, and Digital Society.
Part XIII: Human-Centered Perspectives on New Technologies Adoption and Impact; AI-Empowered Ageing, Education, and Healthcare; Advances in Commerce, Marketing, and Consumer Behavior; and Digital Transformation of Business and Governance.
Part XIV: Immersive Technologies for Learning; Inclusive and Collaborative Learning Design; Adaptive Instructional Systems; AI, Data, and Intelligent Support in Education.
Part XV: Human-Centered Artificial Intelligence: Frameworks and Lessons Learned; Frameworks and Approaches for Trustworthy and Explainable AI; Large Language Models – Capabilities, Biases, and Applications.
Part XVI: Generative AI in Creativity and Design; Human-AI Interaction and Collaboration; and Mobile Technologies for Health, Education, and Digital Engagement.
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Table of contents (26 papers)
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Front Matter
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Designing for Positive Change: Well-Being, Inclusion, and Social Impact
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Front Matter
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Cross-Cultural and Creative Design Futures
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Front Matter
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Design and Engineering of Mobility Experiences
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Front Matter
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Other volumes
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human-Computer Interaction
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Human Interface and the Management of Information
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Human Interface and the Management of Information
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Human Interface and the Management of Information
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Engineering Psychology and Cognitive Ergonomics
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Engineering Psychology and Cognitive Ergonomics
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Augmented Cognition
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Augmented Cognition
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Universal Access in Human-Computer Interaction
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Universal Access in Human-Computer Interaction
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Cross-Cultural Design
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Cross-Cultural Design
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Cross-Cultural Design
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Cross-Cultural Design
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Social Computing and Social Media
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Social Computing and Social Media
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Virtual, Augmented and Mixed Reality
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Virtual, Augmented and Mixed Reality
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Virtual, Augmented and Mixed Reality
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Design, User Experience, and Usability
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Culture and Computing
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Culture and Computing
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Distributed, Ambient and Pervasive Interactions
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies
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Learning and Collaboration Technologies
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Learning and Collaboration Technologies
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Human Aspects of IT for the Aged Population
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Human Aspects of IT for the Aged Population
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Human Aspects of IT for the Aged Population
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Adaptive Instructional Systems
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Adaptive Instructional Systems
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HCI for Cybersecurity, Privacy and Trust
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems
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HCI in Mobility, Transport, and Automotive Systems
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Artificial Intelligence in HCI
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Artificial Intelligence in HCI
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Artificial Intelligence in HCI
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Artificial Intelligence in HCI
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Human-Centered Design, Operation and Evaluation of Mobile Communications
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Human-Centered Design, Operation and Evaluation of Mobile Communications
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 – Late Breaking Papers
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 Posters
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HCI International 2025 – Late Breaking Posters
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HCI International 2025 – Late Breaking Posters
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HCI International 2025 – Late Breaking Posters
Editors and affiliations
Accessibility information
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Bibliographic information
Book title: HCI International 2025 – Late Breaking Papers
Book subtitle: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part VI
Editors: Pei-Luen Patrick Rau, Heidi Krömker
Series title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-032-12798-3
Publisher: Springer Cham
eBook packages: Computer Science, Computer Science (R0), Springer Nature Proceedings Computer Science
Copyright information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2026
Softcover ISBN: 978-3-032-12797-6Published: 03 January 2026
eBook ISBN: 978-3-032-12798-3Published: 01 January 2026
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition number: 1
Number of pages: XXI, 436
Number of illustrations: 33 b/w illustrations, 111 illustrations in colour