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fix(input): Don't click an element when a long press opened its context flyout - #25126
On Skia, a touch hold on an element with a ContextFlyout inside a pannable or draggable ancestor (a ScrollViewer, a ListView, ...) defers the context request by 500 ms after the Holding gesture, so that a pan or drag can still start (ContextMenuProcessor, ported from WinUI). That timer was never stopped.
The bug: a finger lifted after the hold started (800 ms) but before the delayed menu clicked the element, because ButtonBase was still pressed and captured. The flyout then popped up a few hundred milliseconds later. That is the "click and context menu" of the issue.
Already correct: when the hold lasts until the flyout opens, the flyout takes focus and ButtonBase.OnLostFocus drops the pressed state, so the release does not click.
Changes:
The timer is now stopped.ContextMenuProcessor.StopContextMenuTimer() stops the delayed context menu when:
a second pointer is pressed;
the pointer is released;
the pointer is cancelled, which includes a DirectManipulation taking over (InputManager);
a drag starts from the hold (UIElement.StartDragAsyncCore).
WinUI stops it in PointerInputProcessor.cpp on pointer down, pointer up, cancel, capture change and suspension. Uno has no window-level capture change, so the drag start stands in for it. The behavior that results:
A hold released before the delayed menu is a plain click with no flyout.
A hold that reaches the menu opens it without clicking.
A drag started from the hold no longer gets the menu in the middle of the drag.
A second finger pressed before the delayed menu drops it.
The timer is shared. As in WinUI, there is one context menu timer per content root, so any press or release stops a pending one. A mouse button change while another button is held also stops it, which WinUI doesn't do; that only matters while another pointer's touch hold is pending.
A new hold also stops it, as the two holds would share the touch point. This is needed when two fingers are pressed less than 500 ms apart: the second press comes before the first hold creates the timer, so only the second hold can drop it.
TextBox and PasswordBox act when the hold starts. Their touch conventions (Android word select, iOS caret drag, empty-field flyout) relied on that stray post-release timer, because the text viewport is a pannable ScrollViewer. Like WinUI's CTextBoxBase::OnHolding (TextBoxBase.cpp), they now act on OnHolding with HoldingState.Started:
The hold first takes focus, which touch otherwise defers to the release. It takes pointer focus even when the control is already focused from the keyboard. Otherwise the release would take it, and that focus state change resets the caret mode, which hides Android's selection handles.
A hold that can't take focus does nothing, as in WinUI's TextSelectionManager::OnHolding (selectable text): no word select or caret drag. Its delayed ContextRequested doesn't act on the unfocused control or open the flyout either, because these conventions replace the flyout.
They handle the delayed ContextRequested of the same hold without opening the flyout.
They don't treat the release of a handled hold as a tap.
A hold released within the tap range is also a touch right-tap, and they no longer move the caret on it. Before, that right-tap put the caret back at the press point and undid an iOS caret drag. WinUI's CTextBoxBase::OnRightTapped doesn't move the caret on a touch right-tap either. Mouse, pen and the Desktop convention are unchanged.
For users, Android's word select starts when the hold is recognized (0.8 s) instead of 1.3 s. That is closer to native Android, which starts it at its own, shorter long press (about 0.4 to 0.5 s).
Under the iOS convention, the press-and-hold acts after UIKit's 0.5 s, on a timer of its own (feat(textbox): Follow native iOS touch text editing #25619). That timer now takes focus first in the same way, and does nothing when it can't. The Holding and the delayed ContextRequested of a hold it handled don't act again.
Tests
Input injection, Skia:
Given_Button.When_ContextFlyout_In_ScrollViewer_Touch_Released_Before_Delayed_Flyout asserts one click and no flyout. It fails on master, where the flyout opens after the release, and passes with this PR.
Given_ContextRequested_Injection.When_Touch_Hold_Starts_Drag_Delayed_ContextFlyout_Does_Not_Open holds a draggable element and starts a drag. It fails without the stop on drag start.
Given_ContextRequested_Injection.When_Touch_Hold_Then_Second_Finger_Pressed_Delayed_ContextFlyout_Does_Not_Open holds an element in a ScrollViewer, then presses a second finger elsewhere during the delay and keeps it down. It fails without the stop on press.
Given_ContextRequested_Injection.When_Two_Fingers_Held_Second_Hold_Drops_First_Delayed_ContextFlyout presses a second finger 250 ms after the first and holds both. It fails without the stop on a new hold.
The holds come from each finger's 800 ms hold timer, so the overlap depends on the machine's timing. The test checks it: when the second hold is raised, the first one's delayed request must still be pending, and each hold must have its own finger as source (a hold takes its source from the last pointer event).
An attempt that misses this is retried, up to three times, and the test then fails rather than skipping its assertion.
Given_PasswordBox.When_Touch_Hold_Focuses_At_Hold_Start_Android holds an unfocused password box. The hold must take focus before the release, and the delayed request must not open a flyout.
Given_TextBox.When_Touch_LongPress_Unfocused_Selects_Word_Android holds an unfocused text box and checks that the hold focuses it and selects the word.
Given_TextBox.When_Touch_LongPress_Keyboard_Focused_Keeps_Handles_Android and Given_PasswordBox.When_Touch_Hold_Keyboard_Focused_Keeps_Handles_Android start focused from the keyboard and check that the selection handles survive the release. They run with SelectionFlyout = null, so no flyout opens after the hold. Both fail if the hold only takes focus when unfocused.
Given_TextBox.When_Touch_LongPress_Not_Focusable_Does_Nothing_Android holds a text box with IsTabStop set to false, which can't take focus. Neither the hold nor its delayed request may select the word or open a flyout. It fails if the hold is only marked as handled once the focus succeeds.
Given_TextBox.When_Touch_LongPress_Not_Focusable_Does_Nothing_iOS does the same under the iOS convention: the hold timer must not start a caret drag (the caret stays at 0, nothing captures the finger). It fails without the focus check in the timer.
Given_TextBox.When_Touch_Held_Past_Delayed_ContextRequested_No_Flyout_iOS drags the caret and holds past the delayed request. The request must not open the flyout or turn the caret into a selection. The injected timestamps are carried past the hold delay, so the release is a right-tap, which must not move the caret back to the press point. That last check fails without the right-tap fix.
Given_Button.When_ContextFlyout_Touch_LongPress_Opens_Flyout_Without_Click, When_ContextFlyout_In_ScrollViewer_Touch_Held_Until_Delayed_Flyout_Opens and When_ContextFlyout_RightClick_Opens_Flyout_Without_Click are regression coverage for the paths that already behaved.
They wait for the hold or the flyout instead of fixed delays.
Like the other finger tests in Given_Button, they run on Uno only.
Driving ContextMenuProcessor directly:
Given_ContextRequested.When_Touch_Hold_On_Non_Pannable_Then_Pending_Delayed_Request_Is_Dropped checks that a hold on a non-pannable element drops a pending delayed request. Otherwise that request would fire later at the new hold's position. With real input this happens when two fingers are pressed less than 500 ms apart: the second press comes before the first hold creates the timer, so only the second hold can drop it.
Skia desktop validation:Given_Button, Given_ContextRequested*, Given_TextBox, Given_PasswordBox, Given_MenuFlyout, Given_Flyout*, Given_CommandBar, Given_UIElement and Given_FlipView were run.
After the review fixes:Given_Button, Given_ContextRequested*, Given_TextBox and Given_PasswordBox were run again. The only failures were Given_TextBox.When_Caret_Line_Straddles_Viewport_Edge_Grippers_Are_Hidden and When_Scrolling_Updates_With_Movement.
Both failed the same way in the runs before the review fixes.
Neither involves a touch hold: one checks the gripper pixels after a tap, the other only sends keys.
Pre-existing failures: layout and placement failures that reproduce on master on the same machine (125 % display scaling).
Intermittent failure:Given_FlipView.When_TouchFlick_Then_FlipOneItem failed in one of two full local runs and in the first CI run of this PR.
It passes on its own and in smaller groups, and passed in a full master run.
I found no code path from these changes into a plain flick: the delayed menu only exists after a Holding gesture, and stopping it is a no-op otherwise.
The test is already excluded on several targets for flakiness.
After merging master (e027860; the iOS touch editing of feat(textbox): Follow native iOS touch text editing #25619 and the deferred release of fix(input): Raise Tapped and RightTapped after PointerReleased bubbles #25818 touched the same code): Given_Button, Given_ContextRequested*, Given_TextBox and Given_PasswordBox, 441 of 444 passed and Given_TextBox.When_CanPasteClipboardContent_Changes_Without_Peer_Then_No_Peer_Is_Created was inconclusive (it reads the clipboard). When_Touch_LongPress_Not_Focusable_Does_Nothing_iOS failed there, as the iOS hold timer didn't check focus yet, and so did Given_TextBox.When_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOS, which fails the same way on master on this machine (125 % display scaling).
At 6317c1e (the hold timer takes focus): the 116 hold, context flyout and iOS-convention tests, When_Touch_LongPress_Not_Focusable_Does_Nothing_iOS included, pass except When_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOS.
At 5be4b1b (the final head): Given_Button, Given_ContextRequested*, Given_TextBox and Given_PasswordBox, 442 of 444 pass. The clipboard test is inconclusive and When_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOS fails, both as on master.
Behaviour to be aware of
A hold released before the delayed menu still clicks. This matches WinUI: a touch hold released that early is a right-tap.
ButtonBase::OnPointerReleased (ButtonBase_Partial.cpp) doesn't click when GestureFollowing is RightTapped. OnRightTappedUnhandled then clicks if the right-tap wasn't handled.
For touch, the context request only comes from the hold. InputServices.cpp raises ContextRequested on a right-tap for mouse and pen only.
A selectable TextBlock released between the hold and the delayed menu now neither taps nor opens the menu. That matches WinUI, where TextSelectionManager::OnHolding only takes focus for touch and the pointer up stops the delayed menu.
A handled RightTapped still cannot suppress a hold-release click (touch, or a pen long-press) as it does in WinUI. PointerRoutedEventArgs.GestureFollowing is not implemented, and ButtonBase clicks from PointerReleased. That is a separate parity gap and is unchanged here.
Moving the finger without a DirectManipulation or a drag starting doesn't drop the delayed menu, as before. An example is a horizontal slide in a vertical-only ScrollViewer.
…xt flyout (port of unoplatform#25126)
Port of a36ce33 (unoplatform#22229) onto 6.8.
On Skia a touch hold on an element with a ContextFlyout inside a
pannable/draggable ancestor (ScrollViewer, ListView, ...) defers the
context request by 500 ms (ContextMenuProcessor, ported from WinUI) so a
drag/pan can still start. That timer was never stopped: a finger lifted
after the Holding gesture (800 ms) but before the delayed menu first
clicked the element (ButtonBase.OnPointerReleased, still pressed and
captured) and then popped the flyout a few hundred milliseconds later,
giving the "click AND context menu" of unoplatform#22229. When the hold lasts until
the flyout opens, the flyout takes focus and ButtonBase.OnLostFocus drops
the pressed state, so the release does not click (same as WinUI).
Mirror WinUI PointerInputProcessor.cpp (XCP_POINTERUP /
XCP_POINTERCAPTURECHANGED / XCP_POINTERSUSPENDED): the delayed context
menu timer is stopped when the pointer is released or cancelled
(ContextMenuProcessor.StopContextMenuTimer, called from
InputManager.PointerManager.OnPointerReleased and CancelPointer), so a
hold released before the delayed menu is a plain click with no flyout,
and a hold that reaches the menu opens it without clicking.
TextBox/PasswordBox mobile touch conventions (Android word-select,
iOS caret-drag, empty-field flyout) relied on that stray post-release
timer, since the text viewport is a pannable ScrollViewer. Like WinUI's
CTextBoxBase::OnHolding they now act on HoldingState.Started directly:
the delayed ContextRequested of the same hold is swallowed and the
release of a handled hold is not treated as a tap (the previous
timestamp heuristic alone also misfires with injected input).
6.8 differences: ContextMenuProcessor and InputManager.Pointers.Managed
have the same shape as master, so that part applies verbatim. 6.8
predates the TextBoxCore refactor, so the text-control part lives in
TextBox.pointers.skia.cs (the OnHolding override, the _touchHoldHandled
flag and HandleTouchHold, with OnContextRequestedImpl keeping its 6.8
void/base-call shape and _isSkiaTextBox gate). PasswordBox derives from
TextBox on 6.8, so the single TextBox.OnHolding override covers it and
no PasswordBox file changes.
Runtime tests (Given_Button): Button + MenuFlyout long press (no
click), inside a ScrollViewer released before the delayed flyout (click,
no flyout) and held until it opens (flyout, no click), plus a
right-click control case.
mikernet
added a commit
to mikernet/uno
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Oct 8, 2026
…noplatform#25126 follow-up)
Port of e618b7f. Touch defers focus to the release, and the hold is
handled when it starts, so holding an unfocused text control selected the
word or started the caret drag while unfocused and the focus taken on
release reset the caret mode. The hold now takes pointer focus first.
The hold flag is kept until the next press or the release instead of
being cleared on capture loss, so the delayed context request of a hold
that was already handled is always swallowed.
6.8 difference: the change is in TextBox.pointers.skia.cs (6.8 predates
TextBoxCore) and the test uses TextBox.TouchTextSelectionConvention and
TextBox.CaretDisplayMode.
[P2] The release-generated RightTapped can still undo the handled hold. With the Android convention and SelectionFlyout = null, hold in the blank area after "Some Text" for about one second: OnHolding selects "Text", but release is followed by a touch RightTapped. OnRightTapped treats the end-of-text index as outside the selection and collapses it to a caret. Returning from OnPointerReleasedPartial does not suppress that later gesture. Root-cause fix: preserve the consumed-hold state through gesture recognition and suppress its touch right-tap, without changing mouse/pen handling. Add a regression with an explicit release TimeOffsetInMilliseconds; the new test's Task.Delay does not advance injected pointer timestamps.
[P2] Cancel only the pointer that started the delayed menu. After finger A starts a hold on a pannable element, releasing finger B elsewhere in the same content root during the 500 ms delay calls this method and clears A's timer. A's flyout never opens even though A remains held. CancelPointer has the same problem because the timer is shared by the content root. Root-cause fix: retain the initiating pointer identity when scheduling the timer and pass the released/canceled pointer identity into cancellation. Add a two-pointer regression that keeps A held while B is released.
…xt flyout
On Skia a touch hold on an element with a ContextFlyout inside a
pannable/draggable ancestor (ScrollViewer, ListView, ...) defers the
context request by 500 ms (ContextMenuProcessor, ported from WinUI) so a
drag/pan can still start. That timer was never stopped: a finger lifted
after the Holding gesture (800 ms) but before the delayed menu first
clicked the element (ButtonBase.OnPointerReleased, still pressed and
captured) and then popped the flyout a few hundred milliseconds later,
giving the "click AND context menu" of unoplatform#22229. When the hold lasts until
the flyout opens, the flyout takes focus and ButtonBase.OnLostFocus drops
the pressed state, so the release does not click (same as WinUI).
Stop the delayed context menu timer when the pointer is released or
cancelled (including by a DirectManipulation taking over) and when a drag
starts from the hold, as WinUI's PointerInputProcessor.cpp does on pointer
up, capture change and suspension. A hold released before the delayed
menu is a plain click with no flyout, a hold that reaches the menu opens
it without clicking, and a drag started from the hold doesn't get the menu
in the middle of the drag.
TextBox/PasswordBox mobile touch conventions (Android word-select,
iOS caret-drag, empty-field flyout) relied on that stray post-release
timer, since the text viewport is a pannable ScrollViewer. Like WinUI's
CTextBoxBase::OnHolding they now act on HoldingState.Started directly:
the delayed ContextRequested of the same hold is swallowed and the
release of a handled hold is not treated as a tap (the previous
timestamp heuristic alone also misfires with injected input).
Runtime tests: Button + MenuFlyout long press (no click), inside a
ScrollViewer released before the delayed flyout (click, no flyout) and
held until it opens (flyout, no click), plus a right-click control case.
Fixesunoplatform#22229
Touch defers focus to the release (ShouldFocusOnPointerPressed), and the
hold is now handled when it starts. Holding an unfocused text control
therefore selected the word or started the caret drag while unfocused,
where the selection is not rendered, and the focus taken on release then
reset the caret mode, dropping Android's selection handles. The hold now
takes pointer focus before it acts, and like WinUI's
TextSelectionManager::OnHolding, a hold that can't take it doesn't act.
The hold flag is also kept until the next press or the release instead
of being cleared on capture loss, so the delayed context request of a
hold that was already handled is always swallowed.
Runtime tests: a hold on a text box while another control has focus
selects the word, focuses the text box and keeps the selection handles
after the release; on iOS, a hold lasting past the delayed context
request keeps the caret where the drag moved it and opens no flyout.
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Verified: diff of ContextMenuProcessor.cs, InputManager.Pointers.Managed.cs, UIElement.Pointers.cs, TextBoxCore.pointers.cs, TextBox/PasswordBox overrides and the test list at head 4f55e6b. WinUI: PointerInputProcessor.cpp (context-menu timer stops at L432-437, L542-547, L619-624), ContextMenuProcessor.cpp (timer creation L88-102), TextBoxBase.cpp CTextBoxBase::OnHolding, TextSelectionManager.cpp OnHolding. Not built or run. Runtime results are author-reported (Skia desktop). CI rollup shows no failing checks.
Findings (by severity):
Medium (parity gap) - the delayed menu is not stopped on a second touch press. WinUI stops the timer on XCP_POINTERDOWN: "If timer is running on pointer down, it means a second touch has happened" (PointerInputProcessor.cpp:542-547). This PR stops it on release, cancel, CancelPointer, drag start and a new hold (InputManager.Pointers.Managed.cs:489, 606, 621; UIElement.Pointers.cs:950; ContextMenuProcessor.cs:117). OnPointerPressed (InputManager.Pointers.Managed.cs:447) has no stop, so a second finger pressed during the 500 ms window can still open the first finger's flyout. Suggested fix: StopContextMenuTimer() in OnPointerPressed, with a test in Given_ContextRequested.Injection.
Low - scope of the stops. The stops in InputManager.Pointers.Managed.cs are inside #if UNO_HAS_MANAGED_POINTERS (line 1), which is defined for WASM and Skia only (src/Uno.CrossTargetting.targets:63, 68). Native Android and iOS keep the old behavior. That is acceptable under the maintenance-only policy, but the PR text should say the release and cancel fix is Skia and WASM only.
Low - TextBoxCore.pointers.cs:347-368 (OnHolding) does not check the handled state or the event source. WinUI's TextSelectionManager::OnHolding returns early when the event is already handled or the source is not the sender. Confirm whether an app Holding handler that sets Handled can still trigger word select or caret drag, and match WinUI if it should not.
Low - TextBoxCore.pointers.cs:361-363. _touchHoldHandled is set to true before the focus check. If Focus fails, OnHolding returns without acting, but the flag stays set. Then OnContextRequestedImpl skips HandleTouchHold, sets Handled and PreventContextMenuOnHolding, and the release is not a tap. The PR text says "a hold that can't take it doesn't act", which does not match this. Set the flag after focus succeeds, or correct the comment if the suppression is intended.
Info - user-visible change. On the Android and iOS conventions, word select and caret drag now start at 0.8 s instead of 1.3 s (PR body). Declared in the PR; not a defect. The PR says this matches native platforms, which I did not verify.
Info - "A hold released before the delayed menu still clicks" is described as WinUI behavior (ButtonBase right-tap). Not verified by me.
Not validated by me: runtime results (author reports Skia desktop only, with pre-existing failures and one intermittent FlipView failure claimed unrelated; no WinUI run listed); Android, iOS and WASM behavior; the Android and iOS named tests run only on SkiaDesktop plus real devices (PlatformCondition), so they are not exercised by the Skia desktop run alone.
WinUI stops the delayed context menu of a touch hold on any pointer
down (PointerInputProcessor.cpp, XCP_POINTERDOWN): a press while it is
pending is a second touch. Uno only stopped it on release, cancel, drag
start and a new hold, so a second finger pressed within the 500 ms
could still open the first finger's flyout.
Like the release stop, the press stop comes first, so a second mouse
button also stops it. The new-hold stop stays needed for two fingers
pressed less than 500 ms apart: the second press comes before the first
hold creates the timer, so only the second hold can drop it.
A touch hold that can't take focus does nothing: no word select or
caret drag, and its delayed ContextRequested is consumed instead of
acting on the unfocused control or opening the flyout, as the touch
conventions replace that flyout. The comments now say so, and that
TextSelectionManager::OnHolding is WinUI's selectable-text path.
1. Fixed in cac9c58. In PointerInputProcessor.cpp, XCP_POINTERDOWN stops the timer whenever it is active, for any pointer and device, before it raises PointerPressed. InputManager.OnPointerPressed now does the same, as its first statement. This is a superset of WinUI's stop on pointer down. It also stops on a second mouse button, which keeps it symmetric with the release stop from 078a368. That difference only matters while another pointer's touch hold is pending.
New test: Given_ContextRequested_Injection.When_Touch_Hold_Then_Second_Finger_Pressed_Delayed_ContextFlyout_Does_Not_Open. It holds a Border in a ScrollViewer, then presses a second finger on another element during the delay. The second finger stays down, because a release would stop the timer anyway. The test fails without the stop on press (the flyout opens) and passes with it.
The press doesn't cover two fingers pressed less than 500 ms apart: the second press comes before the first hold creates the timer. There the second hold drops it, through the stop on a new hold that this PR already had in ContextMenuProcessor.ProcessContextRequestOnHoldingGesture. When_Two_Fingers_Held_Second_Hold_Drops_First_Delayed_ContextFlyout presses the second finger 200 ms after the first and holds both. It fails without that stop.
2. No change. On master, Uno.UI builds once, for Skia. Uno.UI.csproj sets UnoRuntimeVariant to Generic and targets $(NetSkiaPreviousAndCurrent), and Uno.CrossTargetting.targets defines UNO_HAS_MANAGED_POINTERS for Generic. Only the per-platform Foundation and WinRT projects use the Wasm variant. The native renderers were removed in 7.0, so Android and iOS run the same Skia Uno.UI, and the stops apply on every target. The PR text says "On Skia", which covers all of them.
3. No change. TextSelectionManager::OnHolding is the selection path of TextBlock and RichTextBlock, and Uno's port in TextSelectionManager.cs keeps its early return. TextBox and PasswordBox take a different path, through TextBox::OnHolding (TextBox_Partial.cpp) and PasswordBox::OnHolding (PasswordBox_Partial.cpp):
ValidateEvent filters out only the delete button.
CTextBoxBase::OnHolding (TextBoxBase.cpp) then passes a touch hold start to RichEdit without checking Handled or the source.
WinUI also calls a control's OnXxx overrides without checking whether the event is handled. CEventManager::Raise (eventmgr.cpp) runs RaiseControlEvents on each element of the route, and handledEventsToo filters only the instance handlers.
What this means for an app Holding handler that sets Handled:
On the TextBox itself: it can't stop word select or caret drag, in WinUI or in Uno. In both, the override runs before instance handlers. Uno subscribes it from the Control constructor.
On an element inside the template: it stops them in Uno only. Uno's override subscription is a regular one, so a handled event skips it, as for every Control override in Uno.
A check that the source is the sender would be wrong for a TextBox: its holds always come from its template parts, never from the TextBox itself. Uno also has no delete-button filter for any TextBox input event, including the ContextRequested that the hold handling used before this PR. That is a separate gap, and this PR doesn't change it.
4. I kept the behavior and made the comments and the PR text describe it (6d3c3f1). For a TextBox, WinUI passes the hold to RichEdit, whose code isn't public. The closest WinUI code that can be read is TextSelectionManager::OnHolding, which returns without acting when focus fails.
I also consume the delayed ContextRequested of that hold. The Android and iOS conventions replace the context flyout on a touch hold, so a hold that can't select should do nothing rather than open the flyout. Setting the flag only after focus succeeds would be worse: the delayed request would then select the word or start the caret drag on the unfocused control, which is the bug that taking focus at hold start fixed.
The release isn't a tap after a real hold either way. The time from press to release is past HoldMinDelayMicroseconds, and that check was there before this PR. The flag only adds the same result for injected input, whose timestamps don't advance.
New test: Given_TextBox.When_Touch_LongPress_Not_Focusable_Does_Nothing_Android. It holds a text box with IsTabStop set to false, then checks that neither the hold nor its delayed request selects the word or opens a flyout. It fails, with the word selected, when the flag is set after the focus check. A cancelled GettingFocus doesn't make the focus fail: UpdateFocus reports it as a success with WasCanceled, in WinUI and in Uno, so TextSelectionManager::OnHolding acts in that case too.
5. I corrected the wording in the PR text. Native Android and iOS start the selection at their own long press, which is shorter than 0.8 s. Android's default long-press timeout is 400 ms (500 ms before Android 12), and iOS's long-press recognizer defaults to 0.5 s. Starting at 0.8 s (WinUI's hold delay) instead of 1.3 s brings Uno closer to them, but doesn't match them.
6. The WinUI source for "a hold released before the delayed menu still clicks":
InputServices.cpp: when a release produces a right-tap, the delayed PointerReleased gets GestureFollowing = RightTapped.
ButtonBase::OnPointerReleased (ButtonBase_Partial.cpp): with that value, it returns without clicking.
ButtonBase::OnRightTappedUnhandled: it calls PerformPointerUpAction, which clicks if the right-tap wasn't handled.
InputServices.cpp, again: on XCP_GESTURERIGHTTAP it raises ContextRequested for mouse and pen only. For touch, the request comes from XCP_GESTUREHOLD, through ContextMenuProcessor::ProcessContextRequestOnHoldingGesture.
So in WinUI too, a touch hold released before the delayed menu clicks the button. Uno doesn't implement GestureFollowing, and the PR lists that difference under "Behaviour to be aware of".
I ran Given_ContextRequested*, Given_Button, Given_TextBox and Given_PasswordBox again on Skia desktop. The PR description lists the results.
[P2] The handled hold is cleared before its following RightTapped. After an iOS-convention hold, moving the caret within the tap range and releasing before the delayed context request lets GestureRecognizer raise RightTapped at the original press position. TextBoxCore.OnRightTapped then calls Select(index, 0), undoing the caret movement. Root-cause fix: retain enough state through the follow-up gesture to suppress this touch right-tap without changing mouse/pen behavior. Extend the iOS regression to advance injected timestamps beyond HoldMinDelayMicroseconds; its current 220 ms of offsets does not exercise long-press right-tap recognition, regardless of wall-clock waits.
The two-hold test skipped its assertion with Assert.Inconclusive when
the second hold came too late. The holds can't be started from injected
timestamps: under managed pointers, a plain element's gesture recognizer
gets no moves, so they come from each finger's 800 ms hold timer.
The test now checks its prerequisites: the first hold's request must
still be pending when the second hold is raised, and each hold must have
its own finger as source. It retries up to three times, then fails with
the prerequisite the last attempt missed.
A touch hold released within the tap range is also a right-tap at the
press point. On the iOS and Android conventions the hold was already
handled when it started, but OnRightTapped then moved the caret to the
press point, undoing an iOS caret drag. WinUI's
CTextBoxBase::OnRightTapped doesn't move the caret on a touch right-tap
either. Mouse, pen and the Desktop convention are unchanged.
The iOS test now carries the injected timestamps past the hold delay,
so its release is recognized as a right-tap.
On Copilot's "previously missed" finding about a stale touch right-tap after an iOS hold (TextBoxCore.pointers.cs): it is real, and I fixed it in 5a42984.
Repro: I extended the iOS test so that its injected timestamps pass the hold delay. The release then raises a touch RightTapped at the press point, and TextBoxCore.OnRightTapped moved the caret there, from 2 back to 0, which undid the caret drag.
Origin: it predates this PR. Before it, a caret drag only started with the delayed request (1.3 s), and OnRightTapped already moved the caret back on a release within the tap range. This PR starts the drag at the hold (0.8 s), so holds released between 0.8 and 1.3 s now hit it too, which is why I fixed it here.
WinUI:CTextBoxBase::OnRightTapped (TextBoxBase.cpp) only marks a touch right-tap as handled. It sends a right-button up to RichEdit for pen input only, so a touch right-tap never moves the caret. Uno still doesn't mark it as handled; that part is unchanged.
Fix: on the iOS and Android conventions, OnRightTapped now ignores a touch right-tap, because the hold was handled when it started. That also covers a hold that couldn't take focus. Mouse, pen and the Desktop convention are unchanged. I didn't keep state from the hold: a touch right-tap is always the release of a long press, so the device type and the convention are enough to identify it.
Test:Given_TextBox.When_Touch_Held_Past_Delayed_ContextRequested_No_Flyout_iOS now carries the injected timestamps past HoldMinDelayMicroseconds. It checks that the release raises a right-tap and that the caret stays where the drag left it. It fails without the fix.
[P2] A keyboard-focused text control skips this focus call. With the Android convention, the hold selects a word and shows its handles, but release calls Focus(FocusState.Pointer) in TextBoxCore.OnPointerReleased. That focus-state change resets CaretMode to ThumblessCaretShowing in OnFocusStateChangedPartial; the handled-hold return then leaves the selection handles hidden. Root-cause fix: take pointer focus before handling the hold even when the owner is already focused. Add a regression starting in FocusState.Keyboard that verifies the handles survive release.
A touch hold only took focus when the text control was unfocused. On a
control focused from the keyboard, the release then took pointer
focus, and that focus state change reset the caret mode the hold set,
hiding the Android selection handles. The hold now takes pointer focus
whenever the focus state isn't Pointer already, so the release's focus
is a no-op.
On Copilot's "previously missed" finding about a keyboard-focused text control losing its selection handles after a touch hold (TextBoxCore.pointers.cs): it is real, and I fixed it in 32d57a9.
Repro: a TextBox focused with FocusState.Keyboard, then held with the Android convention. The hold selects the word with both handles. The release calls Focus(FocusState.Pointer), the change from Keyboard to Pointer resets CaretMode to ThumblessCaretShowing, and the handles disappear. The same happens with a PasswordBox. It shows when no selection flyout opens after the hold, for example with SelectionFlyout = null.
WinUI:CTextBoxBase::OnPointerReleased (TextBoxBase.cpp) only takes focus when the control isn't focused yet (FocusOnPointerReleased && !IsFocused()). Uno's touch release refocuses a control that is already focused, unlike WinUI. I left that for a separate change, because it affects every touch tap.
Fix: a hold now takes pointer focus whenever the focus state isn't already Pointer, not only when the control is unfocused, so the release's Focus(FocusState.Pointer) is a no-op. On the iOS convention the reset gave ThumblessCaretShowing, which is already the caret-drag mode, so nothing was visible there.
Tests:Given_TextBox.When_Touch_LongPress_Keyboard_Focused_Keeps_Handles_Android and Given_PasswordBox.When_Touch_Hold_Keyboard_Focused_Keeps_Handles_Android start in FocusState.Keyboard with SelectionFlyout = null, and check that the handles survive the release. Both fail without the fix (ThumblessCaretShowing) and pass with it.
…n a touch right-tap (port)
Port of the review round on unoplatform#25126 (cac9c58,
6d3c3f1, d613813, 5a42984 and 32d57a9), plus what the
earlier ports (f40542a from a36ce33, b522bd8 from e618b7f)
lacked of 078a368 and 4f55e6b, the revised first two commits.
Delayed context menu of a touch hold on a pannable or draggable element
(ContextMenuProcessor), as in WinUI's PointerInputProcessor.cpp:
- Any pointer press stops it, before the multi-button mouse check: a
second finger pressed while it is pending drops it.
- A new hold stops a pending one whether or not the new element is
pannable. With two fingers pressed less than 500 ms apart, the second
press comes before the first hold starts the timer, so only the
second hold can drop it. 6.8 stopped it only for a pannable element.
- A release stops it before the multi-button mouse check, and a cancel
stops it before the manipulation redirect, which returned before
CancelPointer.
- A drag started from the hold stops it once DragStarting completed.
Text controls (Android and iOS touch conventions):
- A hold that can't take focus still swallows the delayed
ContextRequested of that hold but no longer acts, as in WinUI's
TextSelectionManager::OnHolding. 6.8 called Focus unconditionally and
then selected the word or started the caret drag unfocused. Pointer
focus is still taken when focused another way (keyboard), as 6.8
already did, since the focus state change of the release resets the
caret mode the hold set.
- A touch right-tap, the release of a hold past the hold delay, no
longer moves the caret to the press point, which undid an iOS caret
drag. WinUI's CTextBoxBase::OnRightTapped doesn't move it on touch
either.
6.8 adaptations: upstream's TextBoxCore.pointers.cs maps to
TextBox.pointers.skia.cs (6.8 has no TextBoxCore, and PasswordBox
derives from TextBox, so one override covers both). The right-tap
guard and the hold logic are gated on _isSkiaTextBox like the rest of
the hold handling there. Tests use TextBox.TouchTextSelectionConvention
and TextBox.CaretDisplayMode, and the PasswordBox tests go in
Given_TextBox.skia.cs, where 6.8 keeps its Skia PasswordBox tests.
Tests ported:
- Given_ContextRequested:
When_Touch_Hold_On_Non_Pannable_Then_Pending_Delayed_Request_Is_Dropped
- Given_ContextRequested_Injection:
When_Touch_Hold_Starts_Drag_Delayed_ContextFlyout_Does_Not_Open,
When_Touch_Hold_Then_Second_Finger_Pressed_Delayed_ContextFlyout_Does_Not_Open,
When_Two_Fingers_Held_Second_Hold_Drops_First_Delayed_ContextFlyout
- Given_TextBox:
When_Touch_LongPress_Keyboard_Focused_Keeps_Handles_Android,
When_Touch_LongPress_Not_Focusable_Does_Nothing_Android,
When_Touch_Held_Past_Delayed_ContextRequested_No_Flyout_iOS,
When_Touch_Hold_PasswordBox_Focuses_At_Hold_Start_Android and
When_Touch_Hold_PasswordBox_Keyboard_Focused_Keeps_Handles_Android
(upstream's Given_PasswordBox When_Touch_Hold_Focuses_At_Hold_Start_Android
and When_Touch_Hold_Keyboard_Focused_Keeps_Handles_Android)
- Given_Button and When_Touch_LongPress_Unfocused_Selects_Word_Android
wait for the hold instead of fixed delays, as upstream does, and the
Button hold tests are Uno-only.
Tick the box to add this pull request to the merge queue (same as @mergifyio queue). If it does not match the queue conditions yet, it enters the queue once it does.
…ress-context-flyout-22229
Conflicts with the iOS touch editing work (unoplatform#25619) and the deferred release
handling (unoplatform#25818):
- TextBoxCore.pointers.cs: the hold handled in OnHolding now goes through
master's iOS path (HandleTouchHold_iOS, once per press with the 0.5 s hold
timer) and Android's ToTouchTextPoint; a release after either is not a tap.
- InputManager.Pointers.Managed.cs: the release stops the delayed context
menu at the start of OnPointerReleasedCore.
- Given_TextBox.skia.cs: both new iOS tests kept.
The iOS hold timer from master acts at 0.5 s, before the Holding, and
started a caret drag on a text box that couldn't take focus, or before
the release took focus. It now takes pointer focus first and does nothing
when it can't, as OnHolding does.
Takes Uno's servicing/6.8 from 6951c2c up to 5254ace (42 pull
requests). Conflicts, by area:
IME and TextBox (unoplatform#25984, backport of unoplatform#25804; unoplatform#25952, backport of unoplatform#25619;
unoplatform#25976, backport of unoplatform#25818)
- Takes upstream's composition design (unoplatform#25804): the browser's input is
the source of truth for the text, compositions included. This drops
the composition parts of the unoplatform#24502 port (90746b8): its
TypeScript composition handling, the StartIndex/TextChangePending
event arguments, the IsReadOnly forwarding to the hidden input, and
its Given_TextBox.BrowserSoftKeyboard tests.
- Keeps the non-IME browser fixes on top of it, in the form their
master pull requests have on unoplatform#25804: Enter raised once per press and
tracked by key code (unoplatform#25174, with Given_TextBox.BrowserEnterKey from
master in place of the Enter tests that lived in the dropped file),
the iOS refocus on tap (unoplatform#25185), pastes without text and isIOS from
BrowserInputHelper.
- Moves the unoplatform#26005 MaxLength fixes onto unoplatform#25804's native input path, as
master has them: a refused browser edit keeps the TextBox's selection,
TextBoxView.UpdateTextFromNative reports whether the edit went in, and
the IME keeps its range on the applied text (master be85699, which
d226897 had ported onto the unoplatform#24502 IME). Adds that commit's browser
and platform-applied IME tests.
- TextBox.pointers.skia.cs: upstream's file (unoplatform#25619 iOS touch editing,
unoplatform#25818, unoplatform#25804), with the unoplatform#25126 port (the hold acts when it starts,
a touch right-tap keeps the caret) in the form master's unoplatform#25126 branch
has it on unoplatform#25619, including focusing before the iOS hold timer acts
and its iOS not-focusable test.
Pointers (unoplatform#25976, backport of unoplatform#25818)
- Tapped and RightTapped are raised once the PointerReleased bubbled
(unoplatform#25818), with the unoplatform#25732 port's window coordinates (2-argument
routed event args, RawPosition for ContextRequested), as master's
unoplatform#25732 branch has them.
- The release wrapper of unoplatform#25818 keeps the unoplatform#25126 port's
StopContextMenuTimer at the start of the release.
DependencyObject (unoplatform#26142, backport of unoplatform#26123)
- Takes upstream, then the code of unoplatform#25839 (97a2f17), which replaces
this branch's unoplatform#25102 ports (800247f, be41da6, fd40bf9,
7546379). DependencyObjectStore.Binder.cs, .alc.cs,
Application.Alc.cs, ResourceDictionary.alc.cs and their tests now
match unoplatform#25839; this drops 800247f's own
SingleParentNonFE_Parent_Removes_Value_Then_Next_Parent_Starts_Clean
test, which unoplatform#25839 doesn't have.
Imaging (unoplatform#25597, unoplatform#25915, unoplatform#25911, unoplatform#25897)
- Keeps this branch's side: it has the later forms of these fixes
(unoplatform#25124, unoplatform#25559, unoplatform#25633 and unoplatform#26370 ports), where upstream has the
6.8-only unoplatform#25597 design and earlier snapshots. Upstream's shared
download, IgnoreImageCache and failed-load fixes are covered by
SharedImageDecode. Adds upstream's When_Source_Outlives_Brushes test.
ToolTip (unoplatform#26098, backport of unoplatform#25137 and unoplatform#26096)
- Keeps this branch's unoplatform#25137 port and adds unoplatform#26096 in master's form: the
service releases only a ToolTip it opened, and leaves one the app
opened during the show delay to the app. Keeps both sides' tests.
Flyout (unoplatform#26062, backport of unoplatform#26060)
- This branch had the same commits already; keeps the "Keep
non-resizable flyouts in window" port and its tests.
Also removes a helper pair in Given_AccessibleTextBox that both sides
added.
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GitHub Issue: closes #22229
PR Type:
🐞 Bugfix
What changed? 🚀
On Skia, a touch hold on an element with a
ContextFlyoutinside a pannable or draggable ancestor (aScrollViewer, aListView, ...) defers the context request by 500 ms after theHoldinggesture, so that a pan or drag can still start (ContextMenuProcessor, ported from WinUI). That timer was never stopped.ButtonBasewas still pressed and captured. The flyout then popped up a few hundred milliseconds later. That is the "click and context menu" of the issue.ButtonBase.OnLostFocusdrops the pressed state, so the release does not click.Changes:
The timer is now stopped.
ContextMenuProcessor.StopContextMenuTimer()stops the delayed context menu when:InputManager);UIElement.StartDragAsyncCore).WinUI stops it in
PointerInputProcessor.cppon pointer down, pointer up, cancel, capture change and suspension. Uno has no window-level capture change, so the drag start stands in for it. The behavior that results:The timer is shared. As in WinUI, there is one context menu timer per content root, so any press or release stops a pending one. A mouse button change while another button is held also stops it, which WinUI doesn't do; that only matters while another pointer's touch hold is pending.
A new hold also stops it, as the two holds would share the touch point. This is needed when two fingers are pressed less than 500 ms apart: the second press comes before the first hold creates the timer, so only the second hold can drop it.
TextBox and PasswordBox act when the hold starts. Their touch conventions (Android word select, iOS caret drag, empty-field flyout) relied on that stray post-release timer, because the text viewport is a pannable
ScrollViewer. Like WinUI'sCTextBoxBase::OnHolding(TextBoxBase.cpp), they now act onOnHoldingwithHoldingState.Started:TextSelectionManager::OnHolding(selectable text): no word select or caret drag. Its delayedContextRequesteddoesn't act on the unfocused control or open the flyout either, because these conventions replace the flyout.ContextRequestedof the same hold without opening the flyout.CTextBoxBase::OnRightTappeddoesn't move the caret on a touch right-tap either. Mouse, pen and the Desktop convention are unchanged.Holdingand the delayedContextRequestedof a hold it handled don't act again.Tests
Input injection, Skia:
Given_Button.When_ContextFlyout_In_ScrollViewer_Touch_Released_Before_Delayed_Flyoutasserts one click and no flyout. It fails on master, where the flyout opens after the release, and passes with this PR.Given_ContextRequested_Injection.When_Touch_Hold_Starts_Drag_Delayed_ContextFlyout_Does_Not_Openholds a draggable element and starts a drag. It fails without the stop on drag start.Given_ContextRequested_Injection.When_Touch_Hold_Then_Second_Finger_Pressed_Delayed_ContextFlyout_Does_Not_Openholds an element in aScrollViewer, then presses a second finger elsewhere during the delay and keeps it down. It fails without the stop on press.Given_ContextRequested_Injection.When_Two_Fingers_Held_Second_Hold_Drops_First_Delayed_ContextFlyoutpresses a second finger 250 ms after the first and holds both. It fails without the stop on a new hold.Given_PasswordBox.When_Touch_Hold_Focuses_At_Hold_Start_Androidholds an unfocused password box. The hold must take focus before the release, and the delayed request must not open a flyout.Given_TextBox.When_Touch_LongPress_Unfocused_Selects_Word_Androidholds an unfocused text box and checks that the hold focuses it and selects the word.Given_TextBox.When_Touch_LongPress_Keyboard_Focused_Keeps_Handles_AndroidandGiven_PasswordBox.When_Touch_Hold_Keyboard_Focused_Keeps_Handles_Androidstart focused from the keyboard and check that the selection handles survive the release. They run withSelectionFlyout = null, so no flyout opens after the hold. Both fail if the hold only takes focus when unfocused.Given_TextBox.When_Touch_LongPress_Not_Focusable_Does_Nothing_Androidholds a text box withIsTabStopset to false, which can't take focus. Neither the hold nor its delayed request may select the word or open a flyout. It fails if the hold is only marked as handled once the focus succeeds.Given_TextBox.When_Touch_LongPress_Not_Focusable_Does_Nothing_iOSdoes the same under the iOS convention: the hold timer must not start a caret drag (the caret stays at 0, nothing captures the finger). It fails without the focus check in the timer.Given_TextBox.When_Touch_Held_Past_Delayed_ContextRequested_No_Flyout_iOSdrags the caret and holds past the delayed request. The request must not open the flyout or turn the caret into a selection. The injected timestamps are carried past the hold delay, so the release is a right-tap, which must not move the caret back to the press point. That last check fails without the right-tap fix.Given_Button.When_ContextFlyout_Touch_LongPress_Opens_Flyout_Without_Click,When_ContextFlyout_In_ScrollViewer_Touch_Held_Until_Delayed_Flyout_OpensandWhen_ContextFlyout_RightClick_Opens_Flyout_Without_Clickare regression coverage for the paths that already behaved.Given_Button, they run on Uno only.Driving
ContextMenuProcessordirectly:Given_ContextRequested.When_Touch_Hold_On_Non_Pannable_Then_Pending_Delayed_Request_Is_Droppedchecks that a hold on a non-pannable element drops a pending delayed request. Otherwise that request would fire later at the new hold's position. With real input this happens when two fingers are pressed less than 500 ms apart: the second press comes before the first hold creates the timer, so only the second hold can drop it.Skia desktop validation:
Given_Button,Given_ContextRequested*,Given_TextBox,Given_PasswordBox,Given_MenuFlyout,Given_Flyout*,Given_CommandBar,Given_UIElementandGiven_FlipViewwere run.Given_Button,Given_ContextRequested*,Given_TextBoxandGiven_PasswordBoxwere run again. The only failures wereGiven_TextBox.When_Caret_Line_Straddles_Viewport_Edge_Grippers_Are_HiddenandWhen_Scrolling_Updates_With_Movement.Given_FlipView.When_TouchFlick_Then_FlipOneItemfailed in one of two full local runs and in the first CI run of this PR.Holdinggesture, and stopping it is a no-op otherwise.master(e027860; the iOS touch editing of feat(textbox): Follow native iOS touch text editing #25619 and the deferred release of fix(input): Raise Tapped and RightTapped after PointerReleased bubbles #25818 touched the same code):Given_Button,Given_ContextRequested*,Given_TextBoxandGiven_PasswordBox, 441 of 444 passed andGiven_TextBox.When_CanPasteClipboardContent_Changes_Without_Peer_Then_No_Peer_Is_Createdwas inconclusive (it reads the clipboard).When_Touch_LongPress_Not_Focusable_Does_Nothing_iOSfailed there, as the iOS hold timer didn't check focus yet, and so didGiven_TextBox.When_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOS, which fails the same way onmasteron this machine (125 % display scaling).When_Touch_LongPress_Not_Focusable_Does_Nothing_iOSincluded, pass exceptWhen_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOS.Given_Button,Given_ContextRequested*,Given_TextBoxandGiven_PasswordBox, 442 of 444 pass. The clipboard test is inconclusive andWhen_Touch_LongPress_Drag_Release_Does_Not_Open_Flyout_iOSfails, both as onmaster.Behaviour to be aware of
ButtonBase::OnPointerReleased(ButtonBase_Partial.cpp) doesn't click whenGestureFollowingisRightTapped.OnRightTappedUnhandledthen clicks if the right-tap wasn't handled.InputServices.cppraisesContextRequestedon a right-tap for mouse and pen only.TextBlockreleased between the hold and the delayed menu now neither taps nor opens the menu. That matches WinUI, whereTextSelectionManager::OnHoldingonly takes focus for touch and the pointer up stops the delayed menu.RightTappedstill cannot suppress a hold-release click (touch, or a pen long-press) as it does in WinUI.PointerRoutedEventArgs.GestureFollowingis not implemented, andButtonBaseclicks fromPointerReleased. That is a separate parity gap and is unchanged here.ScrollViewer.PR Checklist ✅
Screenshots Compare Test Runresults.