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v10.0.0-alpha.1

v10.0.0-alpha.1 Pre-release
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@github-actions github-actions released this 12 Nov 19:57
v10.0.0-alpha.1
78067bf
  • chore(core): upgrade math.gl and loaders.gl to beta.8 and luma.gl to alpha.14 (#11097)
  • refactor(core): isolate Arrow converter and schema source files (#11093)
  • feat(core): prepare Arrow table inputs for column resolution (#11092)
  • refactor(layers): share ScatterplotLayer column definitions (#11091)
  • refactor(core): add runtime-free Arrow schema helpers (#11090)
  • chore(core): upgrade luma.gl to alpha.13 and math.gl/loaders.gl to beta.7 (#11088)
  • refactor(core): separate column selection from preparation (#11071)
  • fix(core): rebind an attribute when its transition is removed (#11068)
  • feat(aggregation-layers): add async GPU readback adapter for CPU aggregators (#11077)
  • chore(core): upgrade luma.gl to alpha.12 and math.gl/loaders.gl to beta.6 (#11080)
  • feat(aggregation-layers): add WebGPU HexagonLayer aggregation with explicit domains (#11062)
  • fix(core): use top-left viewport origin on WebGPU (#11018)
  • feat(extensions): port MaskExtension to WebGPU (#11027)
  • fix(geo-layers): preserve signed DGGS cell identifiers (#11073)
  • feat(aggregation-layers): complete ScreenGridLayer and GridLayer WebGPU rendering (#11063)
  • feat(aggregation-layers): accept borrowed GPUVector inputs in HeatmapLayer (#11061)
  • refactor(core): share Arrow schema compatibility checks (#11070)
  • chore(core): upgrade luma.gl to alpha.11 and math.gl/loaders.gl to beta.5 (#11072)
  • fix(core): reject non-finite custom projection inverses (#10835)
  • feat(layers): adaptively subdivide bitmap UVs with math.gl (#10836)
  • feat(layers): refine paths and polygons with math.gl (#10837)
  • feat(aggregation-layers): add shared compute reduction and WebGPU GridLayer aggregation (#11053)
  • fix(core): orient GlobeView meter offsets east, north and up (#10914)
  • fix(mapbox,maplibre): blend MapLibre globe terrain targets between zoom 11 and 12 (#10825)
  • feat(mesh-layers): accept Arrow and GPUVector columns in ScenegraphLayer (#11059)
  • feat(geo-layers): accept shared Arrow DGGS cell columns (#11055)
  • feat(aggregation-layers): add WebGPU ScreenGrid aggregation (#11052)
  • feat(aggregation-layers): return GPUVectors from WebGLAggregator (#11045)
  • feat(aggregation-layers): accept custom aggregator instances and GPUVectors (#11044)
  • feat(geo-layers): expose shared Tileset2D adapters and per-view tile traversal (#10367)
  • refactor(extensions): pass PathStyle injections directly to plugins (#11049)
  • refactor(core,layers): share PathLayer stroke shaders and uniforms (#11048)
  • feat(layers): add Arrow columns to LineLayer and PointCloudLayer (#11029)
  • feat(layers): add Arrow columns to IconLayer (#11043)
  • feat(mesh-layers): add Arrow columns to SimpleMeshLayer (#11046)
  • feat(layers): accept Arrow columns in ColumnLayer (#11032)
  • feat(extensions): support countItems on WebGPU DataFilter (#11035)
  • feat(extensions): port Fp64Extension to WebGPU (#11033)
  • feat(layers): accept Arrow columns in ScatterplotLayer and ArcLayer (#10920)
  • feat(extensions): port CollisionFilterExtension to WebGPU (#11026)
  • refactor(layers): extract shared Arrow column support (#11028)
  • feat(extensions): port DataFilterExtension to WebGPU (#10990)
  • feat(extensions): port PathStyleExtension dashes and offsets to WebGPU (#11025)
  • feat(extensions): port FillStyleExtension patterns to WebGPU (#11024)
  • feat(extensions): support WebGPU brushing with ShaderPlugins (#10988)
  • feat(extensions): support WebGPU clipping with ShaderPlugins (#10989)
  • feat(core,layers): add shared shader injection targets for WebGPU extensions (#10996)
  • refactor(core): upgrade luma.gl to alpha.10 and reuse upstream model support (#11023)
  • refactor(core,extensions): migrate shader hooks and plugins to luma.gl alpha.9 (#11022)
  • fix(extensions): support MaskExtension in GlobeView (#10654)
  • chore(core): upgrade luma.gl to alpha.8 and math.gl/loaders.gl to beta.4 (#11000)
  • refactor(core): adopt luma.gl alpha.7 and upstream GPU helpers (#10991)
  • refactor(extensions): separate attribute preparation from lifecycle (#10986)
  • fix(geo-layers): restore required GeoTIFF dependency (#10984)
  • feat(aggregation-layers): use GPUVector attributes for heatmap triangles (#10967)
  • feat(core): expose optional Arrow converter (#10957)
  • refactor(core): adopt luma.gl alpha.6 and loaders.gl/math.gl beta.1 (#10970)
  • feat(aggregation-layers): use GPUVector attributes for screen-grid cells (#10958)
  • feat(layers,mesh-layers,geo-layers): use typed GPU attributes in bitmap and mesh models (#10911)
  • feat(layers): use typed GPU attributes in paths and polygons (#10910)
  • feat(layers): use typed GPU attributes in column models (#10908)
  • feat(layers): use typed GPU attributes in standard layers (#10907)
  • chore(geo-layers): upgrade a5-js to v1 (#10912)
  • feat(core): support PROJJSON in the coordinateSystem prop (#10894)
  • feat(layers): use typed GPU attributes in ScatterplotLayer (#10882)
  • feat(core): support arbitrary coordinate reference systems in layers (#10874)
  • feat(core): use math.gl projectionEngine in viewport classes (#10872)
  • feat(core): asynchronous view resolution (#10865)
  • fix(core): apply GlobeView position as east/north/up meter offsets (#10791)
  • feat(core): apply local meter scales in custom projections (#10745)
  • chore(core): upgrade luma.gl to alpha.4, math.gl to alpha.15 and loaders.gl to alpha.11 (#10824)
  • feat(aggregation-layers): aggregate custom projections in common space (#10743)
  • feat(layers): support custom projections in position-based layers (#10742)
  • feat(core): add experimental CustomProjectionView (#10741)
  • feat(core): add position preprojection support (#10740)
  • chore(core): upgrade luma.gl, math.gl and loaders.gl prereleases (#10801)
  • refactor(core): adopt luma.gl 10 and math.gl/loaders.gl 5 prereleases (#10752)

v9.3.12

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@github-actions github-actions released this 30 Oct 20:19
  • fix(core): eliminate 300ms click delay and fix runtime controller prop changes (#10422)
  • fix(heatmap): compilation failure on Qualcomm Adreno 660 (#10301)
  • fix(core): make attribute buffer cleanup idempotent (#10609)
  • fix(core): compare viewport projection state in equals (#10611)
  • fix(arcgis): import MapView from the public @deck.gl/core entry (#10788)
  • fix(mapbox): guard getProjection against throw when map style is not ready (#10551)
  • fix(google-maps): wait for shared context in interleaved mode (#10792)

v9.4.1

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@github-actions github-actions released this 28 Oct 21:41
  • fix(core): honor Deck GPU debug option during device initialization (#10782)
  • fix(core): fit the shadow map to the visible frustum at high pitch (#10893)
  • fix(core): release shadow resources when LightingEffect turns shadows off (#10891)
  • fix(core): draw the shadow map without per-layer polygon offset (#10892)
  • fix(core): disable lighting in ShadowPass (#10890)
  • fix(core): let GlobeController zoom past level 12 (#10737)
  • fix(maplibre,mapbox): remove the overlaid container when the overlay is removed (#10899)
  • feat(jupyter-widget): ES module libraries import deck.gl by package name (experimental) (#10794)
  • fix(google-maps): wait for shared context in interleaved mode (#10792)
  • fix(core): scale cartesian z at the viewport latitude below zoom 12 (#10790)
  • fix(carto): render PointLabelLayer backgrounds (#10533)
  • fix(geo-layers): normalize legacy numeric coordinateSystem in Tile3DLayer (#10538)
  • fix(mapbox): guard getProjection against throw when map style is not ready (#10551)
  • fix(mapbox): synchronize camera before onLoad callback (#10735)
  • fix(arcgis): import MapView from the public @deck.gl/core entry (#10788)
  • fix(layers): remove WebGPU custom packing in SolidPolygonLayer (#10803)
  • fix(jupyter-widget): defer updated layers until custom libraries load (#10787)
  • fix(jupyter-widget): MapLibre overlay setProps no longer recurses (#10768)
  • feat(jupyter-widget): load ES module custom libraries (#10665)
  • fix(jupyter-widget): render layers with extensions from unloaded custom libraries (#10764)
  • fix(maplibre): ship a CJS build, like every other @deck.gl/* package (#10692)
  • fix(maplibre): keep picking in sync with the terrain elevation (#10756)
  • fix(react): align widget root with the DeckGL canvas (#10724)
  • fix(core): resolve transition edge cases (#10738)
  • refactor(extensions): order PathStyle shader coordinates (#10644)
  • fix(core): disable a controller with no view state instead of throwing (#10731)
  • Revert "fix(core): rotate GlobeView like a ball through poles (#10598)" (#10713)
  • feat: flat common-space helpers for non-flat projections (#10657)
  • fix(maplibre): sync camera changes made during Deck initialization (#10702)
  • chore: bump luma.gl to 9.4.2 (#10726)

v9.4.0

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@github-actions github-actions released this 05 Sep 21:54

deck.gl v9.4 brings together a collection of completed improvements focused on performance, stability, and usability. Highlights include:

  • All layers go WebGPU: entire official layers catalog has been ported to WebGPU and achieves render parity with the WebGL version.
  • Natural controllers interaction: globe now supports pitch and bearing; trackpad gestures; and elastic navigation bounds makes complex 2D and 3D scenes easier to explore.
  • Responsive multi-view and multi-canvas layouts: make responsive dashboards and multi-view visualizations with ease.
  • Layers, extensions and widgets improvements: Sophisticated antialiasing, pattern fills, dashed-line styling, and tile loading features add stunning visuals.

Visit what's new for a detailed lists of new features.

v9.4.0-beta.4

v9.4.0-beta.4 Pre-release
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@github-actions github-actions released this 03 Sep 19:35
  • chore: fix cjs build (#10651)
  • fix(layers): ScatterplotLayer antialiasing on webgpu (#10642)
  • fix(layers): sdf text outline in webgpu (#10640)
  • fix: export MapLibre integration and update peer ranges (#10645)

v9.4.0-beta.3

v9.4.0-beta.3 Pre-release
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@github-actions github-actions released this 03 Sep 04:24
  • feat(extensions): procedural fill patterns (#10632)
  • fix(extensions): reduce pattern origin in fp64 to stop drift at high zoom (#10633)
  • feat(extensions): fillPatternSizeUnits (#10634)
  • fix(extensions): follow up FillStyleExtension flipY fix (#10629)
  • fix(fill-style): textureGrad for better mip selection (#10628)
  • feat(extensions): add dashUnits (#10583)
  • feat(extensions): add dashMode and whole-path justification (#10582)
  • fix(fill-style): correct pattern orientation by flipping texture y-axis (#10550)
  • feat: FillStyleExtension.getFillPatternBackgroundColor (#10618)
  • chore(deps): bump a5-js from 0.7.2 to 0.10.0 (#10620)
  • feat(extensions): prefilter dash coverage (#10581)
  • fix(extensions): align billboard, 3D, justified, and offset dashes (#10580)
  • fix(extensions): make PathStyle options optional (#10616)
  • CARTO: Remove dead code (moved to api-client) (#10617)
  • fix(core): rotate GlobeView like a ball through poles (#10598)
  • feat(core): support pointer-anchored zoom in GlobeView (#10385)
  • fix(core): compare viewport projection state in equals (#10611)
  • fix(extensions): omit dash uniforms for offset-only path styles (#10607)
  • fix(core): make attribute buffer cleanup idempotent (#10609)
  • feat(core): configure zoom anchors across controllers (#10595)

v9.4.0-beta.2

v9.4.0-beta.2 Pre-release
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@github-actions github-actions released this 02 Sep 12:51

Intentionally skipped; no npm distribution was published.

v9.4.0-beta.1

v9.4.0-beta.1 Pre-release
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@github-actions github-actions released this 28 Aug 22:07
  • feat(widgets): custom tooltip system for widget buttons (#10435)
  • feat(widgets): Replace custom SVG icons with Google Material Symbols (#10513)
  • fix(layers): type column geometry attributes (#10508)
  • fix(mapbox): ignore useDevicePixels in interleaved mode (#10510)
  • feat(aggregation-layers): port GridLayer to WebGPU (#10482)
  • feat(geo-layers): port TripsLayer to WebGPU (#10484)
  • feat(layers): port TextLayer glyph rendering to WebGPU (#10473)
  • fix(react): stabilize WebGPU device switching (#10506)
  • feat(mesh-layers): port SimpleMeshLayer to WebGPU (#10485)
  • feat(core): bump luma.gl to latest (#10521)
  • chore: upgrade luma.gl (#10525)
  • feat(core): interleave attribute buffer group on GPU (#10518)
  • feat: add webgl-only endpoints (#10504)
  • chore(widgets): Add PostCSS build pipeline for icon management (#10514)
  • fix(mapbox,google-maps): use css-dpr pixel sizing in overlaid mode to prevent basemap misalignment (#10370)
  • feat(core): override size zoom in OrthographicView (#10532)
  • fix(layers): ColumnLayer flat mode in webgpu (#10535)
  • fix(core): render repeated map viewports correctly with WebGPU (#10536)
  • feat(core): Controller rubberBand option (#10481)
  • fix(core): OrthographicViewport distance scale (#10540)
  • fix(core): use correct stat for updateLayersCount metric (#10469)
  • feat(core): add maxBoundsPadding to controller options (#10541)
  • feat(widgets): support contentBoundsPadding in ScrollbarWidget (#10542)
  • fix(mesh-layers): SimpleMeshLayer matrix constant (#10543)
  • fix(layers): restore SDF text outlines (#10545)
  • fix(core): clipspace depth in wgsl (#10544)
  • fix(layers): derivative-based normal calculation (#10547)
  • Add @deck.gl/maplibre for MapLibre GL JS v4/5/6 (#10566)
  • fix(layers): Remove unused struct definitions (#10568)
  • feat(core): Handle webgpu constant attributes efficiently (#10567)
  • feat(layers): port TextBackgroundLayer to WebGPU (#10569)
  • fix(core): Fp32 array provided to a 64-bit attribute (#10570)
  • feat(mesh-layers): ScenegraphLayer to WebGPU (#10476)
  • feat(layers): add PathLayer analytic antialiasing (#10520)
  • feat(layers): add LineLayer analytic antialiasing (#10558)
  • feat(layers): add ArcLayer analytic antialiasing (#10559)
  • feat(layers): add PointCloudLayer analytic antialiasing (#10560)
  • feat(layers): forward path antialiasing through composite layers (#10561)
  • feat(core): Upgrade luma.gl (#10577)
  • feat(core): MapController rubberBand option (#10572)
  • chore(deps): bump luma and mjolnir (#10594)
  • feat(geo-layers): support Tile3DLayer on WebGPU (#10600)
  • feat(geo-layers): support MVTLayer on WebGPU (#10601)
  • feat(core): Extend View system to support multi-canvas rendering (#10229)

v9.3.11

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@github-actions github-actions released this 28 Aug 21:51
  • Lock luma.gl to 9.3 minor release

v9.3.10

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@github-actions github-actions released this 11 Aug 15:43
  • fix(layers): restore SDF text outlines (#10545)
  • fix(core): use correct stat for updateLayersCount metric (#10469)